For the month of Plarch I have been using several variations of the following build, which I will call Barnum & Friends. This build has got me to 1800 and most wins have been blitzes. Kahronk Level 22 Dwarf Wizard Barnum's Staff Overheated Staff Flame Warper Smoag's Bucket Of Pitch Smoag's Bucket Of Pitch Pendant Of Artax Robes Of Foz Hawkwind's Moccasins Charging Boulder Focused Pyromancy 1 x Little Zap 1 x Escaping Run 4 x Dangerous Maneuver 1 x Accelerate Time 1 x Telekinesis 1 x Toughness 1 x Flame Jet 1 x Brutal Charge 4 x Ember Burst 7 x Glob Of Flame 4 x Instant Burn 1 x Reliable Mail 4 x Flame Spit 1 x Shrug It Off 3 x Firestarter 1 x Combustible Ufdigrog Level 1 Dwarf Priest Cursed Radcannon Cursed Radcannon Purging Pauldrons Jaguar Buckler Captain Cedric's Boots Skull Of Savage Iljin Skull Of Savage Iljin Skull Of Savage Iljin Advanced Ferocity Novice Ablution 1 x Team Walk 3 x Inspiring Presence 3 x Blind Rage 2 x Flanking Move 2 x Purging Burst 4 x Unholy Energy 1 x Purge 1 x War Cry 1 x Thickened Mail 6 x Savage Curse 1 x Disorienting Block 6 x Radiation Bomb 2 x Holy Presence 1 x Dwarven Battle Cry 1 x Surging Shield Block 1 x Pushback Parry Gorril Level 1 Dwarf Wizard Searing Pain Searing Pain Cinnabar Ring Cinnabar Ring Ring Of Appropriation Asmod's Telekinetic Chain Robes Of Foz Hawkwind's Moccasins Charging Boulder Electroporter Novice 1 x Spark Generator 4 x Telekinesis 1 x Stone Spikes 4 x Dangerous Maneuver 3 x Gusts Of War 1 x Escaping Run 1 x Toughness 2 x Dissolve Armor 6 x Flash Of Agony 1 x Brutal Charge 6 x Fireball 1 x Dimensional Traveller 1 x Reliable Mail 2 x Boiling Armor 1 x Spark Inductor 1 x Shrug It Off In short a Barnum's wizard supported by Searing Radcannon burfft. A fire wizard is extremely consistent and is guaranteed to be drawing 1-2 attacks each turn for ranges 5-7. But the biggest issue is moving into position and finding out your target is holding armor. Burst solves this and lets you know ahead of time who has armor. And if you've got burst why not kick it up a notch and burfft? Most of the items are well sought after legends and need no explanation. But the diamonds in the rough are Barnum's Staff, Overheated Staff and Robes Of Foz.
I agree, it is a very legend heavy build. Most of my substitutions were with other legends, like Staff Of A Million Embers, White Flame and Boxton's Red Pendant. Although when I first started with the fire wizard I was using two Rantic's Orb Of Inner Fire (epic) instead of Smoag's Bucket Of Pitch.
Wizards are very hard to play, and even harder to assemble (i mean, pick the right item to make them playable). But finally someone (rinco69) showed us how to do it we just need a huge amount of legendary items. After one year I still miss half the items needed to assemble this party. Cause wizards are primary targets, easily hunted and trapped in a corner by Bejeweled elf warriors. So newbies like me quickly give up on wizards. They need some extra moves to flee the incoming melee... or lots of control, but it reduces the damage output. Using Savage Curse will handicap your available cards, so you have to be very precise when you discard (the weak, or repeated fire cards should stay on the right of hand, to feed the curse). I admire who learned that fine art to master turning savage "profitable".
Card Hunter isn't a "noobs friendly game" because some rules are hidden (for example: boost damage from Savage Curse still applies to afterburn efects), or some misleading text (like "draw a move card") make us believe it will draw a standard racial move, instead of searching in our deck... Deep 6... why complicate? why couldn't we trade some blows instead of killing so easily with 3 powerful hits? I would like to see all characters HP increased to avoid quick matches based on luck
Oh I learned from some of the best. For instance I have been decimated many times by Tiwx's Atomic Fireball which is nothing but burfft. Also I am not the first to toy around with Barnum + Overheated. Check out the forum posts from Lucky Dice and Pyrogoth. Also Savage Curse doesn't apply to afterburn effects. The combo to aim for here is Firestarter plus-2-damage and Instant Burn do-that-damage-now. Extra damage on an Ember Burst or Glob Of Flame can be worthwhile, but generally best used for the burst attacks.
