Introduction This challenge and thread have a few inspirations. One is @melkor_unlimited's campaign-in-progress thread. Another, funnily enough, is my own "Campaign Is Not Grindy" thread which inspired melkor. $E^ b However, the chief inspiration, really, is credit @Scarponi who flat-out said in World Chat one day, he's wanted for awhile to run the Campaign with a solo elf wizard. He hasn't made the time and is fine with my raising the banner, ha ha ha. No special rules other than the only character in my party is an elf wizard. It's been several days since Myx'd Mess'zh of the Sorcererers Guild rescued Aloyzo from his mechamancy gone wrong, but I'll give the quick account here. In this li'l serial, I'll try to do better in the future about chronicling itemization and any particular highlights. Table of Contents This thread is getting lengthy, eh? Plus you all adding in lovely discussion and stuff, too? $:^ J Okidoky, here's a convenient list I'll keep updated then: Spoiler: archive The Wizard's Workshop (this post!) Caverns of the Troglodytes Lair of the Trog Wizard Highway Robbery Dungeon of the Lizard Priest Ruby Demon Portal - 1 - 2 Rescue From Shieldhaven Prison - 1 - 2 Slub Gut's Sanctum - 1 - 2 Diamonds of the Kobolds - 1 - 2 - 3 The White Star - 1 - 2 - 3 Beneath the Frozen Earth - 1 - 2 - 3 NEWEST (22 June 2017): The Throne of Strench The Wizard's Workshop I think I had slightly different gear in the first battle, but the second and third, I looked like this: Spoiler: partyanddecksbbcode Unstable Feystaff U Unstable Feystaff U Blasting Amulet U Blasting Amulet U Blasting Amulet U Blasting Amulet U Malevolent Robes R Hawkwind's Moccasins L Dainty Silversmith U Novice Teleportation U 8 x Force Cannon 6 x Penetrating Zap 6 x Unstable Bolt 4 x Silver Bolt 1 x Big Zap 1 x Force Bolt 1 x Arcane Shell 2 x Dangerous Maneuver 1 x Escaping Run 1 x Skip 2 x Dimensional Traveller 2 x Fey Silversmith 1 x Creature Of The Night I know, that's a lot of Unstable Bolt. Good thing all those Force cards are there, too, eh? $;^ J Only the Robes and Boots are rare and up, but there's a lot of uncommon focus nevertheless. Also, you'll note I skipped armor almost altogether. I figured, y'know what? She's an elf. Her strength is supposed to be her movement. Let's go with that. Ha ha ha ha. (Plus, frankly, it's hard to get lots of good elf wiz armor without tokens! Lol! ... Not to mention in the second battle, it can just be shredded right off her anyway...) First battle, super easy. Just Dash all around those poor golems until they're dizzy. I don't remember if I took any hits at all. I *think* I actually started this with some Acid cards, maybe Armorbane Pendant, maybe Trog Melter. I don't recall really. Super easy. Lol. Second battle, quite a bit harder just because a roomful of mechamonsters wants to gang up on one target. I lost once (got locked into a corner) and changed my gear and tactics to the above list. Send them far away as much as possible, plus Dash-kite them like crazy. Generally better to save the Silver Bolts for when Silversmith shows up, but if you have a kill, go for it. Generally, I was okay to suffer a bit of fire damage, and even sometimes a 3 HP melee from the Ornithopters, but I really tried to avoid the golems; also generally, I tried to save the Penetrating Zaps and bigger hits for the armored-up golems. Yep, no Acid in my deck at all. Clearly, get rid of the Unstable Bolts asap; I think only once did I risk a Move while Unstable, and that worked out, fortunately. Third battle, back to super easy again. Dashes, Cannons, and Silver really gave that sole enemy the once-over. In lieu of any video-recording software my machine can handle, I'll just post stories as I go. $E^ J And btw, talk about easy mode, somewhile back, I took a solo human warrior through the first several adventures without a single loss. On the contrary, I'm already concerned about what Myx'd here will face with Goblins and Demon Portals. I have some ideas, but eek in advance.