Discussion in 'Testing' started by Jon, Mar 27, 2014.
Enjoying the irony.
The cover of "Crystals of Chronak":
"city of Tcozac hid a secret" -> Tcotzac
"in the form of a ziggarat" -> ziggurat
"Crystals of Chronak" battle 1 "Ziggurat Entrance" intro page:
"beneath the Valley of Tecazal" -> Tezkal
"Crystals of Chronak" battle 2 "Ziggurat Interior" intro page:
"In the center of the room is ladder" -> "is a ladder"
"Crystals of Chronak" battle 3 "Aftermath" page:
"You leave him with your pockets full but lingering doubts..." -> "but with lingering doubts..."
I've gotten the Renown increase -> "League Completed" bug Flaxative posted here twice now and expect to get it a couple more times (renown at 16 now). Had to refresh the page to progress. After refreshing the newly opened adventure reveal animations were played as normal so the game recovered OK from this bug.
Yeah I've encountered it several times now, as did NerdHerder. It seems to always happen.
Valley of Tezkal starts off as an unlocked treasure hunt, while the 2nd doesn't? Either the first was flagged incorrectly somehow or you forgot to set them all to unlocked for testing? Unless you're thinking about making VoT a free teaser and just haven't changed the art for the first adventure, which seems the likeliest considering the AoA bundle doesn't include this adventure.
First map of Valley of Tezkal - 1 excess vp on the star track (all the maps in this adventure has too many vp's if you look at the amount of monsters - however, since the others have vp squares, that can be viewed as two ways to win, and as such intentional).
Also, beat this with a 6,6,5 scrubbish party (unoptimized gear), and a single replay. Should probably be ok difficulty wise!
Demon Skull Snuffbox is marked as a A0A item. Is it intended to drop in this set or just marked as that, due to not being part of the base set? A bit odd.
Instant Burn says it deals 1 damage and has burning 1. But the card actually deals 2 damage and burns for 2.
"The Troll Tyrant" battle 3 "Aftermath":
"The presence of Storges in these numbers can only mean to one thing." -> delete "to"
"gore from the from your blades" -> delete "the from"
Very nice. Some creative monster designs. The tongue demon reminds me of Tongue-tongue from The Tick:
With that said:
The new monsters do not appear in the custom game option.
"Secret of the Elder Mind" cover:
"in your posession" -> "possession"
Battle 1 "Carrion Trenches" intro:
"maze built reputedly build centuries ago" -> delete "build"
"you you are assaulted" -> delete "you"
"Carrion Scuttlers. . ." -> "..." (delete the spaces between the periods of the ellipsis)
"Secret of the Elder Mind" battle 2 "Aftermath":
"moving on. . ." -> "..." (delete the spaces between the periods of the ellipsis)
"Secret of the Elder Mind" battle 3 "Lair of the Elder Mind":
The Elder Mind figure is badly off-center on its stand. The plane of the flat figure does not align with the slot in the centerline of the stand.
The first one is free.
"Black Plume Mountain" battle 3 "Lair of Blizkenripper":
The Blizkenripper figure is missing the green HP oval from its stand as the battle begins. It must be immortal. This looks very weird after six months of staring at the little stands with the HP displays. Naked.
This might have something to do with me having the animation speed at 10. When I lowered it to 3 mid-battle, the dragon's HP display appeared when it took damage.
Blitzkenripper is down. Whew, those were some hard battles! Thanks for a fun and interesting new Card Hunter experience! I'm looking forward to doing it again for reals on the live server.
Fixed in next build.
Logged this and will fix for next build.
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