I really like this game and keep coming back to it, thanks to the devs for all the hard work that you do. There are a few issues with PVP that seem to be significantly unbalanced: Vanguard - This Bronze trait seems better than most Silver ones. I recommend raising it to Silver. Lateral Thinking - This Silver assist seems worse than many Bronze ones. Even on a human who has been deliberately built to take advantage of it, with all the Trip and Vulnerable and Nightlings I can possibly fit into a character, I still look at my trait and think "Wouldn't this still be better with Subtle Positioning instead?" Also, when comparing it to Shrug It Off, I think they are about equally useful overall. There are some situations where I prefer the card draw from Lateral Thinking but there are about as many situations where the ability to Shrug Off an enemy card, like a bunch of burns or an Entangling Roots, it more important, and the cantrip can also be useful in making sure to act first next turn. I recommend lowering Lateral Thinking to Bronze. Parry - This one is probably the biggest problem right now. It's a Bronze block, but of the cards that 'counter' it, the one that is most generally useful, Unnerving Strike, is not enough on its own to actually counter it. You need to position yourself behind the enemy, and that means investing more cards, making it a 2-for-1 trade in your opponents' favor. Maybe not a full 2-for-1, as positioning is an important part of strategy regardless of the existence of Parry, but even if we call it a "1.25-for-1 trade," it's still problematic that a Silver attack specifically designed to counter Parry has a 50/50 chance of actually succeeding unless you invest extra cards into it. My suggestion is either nerf it to a 4+ roll, or nerf it to a 3+ roll and raise it to Silver. I had some other thoughts but I worry I've already made my own post too long. I know I'm not even very good at this game, so my understanding of balance could be way off. Mostly I wanted to start a discussion, hopefully to get some input from better players. Are these cards unbalanced? Are my suggested fixes imbalanced? Are there other problems with balance in PVP that are bigger than Parry?