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  <channel>
    <title>Feedback and Suggestions</title>
    <description>Bring your suggestions and feedback about Card Hunter here!</description>
    <pubDate>Mon, 18 May 2026 07:20:51 +0000</pubDate>
    <lastBuildDate>Mon, 18 May 2026 07:20:51 +0000</lastBuildDate>
    <generator>Card Hunter</generator>
    <link>http://forums.cardhunter.com/forums/feedback-and-suggestions.7/</link>
    <atom:link rel="self" type="application/rss+xml" href="http://forums.cardhunter.com/forums/feedback-and-suggestions.7/index.rss"/>
    <item>
      <title>[SUGGESTION] New Expansion - Bejeweled suggestion</title>
      <pubDate>Tue, 01 Aug 2023 07:48:10 +0000</pubDate>
      <link>http://forums.cardhunter.com/threads/suggestion-new-expansion-bejeweled-suggestion.7009/</link>
      <guid>http://forums.cardhunter.com/threads/suggestion-new-expansion-bejeweled-suggestion.7009/</guid>
      <author>invalid@example.com (Drakkan)</author>
      <dc:creator>Drakkan</dc:creator>
      <content:encoded><![CDATA[BM, <br />
<br />
Its a great thing that some of best weapons are Common/Uncommon (<a style="font-variant:small-caps;font-weight:bold;" href="http://wiki.cardhuntria.com/wiki/items/Bejeweled Shortsword" rel="nofollow">Bejeweled Shortsword</a> and <a style="font-variant:small-caps;font-weight:bold;" href="http://wiki.cardhuntria.com/wiki/items/Double-edged Sword" rel="nofollow">Double-edged Sword</a>), but it would be even better to have some new candidates (Legendary) for top weapons.<br />
<br />
Especially when most of great weapons got nerfed .. (The Hackmaster, The Bludgeonator, Reaper&#039;s Scythe, Quick Jon&#039;s Axe .. ) <br />
<br />
Its kid a sad that I would use Double-edged instead of The Hackmaster .. <br />
<br />
Weapon doesnt have to be overpowered .. just a bit better than...<br />
<br />
<a href="http://forums.cardhunter.com/threads/suggestion-new-expansion-bejeweled-suggestion.7009/" class="internalLink">[SUGGESTION] New Expansion - Bejeweled suggestion</a>]]></content:encoded>
      <slash:comments>26</slash:comments>
    </item>
    <item>
      <title>Smithy- Build your own Items</title>
      <pubDate>Thu, 13 Oct 2022 20:31:00 +0000</pubDate>
      <link>http://forums.cardhunter.com/threads/smithy-build-your-own-items.7275/</link>
      <guid>http://forums.cardhunter.com/threads/smithy-build-your-own-items.7275/</guid>
      <author>invalid@example.com (Juxtapostion)</author>
      <dc:creator>Juxtapostion</dc:creator>
      <content:encoded><![CDATA[This is less of a suggestion and more of a place to post interesting item ideas from, &quot;what if&#039;s&quot; to &quot;I dream of there being this item one day&quot;<br />
<br />
To understand item construction and to make posts that could be relevant (6x Obliterating Bludgeon weapon is completely irrelevant) the way item power and level are determined can be found <a href="http://forums.cardhunter.com/threads/comprehensive-card-hunter-faq-and-glossary.6913/page-4#post-80239" class="internalLink">here</a>. <br />
<br />
Here is an example:<br />
<br />
Shish Kabob<br />
Lvl...<br />
<br />
<a href="http://forums.cardhunter.com/threads/smithy-build-your-own-items.7275/" class="internalLink">Smithy- Build your own Items</a>]]></content:encoded>
      <slash:comments>1019</slash:comments>
    </item>
    <item>
      <title>Card Ideas</title>
      <pubDate>Wed, 12 Oct 2022 04:10:28 +0000</pubDate>
      <link>http://forums.cardhunter.com/threads/card-ideas.6795/</link>
      <guid>http://forums.cardhunter.com/threads/card-ideas.6795/</guid>
      <author>invalid@example.com (timeracers)</author>
      <dc:creator>timeracers</dc:creator>
      <content:encoded><![CDATA[I didn&#039;t notice a thread for making cards so I thought I would make one.<br />
<br />
I thought of a card with both block and keep:<br />
Block any. If this blocks move back 1 if you can&#039;t discard this instead. Keep. 5+<br />
I also thought of a trait:<br />
