WHAT IS THIS? This is where you submit custom scenarios for the Mauve Manticore. The Manticore is a fictional Card Hunter magazine, read by fictional Card Hunters like Gary, Melvin, and quite possibly their Mom. A regular feature of the Manticore is a collection of reader contributed scenarios, which you can play as a special adventure in the game. If you post custom scenarios in this thread, we'll consider them for inclusion into future editions. WHY WOULD I CONTRIBUTE? Fame! Fun! Pizza! Thousands of people attempt the Manticore adventures, making them far more popular than regular custom scenarios. What's more, a published standalone scenario earns you 500 pizza! If we publish several scenarios from one contributor in a single edition, for instance if someone submits a multi-scenario adventure, then the first scenario earns that contributor 500 pizza, and each successive scenario earns 250. A published four part adventure, for example, would earn 500 + 250 + 250 + 250 = 1,250 pizza. WHAT CAN I SUBMIT? Your own work! Please don't submit scenarios which use substantial portions of other people's work without their permission. All submitted scenarios must be single player and use fixed characters, rather than the player party. This means that the MP Party checkbox should be unchecked for both players, and Is AI should be selected for the Opponent player. We might consider avenues for contributing PvP or PvE Party scenarios in future, but that's not what we're looking for with the Manticore. The Manticore will publish both stand alone scenarios and longer form adventures. We expect to publish more collections of stand alone scenarios than multi scenario adventures however, so if you can express your idea as effectively or better in a single scenario then you're more likely to get it published that way. HOW DO I SUBMIT? Just post your scenarios in this thread! Here are the details we require: Title A Screenshot Name of the game account to send pizza to Text to display before and after each scenario The scenario (.scn) files. Note that we don't need the (.brd) files. WHAT DO YOU LOOK FOR IN A SCENARIO/ADVENTURE? We look for fun, originality, and polish. Scenarios don't need to be perfectly constructed, however it helps to make sure that your submission is of publishable quality. For example, you should add board edges, ensure that blocked terrain is marked by a thick black edge, and check that there are no accidental open walls or other errors in your board terrain. To make sure your scenarios really shine, I recommend posting them in their own threads first and getting feedback from other players. You can encourage other players to give you feedback on your creations by ensuring your scenario seems interesting, and by giving other scenario builders feedback on their work. You might also find interested players in the game lobby, in which case you can even spectate and see exactly how your scenario plays. WHAT MIGHT PREVENT A SCENARIO FROM BEING PUBLISHED? Aside from the obvious (hate speech, excessive profanity etc), there are a couple of things that might prevent us from selecting your scenario. The first is use of external intellectual property. We don't want to get sued, so if you build a map called "The Face of Mickey Mouse", where the board is in the shape of Mickey Mouse's face, then we aren't going to publish it. In a more realistic example, stories about characters from other works of fiction that aren't clearly in the public domain pose a bit of a problem. In some cases we might just edit the text to remove the character. The second is the use of unreleased content. Occasionally you'll see new content (like tilesets and decals) become available for use in custom scenarios before we release any new adventures or multiplayer boards that use them. Scenarios that make heavy use of these will likely not be considered for the Manticore until that content is used in our own work. We will of course go back and reconsider those scenarios for future editions however. WHAT ELSE DO I NEED TO KNOW? We might make minor changes to your submissions before publishing them. In most cases these would only be cosmetic. We don't have a fixed schedule for the Manticore, however we're hoping to release at least one new edition a month. Discussion of the Mauve Manticore and how it works is very much welcomed and occurs over here. When we publish your work we will credit you by your forum name, unless you request otherwise. Also we will try to notify you by forum message before the build goes live. Are you keen? Great! Show us what you can do!
