A quick build to fix a bug in 1.7. Multiplayer Fix syntax error in MultiplayerManager get recent results SQL statement (fixes rematching between same players). Login Change login queue message to be clearer about time units. Internal Stuff One more null pointer check in PartyInfoDisplay. Made handler profiling thread-safe, added min and max tracking
Just logged in phaselock, Gary throws the "Blue Manchu gives you an epic item if you can beat this treasure hunt". I deliberately skipped clicking on defense of woodhome during previous login and went on to complete other advs (Xorr). Seems like this is another trigger that's wonky.