Trait. Attach this card to yourself. Durations 2.<br />
Add 3 damage to any Melee Attack you play. When you take damage, add 2 to that damage. Keep.]]></content:encoded>
      <slash:comments>1917</slash:comments>
    </item>
    <item>
      <title>[Feature Request] Item Order</title>
      <pubDate>Tue, 11 Oct 2022 04:05:09 +0000</pubDate>
      <link>http://forums.cardhunter.com/threads/feature-request-item-order.12568/</link>
      <guid>http://forums.cardhunter.com/threads/feature-request-item-order.12568/</guid>
      <author>invalid@example.com (Sir Veza)</author>
      <dc:creator>Sir Veza</dc:creator>
      <content:encoded><![CDATA[Can we get an option in settings to set our own default version of item display order?<br />
Since 2013 I&#039;ve been using Cost order, which I greatly prefer. Possibly habit at this point, but I&#039;ve heard this was hashed out during beta. (I wasn&#039;t in beta, so this is only hearsay.)<br />
Still, it&#039;s the one I use the most.<br />
Thanks much for restoring the Reverse button! It is very important.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>[Suggestion] Have losses contribute to league tie break points too</title>
      <pubDate>Fri, 24 Jun 2022 16:49:14 +0000</pubDate>
      <link>http://forums.cardhunter.com/threads/suggestion-have-losses-contribute-to-league-tie-break-points-too.6095/</link>
      <guid>http://forums.cardhunter.com/threads/suggestion-have-losses-contribute-to-league-tie-break-points-too.6095/</guid>
      <author>invalid@example.com (Harwin)</author>
      <dc:creator>Harwin</dc:creator>
      <content:encoded><![CDATA[Right now, unless you get paired against someone in your league, it doesn&#039;t matter how close you came to winning, as long as you lost.   That loss contributes nothing to your ranking in your team.<br />
<br />
I feel like you should be rewarded for having a close, hard-fought match with tiebreak points.<br />
<br />
This would also have the effect of causing fewer ties overall, which would slightly reduce the # of chests given out (since ties are treated as both having the higher rank).  This might also encourage...<br />
<br />
<a href="http://forums.cardhunter.com/threads/suggestion-have-losses-contribute-to-league-tie-break-points-too.6095/" class="internalLink">[Suggestion] Have losses contribute to league tie break points too</a>]]></content:encoded>
      <slash:comments>86</slash:comments>
    </item>
    <item>
      <title>Warriors vs Wizards</title>
      <pubDate>Tue, 26 Apr 2022 15:43:38 +0000</pubDate>
      <link>http://forums.cardhunter.com/threads/warriors-vs-wizards.2725/</link>
      <guid>http://forums.cardhunter.com/threads/warriors-vs-wizards.2725/</guid>
      <author>invalid@example.com (Oberon)</author>
      <dc:creator>Oberon</dc:creator>
      <content:encoded><![CDATA[Ok, so this may get a bit messy.  My one ground rule for this thread is to not have it become overtaken by discussions on encumber.  There are other threads for that, go there.<br />
 <br />
I&#039;ve been trying to build out different parties and something is bugging me.<br />
 <br />
Wizards are very flexible, they can be built in many different ways.  For example you can have fireball wizards, encumber wizards, wall building wizards,or  utility wizards of all different kinds.  Essentially you can never be sure what...<br />
<br />
<a href="http://forums.cardhunter.com/threads/warriors-vs-wizards.2725/" class="internalLink">Warriors vs Wizards</a>]]></content:encoded>
      <slash:comments>34</slash:comments>
    </item>
    <item>
      <title>Easier Test / Beta Access</title>
      <pubDate>Mon, 07 Feb 2022 14:46:54 +0000</pubDate>
      <link>http://forums.cardhunter.com/threads/easier-test-beta-access.12531/</link>
      <guid>http://forums.cardhunter.com/threads/easier-test-beta-access.12531/</guid>
      <author>invalid@example.com (Kalin)</author>
      <dc:creator>Kalin</dc:creator>