Ok, lets start things off, with my only adventure that uses pre-fixed chars. Tuknir presents: The Inquisition "The Inquisition" Part A) The Purge -> After a week of pillaging, looting, kidnapping virgins and other assorted misdeeds, its good to stop a bit and get a ale with your fellow companions. Suddenly a big BANG is heard, and the door violent opens. "We are the hand of the inquisition, this tavern is a well known place of evil, prepare to be Santificated by the holy fire"- a human priest yells Kill this goody two-shoes and crush his misguide ideal of a better word without your nefarious presence on it ------- Post Purge: You loot the priest rooting body and find some papers, seems this Inquisition is bigger than you tought and it may spell trouble for all evil dooers like yourself. ----- Part B)Recruiting ->You and your small group cant take the inquisition alone. You decide to seek the help of Alet Zhav. But if you know him he will need some tough love to join your cause. ----- Post Recruiting: After some bashing you finaly "convince" Alet Zhav too support your cause. Time to strike back. --------- Part C: (Un)Holy War ->After few days of fighting, killing and torturing some of this fanatic zealots you found out where the leaders of the Inquisition are. While ALet Zhav minions storm the front door you manage to infiltrate a small chapel. Kill the "heads" of inquisition and the rest should run like headless chikens. ------ Epilogue: Bask on the glory of the Dark. This fanatics never had a change against your might. Time to pillage and desecrate this holly place.
Now time for a fun, diferent and silly map, ppl seem to liked it, so lets see Map:Going Bananas Text: Just another day in your life: Waking up, pray to the dark god and make some pesky humanoids run for their lives for your own amusement. Just another good day ---- Epilogue: You improved your personal record to 17-0, 17 humanoids killed with zero escapes. Time for breakfast. Note: i added the friendly doors to the end to see if the mobs run to the vp isnteadof sometimes standing looking dumbfold to you. This is the harder version with a sniper shooting at you and a door bloking your way. Can be prety fun,but frustating too note: after some more tests i decided to remove the door bloking your way and the sniper, since this is towars sp, dont want anyone ragequitting,so should be a little easier now if u like challengs theres still room to add a xbow1 and a door at position 3 and 4 note2) seems now a bit to easy..argh its hard to find a good balance but still fun, and thats also important
The Dojo Text: A contest for the ages! 2 Shinobi Masters having a friendly sparrow for the old times. Suddenly, the high pitch of metallic gears and grunts can be heard. Some Orc Mercenary's handling some war machines, almost sure sent by a rival Dojo, have come to kill the old masters. Fight! Epilogue: The destroyed metallic shells of the machines will be a nice addition to the trophy wall. This amateurs stood no change --------------- Note: Would be nice to give the old masters some cool shinobi names like Yumiko Reptile and Yuko Komodo. dunno
Name: " Stole Christmas!" Text: Grinch hates Christmas! Grinch never gets present. Grinch no presents? no one will get either. Grinch gave Santa a sleeping potion Grinch sent demons to destroy all presents Grinch told demons they have 3 ( or 4) minutes before santa wakes up Grinch surprised!presents gained life and defending. ---- Epilogue: Grinch smelling something.. Its the smell of despair and reindeer meat. Victory! ---- Note: I put 2 versions of the map, one where you have 4 min and the other where you only have 3 min. the one with 3 min is doable, and a lot fun,since its a really fast paced action, just added the 4 min one incase someone have slow connections
Setting: You take control of 3 war dogs as they protect their master's treasure from 3 invading dwarves. Story: Dog 1: Woof! Grr! Woof! (Translation: Little men approaching!) Dog 2: Bark! Bark! (Translation: This master's place!) Dog 3: Woof woof! (Translation: Little men get no closer to master's things!) All: *Sniff* Whine... (Translation: Little men reek of booze...) Screenshot: Hints: *Lure the dwarves into your attacks while making sure you have enough room to dodge theirs. *Kill the priest as quickly as you can, since he can cast damage enhancing cards on the warriors. Epilogue: As the defeated dwarves beat a hasty retreat, you notice that they dropped several items. Not knowing what they are or what to do with them, you simply retrieve them for your master.
Title: Temple Terror Text before: Your plucky band of heroes and their little doggie are being hunted by a nefarious goblin shaman and his minions. Just when they thought they could take shelter in an ominous-looking temple, the shaman raises corpses from the dead to block their way. Curses! Can you lead the heroes to safety? Text after: Your heroes earned a well-deserved rest. They kick over the altar and find a level-appropriate treasure below it. Hints: Conserve your firepower. Make use of battlerage and zombie explosions. If the scenario is too laggy/hard, you can remove 2 of the berserkers and one zombie each without affecting gameplay too much. You can also remove one of the zappy wizards, but not the admiral.
