The Daily Deal

Discussion in 'Card Hunter General Chat' started by Fry_The_Guy, Aug 21, 2014.

  1. mckeen

    mckeen Hydra

    Xentoc's Maul
    Peon's Prescription for Prodigious Multiplayers
    Xentoc's Maul is a vastly inferior Spear Of The Cozqui. Starling Strike, Controlled Overswing, and Soothing Darkness are all cards that should be avoided if possible. When they're good they're great but more often than not you are looking at an underpowered attack, a card disadvantage attack, and a way too slow delayed heal spell. In general, you want your cards to be good in any situation. Alternatively, you can play situationally good cards if you can use other parts of your build to maximize their potential or you expect the metagame to be weak to them. The iffy cards on Xentoc's Maul do not lend themselves well to being built around or attacking metagames. Would not purchase.

    Peon's Perspective for Penny-Pinching Singleplayers
    By the time you are able to use a major token, mobs damage you faster than you can heal. It is much more effective to win the damage race by armoring up or better yet, using buffs or bigger attacks. Cards like Team Heal shouldn't be avoided but they better be supplementing powerful card like Mighty Bludgeon on Healing Hand Mace. Xentoc's Maul has Team Heals as the defining cards. Would not purchase.

    Substitutes
    Gray Blade (R) (majortoken)(minortoken), Godtouched Spear (E) (majortoken)(majortoken), Healing Hand Mace (majortoken)(majortoken)
    Xentoc's Maul
    Check the spoiler for @peonprop 's review... it is bit outdated, but a fun read nonetheless, and my review won't reference it too much.
    There is a whole bunch of top end divine weapons that are focused around various quantities of Team Heal and/or Soothing Darkness. Most of them are listed in Peonprop's review if you are interested... there were all the rage at one point, but the problem is that in (MP at least) team heal is just not a card that you want, so none of the team heal weapons see much play. It is too little, and too unfocused to swing a game in most cases. Xentoc's is a minor/major instead of major/major but that doesn't really make too much difference And then there is the elephant in the room that came with the last expansion: Evensong. Greater Heal is well itemized and all the healing goes on one target, so this is the healing spell to target. As all good opponents will seek to gang up on one anyway instead of spreading the damage around.
    I have 3, never purchased 1, and never used it... would not purchase.

    Epics:
    Bahoxl's Maul
    (SHAMELESS COPY-PASTE)Like Nanahut's Morningstar yesterday, one of several double minor, double Cleansing Ray divine weapons. All of them are pretty good - but mostly used in leagues such as death march when cleansing ray comes in handy, or some of the geomancer SP quests (/SHAMELESS COPY-PASTE)

    Shimmering Helm
    Good for SP farming when facing sprites. But Shimmering Aura sees little play in MP because there are just too many warrior teams around.

    Staff Of Glowing Coals
    (SHAMELESS COPY-PASTE)Top heavy and too many weak cards for two minor tokens. The only cards you want are Volcano and Ember Burst, there are better staffs for both.
    (/SHAMELESS COPY-PASTE)

    Notable Rares
    Gauntlets Of The Giant
    Good minor token Frenzy Aura item, if you don't want the encumber from Cuirass Of Froth

    Madman's Paint Palette
    Another Aloyzo item... only way to get Acid Jet on an arcane item. Shame acid is not really competitive

    Enjoy the birthday celebrations!
     
    Last edited: Sep 14, 2018
  2. mckeen

    mckeen Hydra

    Reynold's Boots
    Escaping Run is a great card, the card draw is very powerful - particularly as you get to see what it is before deciding where to go. These are probably the best minor token boots for it; but compare to Ilinca's Moccasins. It all comes down to whether you want the extra Lunging Bash, or the trait that can sometimes bite you in the a$$.
    I bought one previously and have used it from time to time - I have played around with bash warriors. If you want to build around escaping run, this is something that you want to get a hold of.

    Epics:
    Angry Jack's Boots
    Strong boot for a warrior, but it all comes down to: how much do you want the Enchanted Harness? Pretty rarely in my case....

