Release 2.71.0 (2 Dec 2014)

Discussion in 'Testing' started by Jon, Dec 2, 2014.

  1. Jon

    Jon Blue Manchu Staff Member

    Fixed a bunch of issues that came up from 2.70.0.

    Deck Builder
    • Fixed bug with party not appearing in pre-adventure sequence
    Prompts
    • Fixed corrupted prompts.
    User Editor
    • Grant user editor access to metrics player table (fixes name changing via user edit).
    Cards
    • Removed a bunch of weird characters that crept into the card data file.
    • Removed a few extra spaces from Card text.
    Scenarios
    • Removed a bunch of weird characters that crept into the scenarios data file.
    Mauve Manticore
    • MM5 boards.
    • Added respawnFilterPlayer1 tag to Melvelous the Magnificent and the Malicious Maze.
    Hints
    • Removed the hint about Wavering Faith.
    Items
    • Apprentice Insight is now Dodge, Dodge, Scouting Run.
    • Untrained Insight is now Dodge, Scouting Run, Skip.
     
    Last edited by a moderator: Dec 2, 2014
    Flaxative likes this.
  2. Jarmo

    Jarmo Snow Griffin

    Now Mauve Manticore #5 can be played. And in SP the party is no longer empty before a battle. And I saw no weird characters. Except Melvin.
     
  3. Flaxative

    Flaxative Party Leader Staff Member

    Thanks Jon!
     
  4. Jarmo

    Jarmo Snow Griffin

    On the first MM #5 map there's a bug-looking dark grey 2x2 square area northwest from the troll king, about a screenful away.
     
  5. Jarmo

    Jarmo Snow Griffin

    I was able to complete MM #5 so it doesn't seem to be bugged or broken technically.

    There's a typo in the in-game title of the first battle at screen top left: "Mevelous" -> "Melvelous". Actually, the rule screen for the battle has the same typo (within the big title typeset in Ye Olden Style).
     
    Last edited: Dec 2, 2014
  6. Kalin

    Kalin Begat G'zok

    I added that to make sure the player sees the upper victory square when the map first loads. Now that we have focus markers available, we can use that instead.

    Not my typo.
     
  7. Flaxative

    Flaxative Party Leader Staff Member

    Yeah that was on me. Thanks Jarmo for catching, it'll be fixed.
     
  8. Kalin

    Kalin Begat G'zok

    MM5 is sitting where you normally put the holiday shops, and I expect the Christmas shop will go live at the same time as this build. Maybe move all the MMs to the forest south of Tezkal/Chronak? Or put the holiday shops where the level 1 modules used to be?

    What's going on here?
    mm5banner.png

    Missing some large portraits:
    Code:
    AssetManager::onLoaderError ImageLoader 'http://test.cardhunter.com/assets/large_portraits/Melvelous.png' (http://test.cardhunter.com/assets/large_portraits/Melvelous.png?v=2.71.0.9812): ImageLoader 'http://test.cardhunter.com/assets/large_portraits/Melvelous.png' (http://test.cardhunter.com/assets/large_portraits/Melvelous.png?v=2.71.0.9812) > Error #2036
    AssetManager::onLoaderError ImageLoader 'http://test.cardhunter.com/assets/large_portraits/Chef.png' (http://test.cardhunter.com/assets/large_portraits/Chef.png?v=2.71.0.9812): ImageLoader 'http://test.cardhunter.com/assets/large_portraits/Chef.png' (http://test.cardhunter.com/assets/large_portraits/Chef.png?v=2.71.0.9812) > Error #2036
    AssetManager::onLoaderError ImageLoader 'http://test.cardhunter.com/assets/large_portraits/KoboldHighPriest.png' (http://test.cardhunter.com/assets/large_portraits/KoboldHighPriest.png?v=2.71.0.9812): ImageLoader 'http://test.cardhunter.com/assets/large_portraits/KoboldHighPriest.png' (http://test.cardhunter.com/assets/large_portraits/KoboldHighPriest.png?v=2.71.0.9812) > Error #2036
    AssetManager::onLoaderError ImageLoader 'http://test.cardhunter.com/assets/large_portraits/KoboldSpearman.png' (http://test.cardhunter.com/assets/large_portraits/KoboldSpearman.png?v=2.71.0.9812): ImageLoader 'http://test.cardhunter.com/assets/large_portraits/KoboldSpearman.png' (http://test.cardhunter.com/assets/large_portraits/KoboldSpearman.png?v=2.71.0.9812) > Error #2036
    AssetManager::onLoaderError ImageLoader 'http://test.cardhunter.com/assets/large_portraits/KoboldAvenger.png' (http://test.cardhunter.com/assets/large_portraits/KoboldAvenger.png?v=2.71.0.9812): ImageLoader 'http://test.cardhunter.com/assets/large_portraits/KoboldAvenger.png' (http://test.cardhunter.com/assets/large_portraits/KoboldAvenger.png?v=2.71.0.9812) > Error #2036
    Not really a bug, just the AI being stupider than usual:
    "Chords of the Dwords" would be a great name for a parody songwriting contest. Think anyone would want to participate?
     