Tuknir Presents: " The Games" -> I know the layout is bit weird and even ugly, but I wanted something fun. The idea was some type of Gladiators games, where 2 teams of equal mobs would fight to the death. 5 different arenas 5 1v1 different battles. The best part is that every time we play its something different. " The Games": Randy: Welcome all to the first Arena Games John: Its a pleasure to be here Randy: John, you ready for some bloodbath? John: Can't wait anymore. Lets introduce the teams. Randy: This first edition teams are equal selected. First: A Bowman fired from Lord Batford house John: Huuh. Burn. Guess the other participants will have to be careful with those nasty arrows Randy: The second participant, hailing from the deep jungle, is War Monkey "Bubbles" John: He should be quite comfortable in our nature arena Randy: Shh John, lets not get ahead of ourselves. The third participant is a High flammable Skeleton John: Do you have the marshmallows? Randy: The fourth participant is a wild Wyvern, better be careful with it John: No worry, i have the tetanus shot Randy: Last but certainly least: a stinky Zombie John: pheeeeawwww. John: So now the rules? Randy: Yes John. As you know, there's 5 different arenas, each team member will be placed randomly in a arena with a opposition enemy member. First team to score 3 points wins. Easy. ---- Epilogue: Randy: To the victorious the spoils! John: It was a epic blood bath, can't wait for next year
And now Tuknir presents: The Games:Tag Team Edition Same concept as the upper version, but made into module. 2 Teams with 5 mobs each will compete in 3 diferent arenas (no at same time), every time 2 mobs from each team will be rndomly picked to fight in the arena. so every time should be something a little different. Text: Part 1) Ice Arena Randy: Welcome all to the first Arena Games: tag team edition John: Its a pleasure to be here Randy: John, you ready for some bloodbath? John: Can't wait anymore. Lets introduce the teams. Randy: This first edition teams are equal selected. First: A Bowman fired from Lord Batford house John: Huuh. Burn. Guess the other participants will have to be careful with those nasty arrows Randy: The second participant, hailing from the deep jungle, is War Monkey "Bubbles" John: Moneky monkey monkey!!!! Randy: Shh Johh. The third participant is a High flammable Skeleton John: Do you have the marshmallows? Randy: The fourth participant is a wild Wyvern, better be careful with it John: No worry, i have the tetanus shot Randy: Last but certainly least: a stinky Zombie John: pheeeeawwww. Randy: So The Rules: 2v2 battle on our arenas, the participants are selected randomly. Randy: John, do you have your coat? Because its time for the Battle at the ice arena!!! ---------- After part 1) John: What a spectacle. Red snow all over, a fight to the ages. ----- Part 2: Raft Arena Randy: Hope our combatants know how to swim, its time for the Raft arena, a small mistaken and you will become fish food ---- After part 2) John: Randy you don't see that every day... How did he manage to ripe its head off is behind my comprehension?! a true brutal battle ---- Part 3: Volcano arena Randy: Things are getting hotter and hotter now John: Only way this gets hotter is if we go pg 18 Randy: Well said John. Lets get ready for the final bout in the volcano arena ------ After part 3) Randy: There you have: this year winners, a round of applause John: Join us next year for even more mayhem
Submission time! Title: Call the Exterminator Screenshot: In-Game Name: Flaxative Intro: The famous retired Chef Garcotto lounges in his country house one day when he hears a rumbling call for "BRAAAIINS" emanating from his kitchen. Garcotto sends his quickest messenger to seek help and then barricades himself in his office. You are the exterminator, a priest whose pet hydra is trained to stamp out zombie outbreaks. By the time Garcotto's servant leads you back to the mansion, unfortunately, the chef's entire family and staff have been infected. Your work here is clear: eliminate the zombies and rescue Garcotto before he succumbs to the sickness. Hints: • You are on a strict timer, so press forward with your hydra whenever possible. • Fire breath can go through windows and doors. • Prioritize destroying doors in order to hit more zombies at once with your Four-Headed Bite. Outro: Chef Garcotto is grief-stricken, standing in the ruins of his mansion, surrounded by the charred corpses of his loved ones. He quietly thanks you for saving his life, and suggests that you help yourself to whatever possessions you can find on his twice-dead staff.
