Thread for MM #12 praises / curses and advice. Level 1: Blizzy's Brisk Rescue by @DrayGon777 Restricting Blizzy's movement is nice concept! This module requires patience. I concentrated killing archers on the west bank first and then slowly tanked and froze the last archers to death. Managed to beat this on the first try, so I don't think it's too difficult. Level 2: Greenskin Invaders by @adajon This was rather easy as well, in a good way. Grendel drawing Combustible really sped up the process, even though Shamans eventually pushed the handicap off with their buffs. Simple and elegant, I liked it. Level 3: Forest Guardians/Territorial Forest by @BlackVoidDeath #$@&%*! Ok, this definitely requires a careful play. Lost three times in a row. I will edit this short review once I have patience to actually finish this, probably once MM #12 actually hits the live server. edit: Completed the whole MM12 in live server. Used the same strategy in level 1 and didn't lose a single character this time. Level 2 was a bit closer this time, since Grendel didn't draw Combustible, but managed to beat it on first try this time too. Burning Fiend's Brain Burn might cause troubles, so one should take extra care to protect the Fiends. Ok, then... level 3 is certainly the most trickier for me. But I take that earlier #$@&%*! back, since I think the adventure can be completed quite reliably with careful play. Lost first time with the remaining poisoned Sharkbear getting to VP with 1 HP. Only then I got the idea of limiting opponent movement with careful positional play. Zone of control is important part of this adventure. Beat the adventure on second try, came quite close this time too, but enjoyed the experience.