    Guztuk's Giant Gutter
    Another interesting Alyozo item - doing this has made me appreciate how many ones are out there! thanks @Flaxative ! I use this quite a lot for a few SP modules when there are a lot of swarming enemies and the chops come in handy. Unfortunately the Clumsy Chops are just too hazardous for MP

    Sturdy Armor
    Solid Reliable Mail item, which is still very strong despite recent preference for other Monstrous Hide options.

    Notable rares:
    Cape Of Dark Magic
    This is a really good set of robes. It is probably my major token robes of choice when there is nothing pushing me in a specific direction. No bad cards - a trait, an armor to get away from trouble and a strong draw card

    Focused Electromancy
    A must for all electrical wizards, compare to the major tokenSuperb Electromancy to see whether you want to upgrade for the Obliterating Spark

    Howling Guidance
    Jump, Soldier! is insanely powerful... but poorly itemized. This is probably the best item with it
     
    Maniafig, compasses and Sir Veza like this.
  3. mckeen

    mckeen Hydra

    St. Xanu's Geneshaper Gear
    St. Xanu's Geneshaper Gear (U)
    Peon's Prescription for Prodigious Multiplayers
    As a defensive card, Adaptablecan be hit or miss. Face off against damage type focused characters like vamps and it will buy you all kinds of time. Run into more diverse attacks or party setups and you may as well not have Adaptable at all. To make matters worse, you cannot rely too heavily on buffs and traits as they're likely to get knocked off after getting hit a few times. When you consider that for a minor token you can get Cintxotl Mail for much more reliable damage prevention St. Xanu's Geneshaper Gear just doesn't cut it. However, using Adaptable as an enabler is a different story. It's when you're building around a strategy that involves repeatedly taking damage of one type that Adaptable truly shines. Maybe you are stacking a bunch of pain free Loners (it's the attachment that prevents the damage, not the armor itself). Maybe you want to toss out buffed up Flash Of Agony without hiding behind a wall first. Sure, there isn't too much you can do with Adaptable at the moment but that likely won't always be the case. Purchase if you want to build around Adaptable. Would not purchase as a defensive measure.

    Peon's Perspective for Penny-Pinching Singleplayers
    Mob attacks tend to be a lot more focused and the AI doesn't take Immunities into consideration when attacking so you are bound to prevent a lot of damage. However, it's a major token luxury whose effect can be replicated by a simple Impenetrable Nimbus. Sure, that only lasts one round but that's often all you need to soak up attacks and gain an hp advantage. Would not purchase.

    Substitutes
    None

    Did Peon Buy It?
    Yup. I was originally going to pass but I talked myself into buying it. Adaptable just has a lot of combo potential and it's too rare to pass up.
    Previously reviewed by @peonprop
    I pretty much agree with everything that peonprop wrote here... and it is difficult to improve on. it all boils down to Adaptable while being great in theory does not really stand up in the heat of battle. The only thing i can add is that unlike the warrior and wizard versions of this item, the third card is not the best. Genetic Engineering really needs to be built around with multiple copies in your deck, and there are just better ways to get it than this.
    I have three copies, and never used it (I have used the Korenchkin's Tactical Tunic and Ewix's Evolving Ensemble from time to time, before decided they were not worth it either. Would not purchase.

    Epics:
    Charging Boulder
    Toughness is obviously awesome, and the main reason for buying this card. But I am never desperate for the other two cards on this item. My go to minor token toughness items are: Lucky Toughness (for the extra Parry) or Raging Rock (for the trait/Blind Rage)

    Jygpin's Healing Ring
    Similar deal with this one the Inspiring Presence is what you want from this one, but for a minor token, I am drawn to Xlaka's Sacred Bundle. This is not a bad epic substitute though if your focus is healing - but then there is Silver Healing Ring that is more consistent.

    Sturdy Mail
    Another solid Reliable Mail item, which is still very strong despite recent preference for other Monstrous Hide options. For an epic, I would probably use Sturdy Armor from yesterday though

    Notable rares:
    Antipathy
    Only way to get Acid Pool and a really clever winner of Aloyzo's 25 challenge. Unfortunately acid is one of the weakest builds, and the Defensiveness is another big challenge for it.

    Inspired Command
    I used it for a while before humans had Vanguard options. But it is top heavy with Inspirational Thinking being awesome, and the other cards meh..
     