I'd like to submit my 2 part scenario, "The Summoning". If for space reasons only one of the 2 parts is used, I would suggest the 2nd one. ~~~~~~~~~~~~~~~~~~~~ The Summoning Part I Flavor text: Upon victory: ~~~~~~~~~~~~~~~~~~~~ The Summoning Part II Flavor text: Upon victory:
The Wedding Crashers. Setting: A remote chapel in the woods is seeing use today as a joyous occasion takes place within its walls: A wedding! But there are those who are out to end this affair before it finishes! Story: After many adventures together Miriam Sanctar and Andengal of the Woods have decided to tie the knot. Officiating the ceremony is their long time friend and fellow adventurer Nargil Demon-Sworn. As he says "Whomever has any reason why these two should not wed, speak now or forever hold your peace", three voices rise up and three enter the chapel to make their objections. Hints: *The enemy priest has many, many healing spells. Take it out as quickly as you can. *The enemy warrior (human) loves to bash things, so keep him at bay. Epilogue: With the objections silenced, the ceremony continues. Afterward you are free to open the wedding gifts. UPDATE: If one of your characters happens to die, the opponent wins.
Lumbrezz the Mad - Visiting a Friend Prologue Lumbrezz the Mad is angry. His best friend Gethen Deathzap borrowed his book "Reanimation for Dummies" and has not returned it! This is of course totally unacceptable so Gethen must die. Lumbrezz takes his faithful battle dog Scar and his trusted golem servant Cardob, and goes pay Gethen a little visit. As the three approach the cabin, a guard dog starts barking. It is time to teach that treacherous Gethen a lesson! But there is a problem. Using the book he borrowed, Gethen has managed to reanimate a fearsome Giant Skeleton. And the worst part is, he is reanimating more of them! Epilogue The battle is over and Lumbrez is victorious! Lumbrezz picks up his book and sees something odd. For some reason the cover does not say "Reanimation for Dummies" like it should. It actually says "An Idiots Guide to Giant Skeletons", and also has a weird stamp that reads "The Library of Evil". This is very strange indeed. Lumbrezz thinks about it a bit more and realizes that he has made mistake. He did not lend his book to his best friend Gethen, he actually lent it to his second best friend, Mingolborn Pain-bringer. Oops. Well, time to pay another visit. HintsThis is a pretty easy and straightforward scenario but here are a few tips in case you cannot finish it. Try to get inside as quickly as possible, otherwise the Giant Skeleton might block entry, in which case the scenario becomes ten times more difficult. You do not have to kill the Giant Skeleton but it is possible using the Golem, as long as you do not let it hit first Use the dog to go around the Giant Skeleton and try to kill the Servants if possible Enemy wizard will kill the dog very fast so watch out for that Additional information GAME ACCOUNT: Scared Little Girl SCENARIO TOPIC: click here
Ogre Mind Control Facility Prologue Evil elven twins are planning to take over the world. Using their diabolical Mind Control Device™, they are building an army of subservient and fearsome ogre warriors. The Goblin King is not too happy about this. He does not want to see his friends turned into slaves, so he gathers a raiding party to defeat the evil elves and destroy the mind control facility. "Help, we are under attack!" cries the poor human servant as a group of bloodthirsty Goblin Hulks kick in the door. Epilogue With their main force utterly crushed by the Ogres, goblins retreat back to where they came from. The mind control facility is safe, and evil elven twins are one step closer to world domination! Hints Below are some heavy spoilers. It is recommended to try the scenario first before reading any further. You have been warned. This scenario is based on a simple trick of using Teleport Other to release one or both Ogres and use them to crush the goblins If you do not draw any Teleport Other during the first two rounds, you will likely lose The servant will die with a 99% certainty so don't worry about him too much. Goblin Grunts have tons of blocks so it might be a good idea to use all damage spells on Goblin Hulks instead Try to avoid Goblin King if possible (he hits hard) After you have released both Ogres, you can use any leftover Teleport Other to move Goblin King or Goblin Hulk in one of the empty cells. They will be trapped and useless for the rest of the battle. It's both effective and funny. Killing Goblin Hulks gives you two victory points, twice what you get from Grunts Additional information GAME ACCOUNT: Scared Little Girl SCENARIO TOPIC: click here
The Wall of Badia Previously known as "The Siege" Prologue The Wall of Badia is the only thing that stands between the humans in the south and the bloodthirsty gnomes of the north. For over 200 years this wall has stood there. protecting the vulnerable human settlements. But now the yellow dragon Xanthicius has united all four gnome tribes and has launched a massive surprise attack. Lord Batford and his group of elite soldiers must defend the wall at all costs until reinforcements arrive. If the wall falls, so will the humans. Epilogue Lord Batford managed to defend the wall until reinforcements arrived. Xanthicius takes his last breath as the newly arrived Mages of Denosos open the sky and reign down the Fires of Vengeance. Those few gnomes who are still left standing, disperse as the humans cheer in victory. The Wall of Badia still stands. Hints There are no tricks to beat these scenario but here are some hints that might help. Attack Gnome Berserkers first. They might have Raging Strike which will help you kill them. If you have Nimbus, use it on a Mercenary because they take the most damage and are needed to keep the gnomes out of the victory squares You can attack with Lord Batford but it's probably better to take the victory square and use ranges attacks If you encounter a "bug" where you cannot attack, you probably have Taunt and need to find that one gnome that you can attack Additional information GAME ACCOUNT: Scared Little Girl SCENARIO TOPIC: click here I changed the name of the scenario because "Siege" made no sense as it implies something is surrounded by enemy. The scenario topic still uses the old name because I cannot change the topic title.
