I'm going back to 2.65 (the current live built) to patch in a bug fix where multiplayer games hang on victory/defeat when one player has disconnected. Once this patch is live, I'll switch the test server back to the balance changes we've been making.
If anyone feels like testing a disconnection win/loss in MP on the test server I would love to hear any results. I checked and it seems this issue should be fixed now. I'll deploy live later today.
I can't seem to get on the test server at all, so I'm not sure if anyone is going to be able to test this