    Last edited: Sep 16, 2018
    Sir Veza, Reint, compasses and 2 others like this.
  4. peonprop

    peonprop Thaumaturge

    I'm baaaaaaaaaaaack. It's nice to see the others take up the Daily Deal mantle in my absence. I used to spend an inordinate amount of time on reviews so for my own sanity I'm not going to start again. I will try to update my old thread every once in a while to maybe get it done one of these days. I'm having a little trouble posting there at the moment so I think it's locked but I'll try to sort it out. Anyways, good to be back. Hope I'm not too rusty.
     
  5. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    You're very welcome back, peonprop! $:^ ] And thanks for inspiring others to review stuff, too!
     
  6. mckeen

    mckeen Hydra

    Clovidian's Mail
    Clovidian's Mail
    Peon's Prescription for Prodigious Players
    Clovidian's Mail is the best Reliable Mail heavy armor for a minor token but it has two things going against it that make it an awful buy. There are 3 epic heavy armors that also have double Reliable Mail. The only advantage of using Clovidian's Mail over the second best ones is a whopping 2 whole hp you get from discarding Toughened Hide Strips. The more nuanced reason is that heavy armor is one of the most popular item slots to go tokenless with, the most prominent ones being Perilous Ringmail and Spiked Tlahuiztli with Dependable Mail being respectable as well. The default method of distributing tokens for a warrior is 2 tokens on martial skill and boots for Team Runs and most likely 6 tokens on weapons. If you do use a single token or tokenless weapon (more than one will make your warrior wimpy) the next two slots that usually get attention are shield and racial skill. Both these slots offer unique card advantage options like Defender's Block, Toughness, Dash, Team!, and Elvish Scamper. Reliable Mail does a respectable job in competing with these cards against wizards but big melee attacks can essentially blank them. If you do decide to upgrade your heavy armor slot just get one of the epic options. You can also consider using a major token for Rolf's Reliable Platemail. Would not purchase.

    Peon's Perspective for Penny-Pinching Singleplayers
    What's that Randimar, your Toughened Hide Strips will heal me 2 hp if I fork over 2000 extra gold? I have a better idea, why don't you show me that True Mail off the clearance rack? Would not purchase.
    Previously reviewed by @peonprop
    Unlike some of the other peonprop reviews that I have posted this one has dated a bit as new items have come out. I would also caution that the recommendations inside are just one way to build a warrior, and many other builds are possible. I have personally used tokens in every slot for a warrior.

    So, to update the review a bit: Monstrous Hide is the card that really dates this review, with the premier tokenless item being Snarlcub Hide, and the best minor token being Werewolf Hide. It is difficult to compare reliable mail and monstrous hide - less armor for reliable mail, more for monstrous hide, but with a total weakness for silver attacks, while rare are still present in the meta. I probably come down on the side of the hide but you can go either way. As peon noted it is rare to invest in armor as there are so many tokenless alternatives out there, and if you do, it is most likely for a frenzy alternative: Cuirass Of Froth or Bronzebottom Cuirass.
    The substitution stuff is all very current - check out my reviews of the past two days! and the monstrous hide alternatives...
    I have 2 of these and barely used them, would not purchase.

    Epics:
    Bloody Bracelet
    Wall Of Fire and Path Of Knives are just a bit underwhelming for MP, however well they fit together. Has some SP potential though

    Naradoc's Boots
    Decent boots - the Immovable and Flanking Move might work for a range 2 warrior in a wizard friendly rotation. There are probably some better boots out there though

    Spiked Shield
    I have always been underwhelmed by Surging Shield Block the 50% hit rate is a bit of a turn off for me, but others are fans. It is definitely not worth giving up a block for a weak Lunging Thrust though...

    Notable rares:
    Packleader's Boots
    Solid boots boot for a warrior (or vamp)
     
    Last edited: Sep 17, 2018
  7. mckeen

    mckeen Hydra

    Glasod's Dark Thighbone
    Glasod's Dark Thighbone
    Multiplayer
    Soothing Darkness is poop. Spear Of Darkness is fine. Savage Curse, now this is. a tricky one. First of all, Savage Curse is traditionally used to buff wizards. Wizards tend to have the least amount of armor and blocks so emptying a full hand is not nearly as painful. Also, Mass Frenzy buffs whole melee character parties almost as well with no downside. It can really suck when your two oldest cards are also your strongest attacks but turning every other card into 4 extra damage can be well worth it. If you happen to only have one card in hand the buff is free for that last card. Just be sure to have a plan to protect your cursed character as it will be a sitting duck once the attacks are unloaded.