      <content:encoded><![CDATA[Please figure out a way to have both live and beta versions of the client installed at the same time, and have the login screen choose which to use. More people would be willing to playtest without the hassle of uninstalling and reinstalling the game every time they want to switch servers.<br />
<br />
You should also disable achievements on the beta version.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Forums still freaking out...</title>
      <pubDate>Fri, 04 Feb 2022 05:09:15 +0000</pubDate>
      <link>http://forums.cardhunter.com/threads/forums-still-freaking-out.12530/</link>
      <guid>http://forums.cardhunter.com/threads/forums-still-freaking-out.12530/</guid>
      <author>invalid@example.com (battlezoby)</author>
      <dc:creator>battlezoby</dc:creator>
      <content:encoded><![CDATA[6 minutes between posts.   And keep getting logged out.<br />
But the load times on the forums are like super-long... 2 to 5 minutes.<br />
So it&#039;s not just web-software, either my browser is lagging (unexpected<br />
if the forum client didn&#039;t get bloated) or maybe they&#039;re over loading the <br />
server... perhaps by testing game stuff on the same server.   Anyone know?]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Prominently displaying AI Video on Steam:  Increasing or decreasing # of new installs?</title>
      <pubDate>Fri, 04 Feb 2022 04:38:22 +0000</pubDate>
      <link>http://forums.cardhunter.com/threads/prominently-displaying-ai-video-on-steam-increasing-or-decreasing-of-new-installs.12529/</link>
      <guid>http://forums.cardhunter.com/threads/prominently-displaying-ai-video-on-steam-increasing-or-decreasing-of-new-installs.12529/</guid>
      <author>invalid@example.com (battlezoby)</author>
      <dc:creator>battlezoby</dc:creator>
      <content:encoded><![CDATA[Try to pretend your a Steam player, unfamiliar with Cardhunter, and viewing the AI Video,<br />
in the #2 Video Slot advertise Cardhunter, for first time.  Pretend you, like an prospective new<br />
players, want to try to decide if you want to try install this F2P game and give it a fair chance:<br />
<br />
<div style="padding-left: 30px"><div style="padding-left: 30px">       <span style="text-decoration: underline"><b><span style="font-size: 18px"><a href="https://cdn.akamai.steamstatic.com/steam/apps/256663065/movie480.webm?t=1461121433" target="_blank" class="externalLink" rel="nofollow">Click here to view the AI Video</a></span></b></span>&#8203;</div></div><br />
Keep in...<br />
<br />
<a href="http://forums.cardhunter.com/threads/prominently-displaying-ai-video-on-steam-increasing-or-decreasing-of-new-installs.12529/" class="internalLink">Prominently displaying AI Video on Steam:  Increasing or decreasing # of new installs?</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Death of Cardhunter as we know it...  (?)</title>
      <pubDate>Fri, 28 Jan 2022 06:45:39 +0000</pubDate>
      <link>http://forums.cardhunter.com/threads/death-of-cardhunter-as-we-know-it.12517/</link>
      <guid>http://forums.cardhunter.com/threads/death-of-cardhunter-as-we-know-it.12517/</guid>
      <author>invalid@example.com (battlezoby)</author>
      <dc:creator>battlezoby</dc:creator>
      <content:encoded><![CDATA[I recently noticed that Flaxative posted on the Dis-I&#039;m-not-gonna-stay-it Board:<br />
<br />
&quot;<span style="font-size: 18px"><span style="color: #660000"><b>without giving too much away, i recently had the displeasure of running into the limits of what can fit on a card</b></span></span>.&quot;<br />
<br />
<b><span style="font-size: 15px">I can only hope that he&#039;s not talking about Cardhunter, or at least not PvP cards!</span></b><br />
<br />
I mean, hey, Chess is a dead game, unmodified in years, so why don&#039;t we just add effects similar to those of &quot;Volcano&quot; and &quot;Whirlwind Enemy&quot; as...<br />
<br />
<a href="http://forums.cardhunter.com/threads/death-of-cardhunter-as-we-know-it.12517/" class="internalLink">Death of Cardhunter as we know it...  (?)</a>]]></content:encoded>