Ghosts by Kalin Before text: King Oggencot, your rival for the title of World's Deadliest Necromancer, claims to have discovered a ritual that grants true immortality. Since it requires two master necromancers, he offers a truce so the two of you can perform it. After looking over the ritual yourself to make sure it isn't a trap, you agree to join him in a suitable desecrated temple to perform the ceremony. But it goes wrong somehow (obviously it's his fault), he accuses you of fumbling your part, and the truce ends.And then you start to notice the results of the bungled spell... After text: Allowing Oggencot to claim the title Deadest Necromancer, you leave the scene of the disaster glorious victory, and head home confident that the restless ghosts will eventually fade away, and won't pursue you seeking horrific revenge.
Master Chef-Card Huntian Part 1) The Fishing Spot Introduction: Every year, occurs the prestigious Master Chef contest, where the best cooks of the realm compete for the prize: 5000gold and the prestigious title of Master-Chef. This year Chef Garcotto decided to enter and win all with his bold flavors. The first ingredient of the night:Fish As a renown cook, Chef Garcotto knows the best ingredients are the fresh ones. He decided for Fried-Pan Koi with lemon sauce, so Garcotto takes some servants to the river to get fresh fish. Unfortunately a hungry family of Wyverns also want the succulent fish. Prepare to F&F (Fish and Fight) Epilogue: Chef Garcotto surprises all with his Fried-Pan Koi with lemon sauce with bits of wyvern flesh to give extra flavor and wins easily this round ---- Part 2: Egg o' War Introdution: After a couple rounds Chef Garcotto manages to get to the final. Here the ingredient is Eggs. As usual Garcotto wants to surprise all with a bold dish: Hydra Egg omelet. But this year the final have a twist: its timed: you have 3 min to get the ingredient you need. Epilogue: After secure the freshest ingredients, winning the contest and the 5000g is a child play, well done. Added Challenge: Try finish both fights with out the death of Chef Garcotto
Hope i'm not too late on this Title: The might of magic Prologue: Mugek the Runereaper(orge): Are you sure sure we can take on a dragon his treasure? Nitble Bizzbus(gnome): Dun worry lad, before our magic nothing can stand in its way! Sparky(Sparkler): ...ZztzzzTz..... ---Enters dragon's castle--- Nitble: Blimey! Is that a lady captured by the fiendish dragon and is praying for us to save her? Mugek: You think she like orge like me? Nitble: Well i dun think so normally but i heard of the suspension bridge effect where all women will fall head over tails for you if you save her. Mugek:What we waiting lets go. Nitble:Ahem(clears throat) Nitble: DRAGON, STEP AWAY FROM THE LADY AND PREPARE TO FACE THE MIGHT OF MAGIC! Sparky:..ZzZZTzTzztz... Mugek: RAWR Epilogue: Mugek: Are you a thief? Because you just stole my he.. Lady: NOW SPARKY!! (Teleport + teleport other the treasure and both character) ........... Nitble: Did we just get robbed by sparky and the lady. Mugek:hmm(tearing)..i think so... hmmm Nitble:...Dun worry at least we have each other and our magic. A famous person once said your princess is in another castle. So lets head over to the next one now, I heard they have free pizza too... Hints: Separate sparky from the rest of the tankier party to prevent him dieing from aoe. If you stand on rockfall terrain the dragon will not target rockfall you even if he has it. Additional information: Ingame name:guywithtime Scenario thread:Here
I believe MM2 is probably decided, but as stated by Farbs they'll keep picking from the same thread for future editions (no matter when submitted).