    Singleplayer
    In a lot of modules you are free to wail away at the enemies since AI movement becomes predictable after a while. This makes Savage Curse a great way to boost damage. Mass Frenzy is still superior for warriors and priests so you'll likely want it for wizards. Might I suggest combining Savage Curse with Firestorm? Mmmmm, 8 point Firestorms.

    Peon's prescription for prodigious players- Would not purchase Glasod's Dark Thighbone. You want the paper quality Savage Curse but you're paying for the golden turd in Soothing Darkness. There are many other items with Savage Curse with better cards. Ideally, you'll want to look out for Skull Of Savage Iljin for extra savagery. If Savage Curse's discard clause is too savage then you may want to look into Unholy Wellspring items. They tend to be grouped with some less than desirable cards though due to the jump in card quality.

    Substitutes
    Dworia's Soulstone (E) (minortoken), Black Token (R) (minortoken), Savage Tome (E) (minortoken)
    Previously reviewed by @peonprop
    Assuming they don't mind, I will continue to link to Peonprop's and Gingrich's reviews when it makes sense. (always crediting them ofc ;)) For several reasons: they are probably cleverer than me, and it saves time on these reviews! Where necessary like today, I will try and update them with the latest opinions as some are a bit old. As always alternate views are encouraged and welcome - I make no claims to be "The Knowledge" on all things cardhunter.

    So for Glasod's Dark Thighbone.... The Peonprop review was written before the balance changes two (three???) years ago. Savage Curse got a pretty hard nerf down from add 4 damage plus discard to frenzy 3 plus discard. This really pushed it out of all playability for most builds. It probably sees more use as an actual curse on opposition warriors these days to force a discard. I am not as down on Soothing Darkness as Peonprop, but it certainly has its limitations. So, that being said, do you want this item? probably not... as it is a mish mash of different cards that might have some use in their own right, but don't really add up to anything coherent, unlike most of the best legendaries.
    I have 3, never used it, would not purchase...

    Epics:
    Charring Staff
    Not a bad staff when you look at the cards by themselves - it is just that you're better saving for one of the legendary ones (Barnum's Staff/Staff Of Embers). It is also easy to get lots of Wall Of Fire on arcane items

    Dworia's Soulstone
    See above for Savage Curse discussion. This is a bit unfocused as well and I have better priorities for my divine items.

    Solid Iron Helmet
    There is no denying that Reliable Mail is still relevant, but i tend to have other priorities for this slot as well - especially if I am spending a token, and there are lots of good tokenless helmets. Good for SP though

    Notable rares:
    Nuclear Pistol
    A relatively easy source of Volcano until you build up a bigger collection. Just enter some of the Sky Citadel leagues. Not a bad SP item either

    Vampire's Blade
    Great vamp item... if you can stand the Loners, you get 2 of the best, and 2 reasonable vamp attacks, all for tokenless. Sees a lot of play
     
    Last edited: Sep 19, 2018
  8. Sir Veza

    Sir Veza Farming Deity

    My Campaign viewpoint:
    True, but if you want a max load, you'll need some from a staff. Charring Staff used to be the only source, but the introduction of Perimeter Staff has raised the Extreme Build limit from 12 to 14 at 18th level. If you need more Wall Of Fire on a level where you only have one major token, consider this staff. Unlikely, but possible.

    If you lack enough Mordecai's Staff Of Magma to dual-wield on your wizards, but have some Wym's Lavastaffs lying around, I highly recommend Nuclear Pistols. The Dual Laser Beacons make very comfy footstools, especially if you're nose-to-nose with War Monkeys.
     
    Reint, ParodyKnaveBob and mckeen like this.
  9. peonprop

    peonprop Thaumaturge

    Well poop, I'm going to have to redo dozens of Savage Curse items. I was wondering why I hadn't seen a single burst wizard since I came back.
     