      <slash:comments>32</slash:comments>
    </item>
    <item>
      <title>Splitting stacks of treasure items</title>
      <pubDate>Fri, 17 Dec 2021 16:51:00 +0000</pubDate>
      <link>http://forums.cardhunter.com/threads/splitting-stacks-of-treasure-items.12476/</link>
      <guid>http://forums.cardhunter.com/threads/splitting-stacks-of-treasure-items.12476/</guid>
      <author>invalid@example.com (psilence)</author>
      <dc:creator>psilence</dc:creator>
      <content:encoded><![CDATA[An issue I ran into is when you have 3 of the same treasure, they stack up and you can&#039;t split them.<br />
<br />
To get certain steam achievements, you have to have 1 of each item, including treasures. Keeping a stack of them is obviously not optimal.<br />
<br />
Even without the achievements, it is nice to hold onto treasures sometimes and being able to sell them off one at a time would be an improvement.]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>An Emphatic Time-Sensitive Suggestion (and Some Supporting Details)</title>
      <pubDate>Thu, 18 Nov 2021 09:14:07 +0000</pubDate>
      <link>http://forums.cardhunter.com/threads/an-emphatic-time-sensitive-suggestion-and-some-supporting-details.12393/</link>
      <guid>http://forums.cardhunter.com/threads/an-emphatic-time-sensitive-suggestion-and-some-supporting-details.12393/</guid>
      <author>invalid@example.com (battlezoby)</author>
      <dc:creator>battlezoby</dc:creator>
      <content:encoded><![CDATA[<b><span style="text-decoration: underline">An Emphatic Time-Sensitive Suggestion (and Some Supporting Details)</span></b><br />
<br />
Ok, two comments before the idea:<br />
<br />
1) It&#039;s unfortunately hard for me to write concisely about things that I really care about.  (It&#039;s a real-life handicap I have, and wish I didn&#039;t.)  So sorry about any excess verbiage.<br />
<br />
2) Although I&#039;ve previously expressed concern about the changes to CH which was my &quot;favorite <b>&#039;stable&#039;</b> online game&quot;, I happily admit, that so far, I think Knights have enhanced and...<br />
<br />
<a href="http://forums.cardhunter.com/threads/an-emphatic-time-sensitive-suggestion-and-some-supporting-details.12393/" class="internalLink">An Emphatic Time-Sensitive Suggestion (and Some Supporting Details)</a>]]></content:encoded>
      <slash:comments>13</slash:comments>
    </item>
    <item>
      <title>[SUGGESTION] More Custom Scenario Options</title>
      <pubDate>Sun, 24 Oct 2021 00:27:14 +0000</pubDate>
      <link>http://forums.cardhunter.com/threads/suggestion-more-custom-scenario-options.12437/</link>
      <guid>http://forums.cardhunter.com/threads/suggestion-more-custom-scenario-options.12437/</guid>
      <author>invalid@example.com (Xerxes145)</author>
      <dc:creator>Xerxes145</dc:creator>
      <content:encoded><![CDATA[The ability to create custom scenarios is perhaps one of the best parts of the game and yet I feel that it is underdeveloped. My biggest piece of feedback here would be the ability to create custom characters (custom monsters, minions, enemies, whatever you want to call them). Perhaps there is a feature for this already that I am unaware of, but I have not been able to find it. This would potentially require a new interface, but would be really useful for creating custom scenarios and...<br />
<br />
<a href="http://forums.cardhunter.com/threads/suggestion-more-custom-scenario-options.12437/" class="internalLink">[SUGGESTION] More Custom Scenario Options</a>]]></content:encoded>
    </item>
    <item>
      <title>Auto schedule leagues</title>
      <pubDate>Sat, 17 Jul 2021 18:48:46 +0000</pubDate>
      <link>http://forums.cardhunter.com/threads/auto-schedule-leagues.12369/</link>
      <guid>http://forums.cardhunter.com/threads/auto-schedule-leagues.12369/</guid>
      <author>invalid@example.com (Kalin)</author>
      <dc:creator>Kalin</dc:creator>
