PvP Board Contest Discussion

Discussion in 'Custom Scenarios and Boards' started by Stexe, Apr 21, 2015.

  1. tolkien

    tolkien Thaumaturge

    Regarding Testlum's latest submission, it's slightly against rules and may make for some stalemates. I'm not totally against that. I think time management is a thing and I've won several games with it. And lost several as well. So I heartily support Adderstone for PvP... after all of my submissions have gotten in. So like sometime next year. =)
     
  2. Is the PVP contest still active? Is there a winner announcement thread? I see tons of boards posted in the submission list but I have only seen like 3 of them in MP matches over the years.
     
  3. timeracers

    timeracers Guild Leader

    Still active. They announce winners in the announcement threads that release them.
     
  4. Pawndawan

    Pawndawan Champion of Cardhuntria

    Yes. There haven't been actual announcement thread, but you can check the wiki and release announcements for the "winning" boards so far.

    Two sets of four player-created boards have been introduced:
    Release 2.107.0 (28 May 2015)
    • Arena Crescent
    • Summoning Race
    • Maztec Melee
    • Forgotten Temple
    Release 3.113 (15 March 2016)
    • The Fool's Trap
    • Frozen Tenement
    • Oasis
    • Mushroom Glade
     
    ParodyKnaveBob likes this.
  5. Flaxative

    Flaxative Party Leader Staff Member

    Actually there's a third—this past Halloween rotation :)

    This contest is very much active but actually implementing winners is a sort of back burner, when-we-get-to-it thing. Hope that makes sense!
     
    adajon and ParodyKnaveBob like this.
  6. cool....thanks for the replies!/
     
  7. tolkien

    tolkien Thaumaturge

    I really like Adajons pipeline map for multiple reasons: slightly different art, yet retaining symmetry, the room makes sense logically as an idea and a story, and finally the sight-lines are sneaky (a burffter's delight.)
     
    adajon likes this.
  8. BlackVoidDeath

    BlackVoidDeath Guild Leader

    @kontodogrania1
    You will have to edit some of your submissions.
     
  9. tolkien

    tolkien Thaumaturge

    Konto, these are some beautiful submissions, what was the thinking behind the large base spawn points?
     
  10. tolkien

    tolkien Thaumaturge

    I reasonably sure you need 3 small base spawn points for each side.
     
  11. kontodogrania1

    kontodogrania1 Orc Soldier

    a bit of randomnes nothing more
     
  12. tolkien

    tolkien Thaumaturge

    @kontodogrania1 I really like the latest submission. It's vast, interesting, favors wizards, and flight, and free move. Art-wise, I'm wondering if adding some snow splashes in the water would smooth it out and make the sand feel less boxey. Or try some dirt decals?
    Great work, I'd love to help playtest it for you. If I'm on when you are, hit me up for a casual.
    -y0uthpast0r
     
  13. tolkien

    tolkien Thaumaturge

    @PULSEFIRE and @PULSEFLECT , you mark the victory squares using the treasure tab in upper doodads and then clicking on the golden squares. On the second map, the computers seem to be just hanging in the air, I would recommend tying them in more to their surroundings.
     
  14. PULSEFLECT

    PULSEFLECT Orc Soldier

    Sure.
    The computers are supposed to be coming out of the columns, by the way.
     
  15. tolkien

    tolkien Thaumaturge

    @BlackVoidDeath great work! So many maps. What inspired this onslaught of mapmaking?
    My one suggestion would be to add some difficult terrain on each map. You know how critical that is for hidey wizards.
    Of the three, the last submission is my favorite and seems to add something new with a large open space in the center.
     
  16. BlackVoidDeath

    BlackVoidDeath Guild Leader

    I just had an idea of creating maps with a focus on a split between two elements.
    Tried to create a sort of elemental set of maps.
     
  17. kontodogrania1

    kontodogrania1 Orc Soldier

    Added 12 volcano+citadel themed maps. Reworked some mine old maps and tried to make them more "competetive" ,reduced decals cleared middle areas. reduced shadows . all maps have same impasable terrain(2 exceptions but they are intuitive and easy to spot) all maps have same difficult terrain (no exceptions)
     
    Last edited: Feb 10, 2018
    Scarponi likes this.

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