The current method of distributing pizza rewards that guild leaders go by, as far as I can tell, is eyeballing the contribution of the top few players and giving them whatever pizza was earned. I propose another option that has the following benefits: The contribution of the lower tier of players is remembered and not thrown away. The distribution is calculated methodically, requiring no eyeballing, so no one can be unhappy with the decision. It encourages players to continue contributing even if they're already #1 in their guild, or even if they know they will not be able to reach the top few that receive pizza. It lightens potential feelings of in-guild competitiveness. Here is how the method works: At the end of the month, each player gets a "participation" score which is a function of their performance that month. It could simply be contribution, or it could be (contribution) + (1/5) (games played), or any other combination that you decide on beforehand. Then you calculate the "guild participation" score as the sum of each player's participation score. Then each player gets a "pizza score" which is the percentage that they contributed to guild participation multiplied by the number of pizza rewards, or, (# pizza rewards) * (participation) / (guild participation). Now we have a "pizza priority queue", and we distribute pizza as follows: The player with the highest priority (highest pizza score) will get 1 pizza reward, and then his pizza score will decrease by 1 and he will be re-inserted into the queue. This continues until all pizza has been distributed. Finally, the queue carries over into the next month, and the next month, and so on, so if you weren't high enough in the queue to get a reward that time, at least you're closer to getting one next time. Guild leaders can choose to adopt this method if they please. Thoughts? Questions?