      <content:encoded><![CDATA[It would be great if each league is added back to the schedule once it finishes. Then the devs only need to intervene when it&#039;s time to change to a different set.]]></content:encoded>
    </item>
    <item>
      <title>[FEEDBACK] Lack of Eastpass Release Date</title>
      <pubDate>Wed, 07 Jul 2021 13:36:40 +0000</pubDate>
      <link>http://forums.cardhunter.com/threads/feedback-lack-of-eastpass-release-date.12359/</link>
      <guid>http://forums.cardhunter.com/threads/feedback-lack-of-eastpass-release-date.12359/</guid>
      <author>invalid@example.com (ParodyKnaveBob)</author>
      <dc:creator>ParodyKnaveBob</dc:creator>
      <content:encoded><![CDATA[I&#039;ve been thinking about this for a while, and I believe I really should say it out loud.<br />
<br />
Thank you, Knights, for <b>not</b> prematurely announcing a release date. Alternatives:<br />
<br />
&quot;We have a date! Wait, we&#039;re not ready yet? Just keep backing it up!&quot; Probably only Shigeru Miyamoto can truly get away with this without frustration. I mean, it frustrates people, but he kinda keeps rewriting the book on how video games even exist, so, y&#039;know. Exception. $:^ ]<br />
<br />
&quot;We have a date! Wait, we&#039;re not...<br />
<br />
<a href="http://forums.cardhunter.com/threads/feedback-lack-of-eastpass-release-date.12359/" class="internalLink">[FEEDBACK] Lack of Eastpass Release Date</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>[SUGGESTION] Acid &amp; Radiation Changes</title>
      <pubDate>Tue, 15 Jun 2021 07:07:47 +0000</pubDate>
      <link>http://forums.cardhunter.com/threads/suggestion-acid-radiation-changes.12282/</link>
      <guid>http://forums.cardhunter.com/threads/suggestion-acid-radiation-changes.12282/</guid>
      <author>invalid@example.com (ParodyKnaveBob)</author>
      <dc:creator>ParodyKnaveBob</dc:creator>
      <content:encoded><![CDATA[Howdy, all,<br />
<br />
Just a little while ago, I watched a match between an <a style="font-variant:small-caps;" href="http://wiki.cardhuntria.com/wiki/cards/Ancient Grudge" rel="nofollow">Ancient Grudge</a> + <a style="font-variant:small-caps;" href="http://wiki.cardhuntria.com/wiki/cards/Pathfinding" rel="nofollow">Pathfinding</a> combo vs. focused Radioactive attacks, (which was great, btw, each player in the 16–1700s!) and it got me thinking about Rad attacks being nowhere nearly as <i>rad</i> as in their heyday.<br />
<ul>
<li>The clarifying <a style="font-variant:small-caps;" href="http://wiki.cardhuntria.com/wiki/cards/Purge" rel="nofollow">Purge</a> nerf hurt all Rad attacks more than any other change in my anecdotal estimation.<br />
</li>
<li><a style="font-variant:small-caps;" href="http://wiki.cardhuntria.com/wiki/cards/Radiation Bomb" rel="nofollow">Radiation Bomb</a>&#039;s <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie13" alt="(majortoken)" title="Major Power Token    (majortoken)" /> requirements...</li>
</ul><br />
<a href="http://forums.cardhunter.com/threads/suggestion-acid-radiation-changes.12282/" class="internalLink">[SUGGESTION] Acid &amp; Radiation Changes</a>]]></content:encoded>
      <slash:comments>10</slash:comments>
    </item>
    <item>
      <title>The (non-Steam) shutoff</title>
      <pubDate>Thu, 03 Jun 2021 21:18:42 +0000</pubDate>
      <link>http://forums.cardhunter.com/threads/the-non-steam-shutoff.12346/</link>
      <guid>http://forums.cardhunter.com/threads/the-non-steam-shutoff.12346/</guid>
      <author>invalid@example.com (battlezoby)</author>
      <dc:creator>battlezoby</dc:creator>
      <content:encoded><![CDATA[I hate acting so sceptical here, but I think the upcoming server shutoff was<br />
allegedly because the server code can&#039;t be maintained due to licencing issues...<br />
presumably Flash related...<br />
<br />
But what about the free Epic Chests and the 30% off Pizza?!??!<br />
<br />
Were <i><b>both</b></i> of those previously implemented features, and if not<br />
how was a new feature created and implemented on the non-Steam<br />
