So basicaly no more bless/accelerate/volc , no more savage curse/rad cannon , no more step elfs , no more control wizzards. Personally i don't believe in tweaking the game mechanics retroactivly , i know you will make nex 'counterplay' cards and items as well , but i think thats actualy the only way to go because this way a lot of people who spend a lot of time grinding and farming to finetweak their builds now see them reduced to just mediocre builds. Since you say that you don't care in making an even flat playing field , there will always be items way more powerfull than others , the whole point of a card collecting game to me is that the people get rewarded for their grinding by a higher probability to own better items, than nerfing those items to 'level the playing field' just comes as a slap in the face, might as well not have spend all that time playing MP to get the necessary gold to own 3 mordecai's and those reality warpers since, same thing for cursed radcannon wich becomes nothing more than a nice 'gimmick' item now that is can't deliver consistent strong attacks anymore. To conclude there will always be game mechanics to be abused , in my eyes a good player is defined by insight in those mechanics and insight in the probabilities of drawing certain cards at certain rates and aplying this to your build, CH being a MP game it is logic that people share their insight and that grinding or experience in combination with the sheer luck of legendary drops defines the top list players, that's just the way it is. Nerfing savage i can understand , but nerfing telekinesis makes the whole wizzard set up weak and renders them sitting ducks. Sorry for this ragepost but my frustration might be made clear with a MTG comparison. Lets take birds of paradise , dark ritual , giant growth, counterspell, lightning bolt for example , they are extremely overpowered cards everybody knows , so instead of making them illegal players should be aware of the existence of those cards and calculate their possible appearance on the battlefield in their tactics. So if you attack my wizz with a warrior and need to do this in 2 steps , than be aware of the fact that you should position your warrior 1 square from a wall if you don't want to get teleported to the other side, same goes for FoA , if you see someone buffing a mage and than getting his own team out of LOS than you're an idiot if you don't get the danger ahead. Also now that accelerate time is limited to range 5 it will actualy reinforce the 'standing at the other side of the map' camping style typicaly of volc/bless decks , and as far as using it for fire/burning builds it actualy becomes a way to expensive version of instant burn. Sorry if i sound like melvin but i think you can't just nerf like that , instead of putting everyone in the same player pool the game would need to make MP battles more customisable , like for example making it possible to have garanteed 3wiz vs 3wiz ranked MP battles maybe even with power token limits for those who wish , this way people could play all those nice items which are just sitting there doing nothing because they are to weak to use against all warrior builds , one could also ad for example the option to do a ranked peasant match if one would be to frigging buthurt to run the risk of facing searing pain or any other strong card/item he or she doesn't own. So far for my melvin rage... Just to be clear i agree with the burft nerf but i strongly fear the telekinesis nerf will make wizzards even more disadvantaged against priests/warriors, same goes for the accelerate time nerf.