Lovely work from all involved, these were definitely three highly polished levels. If I was smart, I would've written the names of each level and designer down. I am not smart. Level 1: caused the most problems, until I got an idea how Case's deck drops. Then it was a matter of sniping the pods from afar, and encumbering the grubs and letting his terrain attacks take care of them. Level 2: enjoyed this level the most, even though I sailed through on my first try. Looked bad early on, until a string of big attacks dropped in turns 3-4. Level 3: a couple of restarts until I worked out a path through (and that the mage and servant were safe behind bars - the first game, I teleported him out and straight into the bony arms of that armoured skeltal). Even so, I scraped the stabby dude through the throngs of undead by the skin of his teeth while his mates died horribly on the stairs, and he was down to 1HP by the time he took the necro out. Would probably still be playing, if not for a timely defensiveness. Once again, thanks to the designers for giving the rest of us something to play with. Your time was well spent.