server if new features can&#039;t be implemented on the non-Steam<br />
server? (*)<br />
<br />
Although the...<br />
<br />
<a href="http://forums.cardhunter.com/threads/the-non-steam-shutoff.12346/" class="internalLink">The (non-Steam) shutoff</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Group Status - Especialy during LF madness</title>
      <pubDate>Mon, 31 May 2021 09:41:53 +0000</pubDate>
      <link>http://forums.cardhunter.com/threads/group-status-especialy-during-lf-madness.12345/</link>
      <guid>http://forums.cardhunter.com/threads/group-status-especialy-during-lf-madness.12345/</guid>
      <author>invalid@example.com (battlezoby)</author>
      <dc:creator>battlezoby</dc:creator>
      <content:encoded><![CDATA[People are always asking LFG (looking for group) but huge portion of the<br />
time, replying to that results in a reply that they&#039;re already on a team.<br />
<br />
It would be very nice if the there was a way for you know if someone was<br />
on a team and/or in a adventure before send a message to them or inviting them.<br />
<br />
Simplest way I can think of is for a Private Message window to show<br />
the person&#039;s status when opened via the right-click &quot;Message&quot; choice.<br />
Status would be Single vs. Group, and maybe in-adventure...<br />
<br />
<a href="http://forums.cardhunter.com/threads/group-status-especialy-during-lf-madness.12345/" class="internalLink">Group Status - Especialy during LF madness</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Request and Suggestion: Stock/Restork Skarl's Seconds</title>
      <pubDate>Mon, 31 May 2021 09:20:22 +0000</pubDate>
      <link>http://forums.cardhunter.com/threads/request-and-suggestion-stock-restork-skarls-seconds.12349/</link>
      <guid>http://forums.cardhunter.com/threads/request-and-suggestion-stock-restork-skarls-seconds.12349/</guid>
      <author>invalid@example.com (battlezoby)</author>
      <dc:creator>battlezoby</dc:creator>
      <content:encoded><![CDATA[For the reasons including those below, I think <b>it might be a cool idea for Knight of Unity to do some &quot;<i>Branding&quot;  </i></b>by making new unique copies of Rare, Epic and Legendary treasures to always keep and re-appear in Skarl&#039;s Seconds that we can buy... you know... something that might match it&#039;s &quot;Brand&quot; both graphically and via the name of the treasures.<br />
<br />
<b><i>I hate to have more than 499 gold</i></b>, because it means I can accidently equipt an Epic or Legendary I already own from...<br />
<br />
<a href="http://forums.cardhunter.com/threads/request-and-suggestion-stock-restork-skarls-seconds.12349/" class="internalLink">Request and Suggestion: Stock/Restork Skarl&#039;s Seconds</a>]]></content:encoded>
    </item>
    <item>
      <title>[SUGGESTION] fix the double-dip exploit</title>
      <pubDate>Mon, 31 May 2021 02:36:41 +0000</pubDate>
      <link>http://forums.cardhunter.com/threads/suggestion-fix-the-double-dip-exploit.12342/</link>
      <guid>http://forums.cardhunter.com/threads/suggestion-fix-the-double-dip-exploit.12342/</guid>
      <author>invalid@example.com (ParodyKnaveBob)</author>
      <dc:creator>ParodyKnaveBob</dc:creator>
      <content:encoded><![CDATA[<b><i><span style="font-family: 'Verdana'"><span style="font-size: 26px">*gasp*</span></span></i></b><br />
, I hear you say.<br />
<br />
<img src="http://wiki.cardhuntria.com/images/1/1e/Hear_Them_Out.jpeg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://wiki.cardhuntria.com/images/1/1e/Hear_Them_Out.jpeg" /> <br />
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<a href="https://discord.com/channels/791955094689021992/792329852489170965/847861978693500948" target="_blank" class="externalLink" rel="nofollow">TL;DR</a> - Replace this &quot;feature not a bug&quot; with proper game mechanics. Loot Fairy. Shops.]]></content:encoded>
      <slash:comments>5</slash:comments>
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