Warrior's Return (V2) Prologue: After many moons of silence the gang has been awakened to take on a new threat! Map 1: Gaggle of Golems. Idris of the Haunting Horn, Father Ordos, and Borgo Stoneheart relax at their estate. Idris's ears perk up as she hears a dull rythmic clanking noise growing closer! She alerts the others to the sound and they make haste outdoors to find golems approaching! Epilogue: The golems explode upon defeat, coating the party in a strange magic. They are unsure what it means, but they are off to find answers! Map 2: Unwelcome Visitors. The party reaches a local tavern. Idris senses the trail of magic through the tavern. The golems must have passed by here in order to reach the estate. Upon entering, the denizens suddenly grow hostile. They attack without reason! Epilogue: Father Ordos perform the last rites on the fallen as Irdis surmises that the strange magic cast upon them by the golems invokes hostility to those not touched by it. The party searches the tavern and finds a hole to the underground located in the back of the establishment. Idris senses that there is a trail of similar magic down there. Gathering some extra supplies from the tavern (placing gold to cover the costs of the items), they venture down. Map 3: SPIDERS! Climbing down the ladder the party finds themselves surrounded by the sounds of chittering and clicking. The noise echos loudly, followed by the tapping of sharp spikes on ground rapidly approaching. It is a giant nest of spiders! Epilogue: Chitin carapace is strewn everywhere as the dead spiders litter the floor. The party quickly moves on to the next area and away from that nightmare. Map 4: Leafy Cavern. Idris's elven senses follow the trail of strange magic throughout the twists and turn of the underground caves. Soon the nose of Borgo Stoneheart flares as it catches the scent of roasting meat. The party follows Borgo's nose into an opening filled with kobolds! Epilogue: The party munch on the roasted meat that was going to be the kobold chieftain's meal and ruminate about what to do next. Map 5: Green Fever. The party wander about in the caverns until Idris's senses perk up once more. They follow her. Eventually they reach an opening in the tunnels leading to a yellow tiled room with a hastily drawn magical circle where the once dead Greenfang awaits them! Epilogue: Idris uses the scales of the Viridian Dragon in a potion to dispel the strange magic that was cast upon them. They are still no closer to finding out who sent the golems, or why they were sent. Only time will tell. I changed the amount of MOBS to make the maps less of a hassle.