[Farming] Pre-EttSC

Discussion in 'Deck Building' started by Sir Veza, Feb 27, 2015.

  1. Sir Veza

    Sir Veza Farming Deity

    Please post your current farming builds here if they aren't listed.
    They needn't be Firestorm or Volcano, or even Speed Farming.
    Anything helpful to other players is appreciated.

    Definitions:

    Farming
    : Farming is simply playing the game to obtain loot drops, so it can apply to any mode except casual multi-player (MP) games. Farming the campaign yields more chests per hour, and farming MP (particularly leagues) will yield loot of a higher average value and rarity.

    Speed Farming: Speed farming is repeatedly running all or part of an adventure. It only applies to single player (SP). The speed advantage derives from choosing maps you can complete quickly, and not needing to change your build. It's all about the number of chests per hour. I know of 3 common reasons to speed farm.
    - To play without exhausting adventures while waiting for the Loot Fairy and Hidden Bandit to move.
    - To farm for items in a particular level range.
    - To grind for items/gold.

    Getting Started
    New players can use whatever they have available to farm whatever is quickest to obtain better gear. Simply adding Firestorm (FS) items to your 1/1/1 beginner party is how most players progress. Replacing your warrior with another wizard when you get enough FS items for two is usually the next step.

    The most popular farming builds primarily use Firestorm and Volcano, but they aren't always best for all maps.

    Beginner Flash of Agony (FoA) and Firestorm Builds

    Level Restricted Farm Builds
    Note: Only for Speed Farming. Don't use these to complete adventures or they'll level up!

    Level 1 Flash of Agony
    3x Level 1 Dwarf Wizard
    Useful on open maps, such as Tvericus, map 1.

    Level 4 Flash of Agony
    Level 4 Elf Wizard
    This doesn't mix well with firestorm. Any race can be used, but getting to a spot where you don't have line-of-sight (LoS) of your party, but can target most or all of your foes can be crucial. Humans do okay on some maps. For wide open maps, use dwarves.

    Level 1 Firestorm
    Level 1 Dwarf Wizard
    This is the equivalent of a missile boat. Strong firepower and short life expectancy. Kind of a stop-gap build for when you don't have enough FS gear for another level 4 FS wizard.

    Level 4 Firestorm
    Level 4 Dwarf Wizard
    For 1 HP quests, use elves instead.
    Staff: The traits on Staff of the Inferno really help cycle your cards, but for a 3x wizard build some of us like having one guy without Combustible. (Because you need someone alive to claim victory.) Good substitute staves for this purpose include Mullik's Blisterstaff, Staff Of The Misanthrope, Trog Melter, and Greenspark Staff

    Should I include a priest?
    If you don't have enough gear to equip 3 wizards, definitely. It is sometimes a good idea even if you do. Priests can buff damage and provide healing and card draws. Any frenzy will negate Weak Blocks vs. FS or FOA. If you have good divine weapons, priests can serve as tanks and substitute for armor removal. Savage Curse can compensate for a low percentage of FoA or FS in your wizard's deck. An Impenetrable Nimbus priest can be a huge advantage at higher levels.
    On the other hand, 3 wizards with strong decks can pump more damage more consistently, which is really all you need much of the time. Priests are usually helpful when starting out, but you may grow out of the need for them. It's something you'll figure out as you go along.
     
  2. Sir Veza

    Sir Veza Farming Deity

    This is an example of a Shieldhaven FS build using a "normal" wizard with two 4th levels. The 4th levels mark it as a "speed farming only" build. The 4th levels carry the best FS items because they have the best deck rotation, and I want them to have the highest FS saturation. The higher level wizard has the lower quality FS items and doesn't have a Combustible trait. His primary function is to participate and stay alive. His secondary function is to use the Blisterstaff's Force Cones and Stookster's Telekinesis to move the other wizards into firing position if needed. (It's a lot stronger than it was a month or two ago.)

    Level 20 Dwarf Wizard


    Level 4 Dwarf Wizard


    Level 4 Dwarf Wizard

     
    Last edited: Feb 27, 2015
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  3. Sir Veza

    Sir Veza Farming Deity

  4. Sir Veza

    Sir Veza Farming Deity

    This is a more standard FS build for level 5 & 6 adventures.

    Level 20 Dwarf Wizard

    Level 20 Dwarf Wizard

    Level 20 Dwarf Wizard

    Deck rotation is a big deal for the first two. The third wiz is "Non-Combustible Guy" (NCG), so survival is a bigger consideration. Add armor removal to NCG for the Kobold maps.
    This build does Forest of Souls and The Sinister Wood in about 1 round per map.
    For Forest of Souls I swap in Quellic's Boots (or Kerrick's Steel Boots) for NCG.
    For The Sinister Wood I keep Quellic's and add a second Wym's Lavastaff for NCG.
    (My builds are pretty legendary-heavy because I've been doing this for a while.)
     
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  5. Sir Veza

    Sir Veza Farming Deity

    I totally spaced an existing thread about current farming builds. :oops: Here are some other threads with farming builds that are still valid:
    Gravediggers by Kalin (Tvericus map 1 speed farming)
    Melvin's Agony by neoncat (Cockroaches map 1 speed farming)
    The Salt Shaker by Jarmo (Swamp King, maps 1 & 2 speed farming)
     
    Last edited: Mar 3, 2015
  6. peonprop

    peonprop Thaumaturge

    This is what I use for farming stuff with fewer but tougher enemies like Melvelous the Magnificent, the Gladiatorial Arenas, or the 3 low level AotA modules.

    Maedhel
    Level 20 Elf Warrior

    Curtoruer
    Level 20 Elf Warrior

    Nerlaze
    Level 21 Human Priest

    I use elf warriors because hp isn't as big of an issue as actually getting close to your victims. Armor doesn't matter all that much either so try to get stuff with step attacks for Elven Maneuvers or traits to get to better cards sooner. If you don't have a strong tokenless weapon equip the ones with the biggest attacks or a bunch of step attacks. Even weak attacks do work with a buff on, especially if you draw them off of Elven Maneuvers. As you get tokens, upgrade weapons immediately. Make sure to avoid piercing and slashing attacks when you face skeletons and crushing attacks against slimes.

    The priest is pretty epic and legendary heavy but you basically want as many copies of Mass Frenzy as possible. If you don't have Mass Frenzy weapons use trait heavy ones like Sacrificial Axe and Vampire's Blade or ones with Unholy Frenzy. Shuddering Relic and Incense Of Roiled Air are the two best cheap sources of Mass Frenzy but anything will do. I chose human for the command cards but any race is fine as long as you use a trait heavy racial skill. If you don't have many Mass Frenzy items you can use Unholy Wellspring and Unholy Frenzy or card draw like Inspiration. You could also just play a third warrior if you think you could do more damage that way.
     
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  7. Scarponi

    Scarponi Moderator

    With as many save slots as we have now we could actually try to get people to post their fastest builds for each adventure. One could list the adventure they use the build for and the average number of rounds to get through the whole adventure (I think rounds is better than time as it's easier to track and doesn't vary with animation settings or computer/internet speed).
     
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  8. Drakkan

    Drakkan Ogre

    This is what I use for lvl2-5 (I only add Kerrick's Steel Boots when I get token available)
    Wizards burn, warrior really speeds up some adventures (Chiefs, Slub Gut, etc.. he's a great survivor also)
    Possible additions: more firestorm items ( I have just 4 x2 FS items..)

    This build finishes all 2-5 adventures in ~18minutes.


     
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