Jumped into the games blind, so probably what I'm saying have been said but w/e Game 1: Vengeance Warriors + support priest vs Walpurgisnacht priest and inquistion wizard Zombie stun is pretty insane when fighting for vp squares Inquisition dealing extra from vicious thrust was a bit of a surprise Game 2: Vengeance/Vanguard Warriors + support priest vs all human warrior team Spoiler Nerxianginn Level 1 Human Warrior Talissa's Trident White Katana Crazy Sal's Halberd Snarlcub Hide Potent Heirloom Shield Chapeau Of The Afflicted Artist Captain's Gumshoes Subtle Positioning Untrained Lycanthropy 1 x Lifesaving Block 1 x Ouch! 3 x Vicious Thrust 2 x Lunging Bite 1 x Lucky Charm 2 x Vengeance 1 x Subtle Parry 1 x Team Shift 2 x Dancing Cut 1 x Howl 3 x Polearm Slash 1 x Investigate 3 x Blind Rage 1 x Lycanthropic Form 2 x Vanguard 3 x Sundering Strike 3 x Toughened Hide Strips 1 x Penetrating Lunge 1 x Monstrous Hide 1 x Shield Block 1 x Sparkling Cloth Armor 1 x Dodge Penfinn Level 1 Human Warrior Talissa's Trident White Katana Crazy Sal's Halberd Snarlcub Hide Potent Heirloom Shield Chapeau Of The Afflicted Artist Captain's Gumshoes Subtle Positioning Untrained Lycanthropy 1 x Lifesaving Block 1 x Ouch! 3 x Vicious Thrust 2 x Lunging Bite 1 x Lucky Charm 2 x Vengeance 1 x Subtle Parry 1 x Team Shift 2 x Dancing Cut 1 x Howl 3 x Polearm Slash 1 x Investigate 3 x Blind Rage 1 x Lycanthropic Form 2 x Vanguard 3 x Sundering Strike 3 x Toughened Hide Strips 1 x Penetrating Lunge 1 x Monstrous Hide 1 x Shield Block 1 x Sparkling Cloth Armor 1 x Dodge Disrastzac Level 1 Human Priest Evensong Evensong Inquisitor's Shroud Buckler Of Protection Salazar's Sandals Xlaka's Sacred Bundle Purging Charm Fingerbone Of St. Ob Subtle Positioning Trained Cleansing 2 x Vanguard 2 x Purge 1 x Lifesaving Block 1 x Subtle Parry 1 x Inquisitor's Badge 1 x Defender's Block 1 x Rusty Armor 5 x Mass Frenzy 1 x Sacred Shroud 2 x Powerful Bludgeon 1 x Triple Heals 1 x Jarring Block 2 x Sapping Spear 5 x Greater Heal 1 x Enervating Touch 1 x Invigorating Touch 2 x Purging Burst 1 x Energizing Move 2 x Controlled Overswing 1 x Team Walk 1 x Holy Presence 1 x Inspiring Presence Vengeance + Sparkling cloth was insane for repositioning Only played vanguard once, but it seems like it was very good at zoning out people from VP squares Game 3: Rematch Werewolf armor was very strong, and the draws weren't great but neither was it bad enough to offset the armor gain Game 4: same build vs Walpurgisnacht priest and inquistion wizard Inquisition bolt was pretty ridiculous in terms of damage (12+) alongside walpurgisnacht, especially since some regular warrior attack cards also count toward the bonus Daylight was noticeably powerful when paired with walpurgisnacht and purge Walpurgisnacht basically killed the deck that I had, which felt pretty bad Game 5: same build vs smoke/insiquition Nothing of note since barely any new cards were played Game 6: same build vs Grudge control wizards Despite a lot of control cards, superior mobility from vanguard and vengeance prevailed Lack of counterplay regarding holding vengeance in comparison to a disolved sparkling mail was pretty noticeable Game 7: same build vs BJSS elves The build seems to be able to hold its own against standard BJSS build Game 8: same build vs some random 1/1/1 build with shapeshift Monstrous hide from werewolf shapeshift was really strong, with 2 stacking being kind of a terror to effectively play against. Seems like armor removal will be mandatory at this rate. From a casual perspective, shapeshifting seems like a fun wacky mechanic, and definitely something I would enjoy when I want to mess around. From a builder's perspective though, it was a major headache to figure out the interactions from just the card text themselves. The lack of explanation of what cards each transformation can produce and what counts as bonus for inquisition bolt was aggravating during planning both inside the game and out. Walpurgis Night especially felt extremely disruptive since many decks depend on card synergy that the transformations may or may not provide. The card disadvantage also seems rather irrelevant, since the purge more than makes up for it, as well as it being able to completely disrupt opponent card draw. I really hope this card doesn't become competitive since an early WN is basically pure RNG and there's not much you can do about it. Vengeance seem to lack counterplay other than not attacking, which doesn't seem to be a good thing given how many of those you can have. At least you can destroy sparking cloth armor.