Spoiler: Previously Reviewed Xentoc's Maul Peon's Prescription for Prodigious Multiplayers Xentoc's Maul is a vastly inferior Spear Of The Cozqui. Starling Strike, Controlled Overswing, and Soothing Darkness are all cards that should be avoided if possible. When they're good they're great but more often than not you are looking at an underpowered attack, a card disadvantage attack, and a way too slow delayed heal spell. In general, you want your cards to be good in any situation. Alternatively, you can play situationally good cards if you can use other parts of your build to maximize their potential or you expect the metagame to be weak to them. The iffy cards on Xentoc's Maul do not lend themselves well to being built around or attacking metagames. Would not purchase. Peon's Perspective for Penny-Pinching Singleplayers By the time you are able to use a major token, mobs damage you faster than you can heal. It is much more effective to win the damage race by armoring up or better yet, using buffs or bigger attacks. Cards like Team Heal shouldn't be avoided but they better be supplementing powerful card like Mighty Bludgeon on Healing Hand Mace. Xentoc's Maul has Team Heals as the defining cards. Would not purchase. Substitutes Gray Blade (R) , Godtouched Spear (E) , Healing Hand Mace Xentoc's Maul Check the spoiler for @peonprop 's review... it is bit outdated, but a fun read nonetheless, and my review won't reference it too much. There is a whole bunch of top end divine weapons that are focused around various quantities of Team Heal and/or Soothing Darkness. Most of them are listed in Peonprop's review if you are interested... there were all the rage at one point, but the problem is that in (MP at least) team heal is just not a card that you want, so none of the team heal weapons see much play. It is too little, and too unfocused to swing a game in most cases. Xentoc's is a minor/major instead of major/major but that doesn't really make too much difference And then there is the elephant in the room that came with the last expansion: Evensong. Greater Heal is well itemized and all the healing goes on one target, so this is the healing spell to target. As all good opponents will seek to gang up on one anyway instead of spreading the damage around. I have 3, never purchased 1, and never used it... would not purchase. Epics: Bahoxl's Maul (SHAMELESS COPY-PASTE)Like Nanahut's Morningstar yesterday, one of several double minor, double Cleansing Ray divine weapons. All of them are pretty good - but mostly used in leagues such as death march when cleansing ray comes in handy, or some of the geomancer SP quests (/SHAMELESS COPY-PASTE) Shimmering Helm Good for SP farming when facing sprites. But Shimmering Aura sees little play in MP because there are just too many warrior teams around. Staff Of Glowing Coals (SHAMELESS COPY-PASTE)Top heavy and too many weak cards for two minor tokens. The only cards you want are Volcano and Ember Burst, there are better staffs for both. (/SHAMELESS COPY-PASTE) Notable Rares Gauntlets Of The Giant Good minor token Frenzy Aura item, if you don't want the encumber from Cuirass Of Froth Madman's Paint Palette Another Aloyzo item... only way to get Acid Jet on an arcane item. Shame acid is not really competitive Enjoy the birthday celebrations!