You accidently posted your comprehensive list of broken items and mechanics in the deck building section.
@Robauke No more broken than Jump, Soldier! + All Out Attack. One day you might post that build of yours?
I've always thought that a dedicated fire wiz needed a control support priest. This changes that view, because I forgot that mixing Burrft with anything makes a build better.
The beginning of Playpril saw an increase in ranged attacks. Cards like Combustible suddenly became a bad idea so Overheated Staff had to go. Perhaps the most interesting advice came from @mikey76500 suggesting Flash Flood was very effective (http://forums.cardhunter.com/threads/april-map-rotation-is-awful.9075/#post-114783). I found this to be very true. The Wicna series of items is the cheapest way to get the flood. Counterspell was very effective both offensively and defensively. I could have used Aork's Vial Of Memories. But Flicker's Earcuff comes with an Acid Spray that can be used to keep those armored warriors at bay. Or they closed in quickly and would get a buffed Acid spray as a surprise present. Perhaps the most fun was Azgul's Orb. Firestorm combined with Firestarter and Instant Burn sounds suicidal. And usually it was. That's why it is so fun. In one game against @ebla I detonated a buffed Firestorm only to trigger two Festering Guts. End result 5 dead and 1 left standing with 2 health. So my variations for the early Playpril maps ended up like looking like this: Overheated Staff -> White Flame Smoag's Bucket Of Pitch -> Yount's Chain Smoag's Bucket Of Pitch -> Rantic's Orb Of Inner Fire Pendant Of Artax -> Azgul's Orb Charging Boulder -> Tough Charger Jaguar Buckler -> Yvette's Buckler Captain Cedric's Boots -> Vinorkin's Boots Cinnabar Ring -> Flicker's Earcuff Cinnabar Ring -> Akon's Amulet Ring Of Appropriation -> Eye Of Wicna Robes Of Foz -> Explorer's Force Suit Hawkwind's Moccasins -> Mouse Boots Charging Boulder -> Tough Charger
There's not much burfft this month and therefore little anti-burfft. ThetianKnight played to this advantage for a record breaking 1905 elo (!!) using a pure burfft build. So I went fishing and hooked a win with some anti-burfft in the Barnum build... Spoiler Gorril Level 1 Dwarf Wizard Searing Pain Searing Pain Spellbane Scepter Phantom Pain Phantom Pain Aork's Vial Of Memories Firehide Robes Bertha's Big Clogs Tough Charger Electroporter Novice 1 x Resistant Hide 1 x Spark Generator 2 x Forgetfulness 1 x Charge 6 x Fireball 1 x Parry 1 x Wall Of Illusion 1 x Reliable Mail 1 x Weak Block 2 x Firestorm 1 x Walk 4 x Illusory Barrier 2 x Path Of Knives 1 x Dimensional Traveller 1 x Spark Inductor 1 x Officer's Harness 6 x Flash Of Agony 3 x Counterspell Ufdigrog Level 1 Dwarf Priest Cursed Radcannon Cursed Radcannon Purging Pauldrons Yvette's Buckler Vinorkin's Boots Skull Of Savage Iljin Skull Of Savage Iljin Skull Of Savage Iljin Raging Battler Superb Cleansing 1 x Officer's Harness 6 x Savage Curse 2 x Purging Burst 4 x Blind Rage 4 x Unholy Energy 1 x Holy Presence 1 x Thickened Mail 3 x Inspiring Presence 1 x Jump Back 1 x Violent Spin 1 x Inspiration 1 x Surging Shield Block 1 x Defender's Block 1 x Subtle Parry 1 x Accelerated Thought 6 x Radiation Bomb 1 x Reliable Mail Kahronk Level 22 Dwarf Wizard Barnum's Staff White Flame Rantic's Orb Of Inner Fire Rantic's Orb Of Inner Fire Yount's Chain Asmod's Telekinetic Chain Firehide Robes Hawkwind's Moccasins Tough Charger Focused Pyromancy 1 x Resistant Hide 2 x Dangerous Maneuver 1 x Escaping Run 1 x Charge 2 x Telekinesis 1 x Flame Jet 1 x Parry 4 x Ember Burst 1 x Weak Block 2 x Boiling Armor 1 x Flame Spit 6 x Glob Of Flame 1 x Stone Spikes 2 x Firestorm 3 x Firestarter 6 x Instant Burn 1 x Counterspell Barriers, forgetfulness and counterspell are very effective against any burfft variant. Just pray you don't face a triple warrior team!