  9. Sir Veza

    Sir Veza Farming Deity

    Possibly.
    If you're talking revamping lyrics to known songs, there would probably be a lot of participation. Setting the lyrics to music would likely cause a sharp drop.
    Original recorded compositions? Maybe. We don't know what most of these people do besides playing Card Hunter.
     
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  10. Scarponi

    Scarponi Moderator

    Saw this:

    mm5.jpg

    But couldn't scroll (firefox), I'm assuming there are a few more words to Karen's comment?
     
  11. Scarponi

    Scarponi Moderator

    Haha, this has become one of my favorite things about that scenario. Though on the flip side when you wait for the mummy to attack the door and then run up to him with a fistful of attacks to take him out only to get taunted it's the AI's revenge.
     
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  12. Jarmo

    Jarmo Snow Griffin

    I propose using neither and making the map so that when you have the game in fullscreen, it's centered on the screen after loading. I had to replay the map many, many, many times to win. It was very very annoying to have to drag the map first thing on every single try before my first move to see properly. Finding the leftmost VP is very small potatoes compared to that.

    To win one must explore the full map anyway and try many different things. The leftmost VP will not go undiscovered. Having restarts be as painless as possible is the most important thing bar none on a map like this. Compare to Meat Boy and other hard games which make restarts effortless. Any even very slight annoyance related to restarting is magnified enormously after the fifteenth try.

    Please consider this change, it's very important to the enjoyment of this challenging battle.
     
  13. Jarmo

    Jarmo Snow Griffin

    Also, if the mobs in MM #5 battle 1 took me out, I had trouble resigning the battle. Sometimes the game insisted on playing the battle to the finish by itself even though I could do nothing.

    It felt like the game was rubbing my nose in my failure. On top of the mental battering the puzzle was delivering anyway it felt like cruel and unusual punishment. The player should always be able to resign no matter what the AI is doing. The game should not be having more fun than the player. The battle is ragequitty enough as is, it really doesn't need some iron filing sprinkles of extra frustration on top.

    Hard puzzles should always be restartable in a second at any point. It does a lot to make the effort of solving it more palatable.
     
  14. Flaxative

    Flaxative Party Leader Staff Member

    Hm. I thought adding the respawn filter would make it so that you lose when Melv dies (that's how it works in Scarponi's map). Maybe @Farbs has some idea of what's wrong with the scenario. I can also investigate that further.
     
  15. Farbs

    Farbs Blue Manchu Staff Member

    Ha, oh dear.

    I suspect the respawn system just isn't that clever, and simply disables the lose-if-all-dead rule as soon as it is enabled in any fashion.
    I'm guessing you're also using the noKillPoints tag, so the only way for the AI to earn points is by standing on the squares.

    I don't see any way to fix this without a code change - remind me tomorrow and I'll sort it out.
     
  16. Scarponi

    Scarponi Moderator

    Just switch it to noMinionKillPoints instead of noKillPoints; that's why it works on mine (I don't think this will cause the AI to act any differently - though worth testing I guess). It will technically allow for a victory by killing the Troll King, but with his armor and regen I'm not sure that Melvoulous has enough damage to do so in 5 rounds so I don't think it matters in actuality. I guess that'd be up to @Kalin though.
     
  17. Scarponi

    Scarponi Moderator

    Oops, that doesn't do the trick either (though I did confirm that it is impossible to kill the Troll King). Melvelous just isn't worth enough points. Yep I guess it'll need a Farbs fix.
     
  18. Kalin

    Kalin Begat G'zok

    I did try to get it centered as best I could. What's your screen size? Can you post a screenshot of what it looks like when it first loads?

    If you take out the filter, Melvelous will respawn at the same time as the enemies, and you should be able to resign at that point (it shouldn't be possible to win after a death because of wasted moves).

    I said this before, but I really think if all chars on one side are dead at the same time, that side should lose even if respawning is enabled.
     
  19. Jarmo

    Jarmo Snow Griffin

    Full HD, 1920 x 1080. http://i.imgur.com/sNpAfcR.jpg

    Looking at it now in the light of a new day I admit it's certainly possible to complete the battle at its current screen position. Being a somewhat visual person the imbalance of the composition hurts my soul so much, though, that my instinctual reaction, without thinking about it at all, is to drag the screen so that the map is centered in the screen. Something like this (still a bit unbalanced): http://i.imgur.com/gstXaIK.jpg. Hence my edit request.
     
    Last edited: Dec 3, 2014
  20. Flaxative

    Flaxative Party Leader Staff Member

    If you guys can agree on something, and Kalin decides to change the board, just attach the new .brd file here and I'll commit it.
     
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