The main focus of this build is optimising loading item collections into the deck builder. There's also a tweak to the item filtering that should help when you have very large collections. Full builds notes: Deck Builder Optimise collection loading to not add items as children until required. Optimise item price showing/hiding to not create/destroy prices but show or hide them instead. Removed bounds checking when getting items from DataArray (it was very slow). Speeds up collection loading. When unpacking SFS data for inventory/characters, cache the data array size. Speeds up collection loading. Added a timer to filter typing so the filter isn't applied until 0.5 seconds after a key press. Cards Better log wording for maze of the mind triggering. Remove unused client code for ControlMoveComponent and make it identical to server side code. Marked Numbing Dart as unimplemented. Fixed Instant Burn burning damage. Added missing Bishop Heal thumbnail. Monsters Removed the unimplemented Numbing Dart from the Plant Pygmy deck. Figures Color variant foil figures and portraits animate foil effect.
Since I made a few major changes to the item display system, I'd definitely appreciate any testing/issues found with this build in the deck builder.
Definite improvement when opening adventures, inventory screens, text searching and scrolling the inventory. It feels pretty snappy now. Much more pleasurable to use than before. Thank you very much, Jon, for the quality of playing life improvements, appreciate them!
Not sure if this was caused by the build or not, but I noticed that in the following image, I was able to click the sort by power required button in the gray area. No idea why.
The previous mentions of this bug: https://forums.cardhunter.com/threads/weird-item-sort-icons-active-area.1712/ http://forums.cardhunter.com/threads/bug-inventory-sort-button-o-active-area-overextends.4365/
Are the weird search inputs going to be fixed by any chance ? http://forums.cardhunter.com/threads/weird-item-search-inputs.1106/ All checked out. Cause of dead game in mp lobby found, I guess there's only that 1 bug.