    Sir Veza and ParodyKnaveBob like this.
  10. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    And I was wondering why I'd seen you still burffting with Iljin since you'd come back. $E^ D $E^ D lol
     
  11. mckeen

    mckeen Hydra

    You still see a little bit of burft around but it is focused on Unholy Wellspring and Arcane Aura as you suggested in the other thread. More prevalent in some of the wizard focused leagues also e.g. central processing, roll out the barrels etc.
     
  12. mckeen

    mckeen Hydra

    True Silver
    No previous reviews for this one so I'm flying solo.
    Silver attacks were added to the game with the Castle Mittenacht expansion.... And this is one of the premier staffs that contain them. Silver is a very viable option in ranked - mainly because people are very willing to run multiple items with Creature Of The Night (Vollmond Boots and the like) so it will come up in most games that you see. This will boost you Silver Bolts up to 9 damage. If you want to risk a squishy elf wizard and Fey Silversmith that is another 2. That is damage potential that has to be respected and will also go straight threw the popular Monstrous Hide. True silver also contains 5 silver bolts, which is 2 more than the next most item - which is a significant step up. So alternatives are short supply - You can focus on Inquisition Bolt, but you need legendaries for that too like Silver Justice and Silver Lightning. But when I played around with this, I decided that more consistent damage from Silver bolt was more valuable than the hand reveal and hit to forms. My effort is below.... you can do what you want with the other tokens - but as this was for a relatively wizard heavy map rotation, so I went for the barriers as priority.
    I bought one and got one in a chest, If you want to play around with silver wizards, I would recommend purchasing.


    Epics:
    Corian's Boots
    I have really gone off Officer's Harness recently - the armor is practically worthless, and all it is just bait for a Punishing Bolt. Only real use is for a Wild Run discard. You rarely see Quick Step and this is because it is very poorly itemized - can you believe there is no item that has more that one copy!? Another problem, is that positioning has to be just right for it to work well, so no one is pushing for more.

    Starsaint's Manipulator
    There are better ways to get the top card Healing Rays, notably Creepy Box. Genetic Engineering is too hit or miss to build for.

    Xander's Boots
    Great boot for a wizard - if you can find a spare major token - which tend to be in high demand on a wizard. You can also get Ulalia's Boots for a minor.

    Notable rares:
    Incense Of Roiled Air
    Fine Mass Frenzy divine item combined with a nice bit of draw.

    Packleader's Boots
    Solid warrior (and maybe vamp) boots

    Viridian Dragoncloak
    Another great Aloyzo item! doing these reviews have made me realize how many there are. This one completely fills the point of the contest - fill an interesting niche, and is playable without overpowering anything. This contains 3 useful cards that are always in play.
     
    Last edited: Sep 20, 2018
    Sir Veza and ParodyKnaveBob like this.
  13. Gingrich Yurr

    Gingrich Yurr Thaumaturge

    True Silver is an absolute must buy, insanely high damage outdamaging even most double major token staves, let alone major minor ones. You don't even need Fey Silversmith for it to be powerful, stick it on any old wizard and it will work just fine. Add that to the fact that it does well against werewolves which wizards typically struggle against due to their innate armor and you have arguably one of the best staves in the game.
     
  14. Sir Veza

    Sir Veza Farming Deity

    I passed on True Silver this time, because I can't figure out how to use a seventh. :(
     
  15. mckeen

    mckeen Hydra

    Sorry for the late post - I was shivering in bed... Feeling a lot better now thanks (I love the part where I skip over anyone asking)
    St. Alipp's Hammer
    Peon's Prescription for Prodigious Multiplayers
    Mass Frenzy on a tokenless divine weapon is great. Everything else is pretty meh. You won't find cleansing effects on weapons of the same cost but you generally don't want them either. Without targets to Cleansing Ray, you are stuck with a Minor Heal that can't be used for block checking. For most builds, all you really want is that Mass Frenzy in which case St. Amarack's Cudgel fits better. Would not purchase.

    Peon's Perspective for Penny-Pinching Singleplayers
    Mass Frenzy in the lower levels is huge but not worth the legendary price tag. Slap on 3 Shuddering Relics and any old weapon with big attacks and go to town. If you simply must have that 4th or 5th Mass Frenzy I would again go for the piggy bank friendly option of St. Amarack's Cudgel. Would not purchase.

    Substitutes
    St. Amarack's Cudgel (E)
    Previously reviewed by @peonprop

    St. Alipp's Hammer
    If you choose this one, you most likely want the tokenless Mass Frenzy and Cleansing Ray. The Able Bludgeons are better than Bludgeon and that is about all you can say about them. Unfortunately the able bludgeons make this very hard to play in ranked MP. If you are looking to save tokens on a divine weapon - most people will pick something will traits to shrink you deck like: Vampire's Blade, Sacrificial Axe, or Flail Of Fury. If damage is what you want, it is: Dark Drewg's Mace or St. Portia's Maul. St. Amarack's Cudgel also has the mass frenzy and better healing...
    Where I have used this item, is in death march, where it was a solid part of one of my builds: http://forums.cardhunter.com/threads/death-march-build.11020/ . I guess it would also be good for some of the SP geomancer adventures
    I have 2, never bought one, and only used it in niche builds like the above. So I would not recommend purchasing...

    Epics:
    Reckless Warp Boots
    Warp Run is an overcosted purge (albeit unblockable) and Rocket Dash is too inconsistent for me. I have seen some people use rocket dash in the flying leagues but then I would use Rocket Boots for some more consistent inconsistencies.

    Savage Tome
    Ok for a minor if you like Unholy Energy and want to add some damage with Touch Of Death, and if you can manage the Savage Curse. A lot of "if"s really....

    St. Bethan's Charm
    Decent item, if you want to add a bit of healing and Mass Frenzy together. It is worth noting that you don't need line of sight to use any of the heals on this one. I have used it from time to time.

    Notable Rares...
    Not many today - maybe Blinding Blade would fit in a Volcano deck?
     
    Last edited: Sep 21, 2018
  16. Kalin

    Kalin Begat G'zok

  17. winner

    winner Mushroom Warrior

  18. mckeen

    mckeen Hydra

    Wellington's Shield
    Peon's Prescription for Prodigious Multiplayers
    Wellington's Shield is pretty good when you consider how crappy most minor token shields are. Whether or not the secondary effects of Disorienting Block and Icy Block are worth a minor token is debatable. Personally, I've never considered running Wellington's Shield over Parrying Buckler or Ichabod's Buckler. While I wouldn't recommend purchasing it, I will say that Disorienting Block has huge blowout potential and if you think you will get use out of Wellington's Shield it could be worth picking up.

    Peon's Perspective for Penny-Pinching Singleplayers
    Don't buy legendary shields. Ever. Some of the best shields are lower rarity with melee or magic and projectile only blocks. You would be a April Fool to bust the piggy bank for an expensive all purpose blocking shield. Would not purchase.

    Substitutes
    Acrobat's Aegis (R) (minortoken), Jaguar Buckler (E) (minortoken)
    Previously reviewed by @peonprop

    Wellington's Shield
    If you want three block anything cards on a shield this would be right up there with my choices - but you have to have to have a use for the plus cards on there: the Icy Block and Disorienting Block. It is also pretty rare that you want to go for block anything.... the card draw from Parrying Buckler is so strong. As you can tell from my death march build (see yesterday) I used it there to stop wizards so I could see it being used for that.
    I have 2, used it for niche builds, would not recommend buying as there are plenty of substitutes

    Epics
    Mathiam's Helm
    Sprint, Team! for a minor but you have to put up two less than stellar cards. Try Forrtescue's Feathered Cap, Wenham's Leather Coif or Lantern Helm

    Spiritastrophe
    Fun Aloyzo item - but a bit unfocused for serious use

    Staff Of Immolation
    Not bad for double minor token, but look for the legendary Ember Burst staffs instead

    Notable rares:
    Ironwood Staff Of The Magus
    Battle mage staff so good it inspired a cult, shame about the two low damage bolts

    Kolt 45
    Only was to get Ember Burst on a arcane item

    Sub-zero Staff
    A bit top heavy with 2x Freeze, but playable

    Nightsucker's Goblet
    Decent tokenless vamp item with a trait
     
    Last edited: Sep 22, 2018
  19. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    I 100% disagree. $:^ J This is the #1 staff I recommend vs. Radioactive, Adaptable adventures.
     
    Sir Veza and mckeen like this.
  20. mckeen

    mckeen Hydra

    Good Point! hadn't considered that before...
     
    ParodyKnaveBob and Reint like this.

Share This Page