a.k.a. The Vendor Trash Item List Fellow cardhunters, are you wondering if a crappy item you are holding onto will ever be used ? Did you question why are there crappy items you would never use because you have another one that is always better ? Rejoice hunters, for now you have in your hand the answer, the explanation, the analysis, the '"list." Read on to find out. Aug 2015 Update: List now updated for 2 major balance patches + EttSC items. Click Here for latest changelog. The Ruleset: (To any of you TL;DR people, feel free to skip this section) Before getting into the list, lets's clarify what I mean by "universally inferior". Universally inferior items are items that are worse than another item (having the same token cost) under any circumstances. Because of that, there is absolutely no reason to use that item instead of the superior one when it is available. Any circumstances here implies all situation that is beneficial toward the general goals of defeating your opponent: Dealing more damage, preventing more damage, taking less damage ... If your build's goal is to take as much self damage as possible or deal as few damage as possible, this list does not apply. To define it, an item is universally inferior to another item if and only if it contains all cards that are either equivalent or universally inferior to the other item's card. Similarly speaking, a card can only be universally inferior to another card if it is worse than the other card under any circumstances. To ensure a strict rule, they will have to follow these rules. Cards can only be considered and compared for superiority if they satisfy: Following these rules, we then produce a list containing pairs of card that is universally superior/inferior to one another. Click Here for the SuperiorCard.csv list. Using the SuperiorCard list running a script through the entire game item data, a list of superior items are then produced. The list is presented below. Or Click here for the SuperiorItem.csv List. The List: (Item1 >> Item2 means Item2 is vendor trash) Arcane Item | Token = 0 Copper Zapping Wand >> Empty Pouch (Default slot) Zapping Headband >> Perforating Wand Arcane Item | Token = Phantom Pain >> Pin Of The Painful Mirage Arcane Skill | Token = 0 Apprentice Sparking >> Novice Sparking Arcane Skill | Token = Superb Rifthopping >> Advanced Rifthopping Trained Electromancy >> Apprentice Electromancy Advanced Teleportation >> Trained Teleportation Boots | Token = 0 Patchwork Boots >> Bare Feet (Default slot) Patchwork Boots >> Thin-soled Boots Marmot Boots >> Off-balance Boots Hunting Boots >> Adventuring Boots Boots | Token = Boots Of The Cheetah >> Striped Boots Dashing Boots >> Crafted Boots Grey Leather Boots >> Patched Dashing Boots Tochtli Boots >> Boots Of Aggression Ozerian's Boots >> Chadwick's Clogs Divine Armor | Token = 0 Blessed Ring Shirt >> Adept's Healing Mail Healer's Mail >> Adept's Healing Mail Divine Item | Token = 0 Hand Of Melvelous >> Badjeera's Black Relic Divine Item | Token = Ring Of Bifurcated Healing >> Elphala's Healing Ring >> Healing Talisman Divine Skill | Token = 0 Novice Medic >> Untrained Medic Novice Devotion >> Untrained Devotion Divine Skill | Token = Advanced Medic >> Apprentice Medic Advanced Devotion >> Trained Devotion >> Apprentice Devotion Advanced Piety >> Trained Piety >> Apprentice Piety Advanced Healer >> Apprentice Healer Heavy Armor | Token = 0 Solid Mail >> Old Padded Mail Dependable Mail >> Old Padded Mail Heavy Armor | Token = Mail Of Absorption >> Old Chainmail == Skeleton Suit Clovidian's Mail >> True Mail Aranak's Chain Web >> Granwick's Ringmail Aranak's Chain Web >> Highbolt Jerkin Helmet | Token = 0 Weakling's Helm >> Defensive Helm Martial Skill | Token = 0 Novice Chopping >> Untrained Chopping Martial Skill | Token = Trained Chopping >> Apprentice Chopping Advanced Gouging >> Apprentice Gouging Superb Gouging >> Trained Gouging Trained Impaling >> Apprentice Impaling Superb Impaling >> Advanced Impaling Shield | Token = 0 White Shield >> Cover Shield Ricochet Buckler >> Striped Shield Hooked Chimalli >> Lightweight Buckler Snitrick's Shield >> Big Ash Shield Shield | Token = Steel-rimmed Buckler >> Oakenheart Shield Ichabod's Buckler >> Cherry Shield Bloodshield Of Xoc >> Kelvim's Buckler Weapon | Token = 0 Blunt Sword >> Bare Knuckles (Default Slot) Cleaver >> Woodsman's Axe Total: 55 superior-inferior items pairs. 48 inferior items / vendor thrash (excluding default items). Trivia: There are no inferior items costing a major token. 48 out of 1559 items is only 3.07% worthless. Exception (not included by the script) Focused Pyromancy >> Focused Blazing (Due to the fact that these traits are not available on other item slots.) Feel free to comment and suggest add any set of items that are universally inferior/superior. Feel free to challenge and modify the ruleset, cardList, itemList of universally inferior items/cards. As new builds bring new items, cards, and balance changes, I will keep this list updated. Analysis: Generally speaking, universally inferior items, while having the same token costs as other items, have a lower item level, lower rarity, or a combination of both. They provide a clear (strictly) path of progress for item find. Their purpose is to allow players to see a clear-cut progression path as they play through the campaign. However, once the superior items are found, they immediately become useless and serves as vendor scraps because under all circumstances in which you can equip the inferior item, you can equip the superior one instead. These inferior items inflated the amount of items available, while providing no more choice/complexity in character building. From the huge amount of items that exists in the game, the amount of universally inferior items that I can pull out are minuscule, even though there are a few hundreds item in each level range. This reinforce the design pattern for items: While an items maybe perceived as inferior to another item, weaker items will never be strictly weaker than another item. There will be situational uses, specialized build that may at some point, utilize that item, regardless of its strength. In short, items should not be strictly weak, but rather weak in different way. This list of items seems like the exception to the rule. And since there are very few of them, I plan to keep track all of it. What's the fate of these items? Jon has already stated he wont remove them. So the best I can hope is for these items to be changed. Maybe swap some card around, maybe add a trait card, maybe introducing more mechanics that target weak card etc... Hopefully this list wont be getting too long, keeping the interesting item diversity and item choice of the game intact. For anyone who doesn't expect these item to be changed, this is my vendor item list personally made for you Have fun hunting !!! Changelog: 2015/08/20: Cards with cantrip are now different. 3 items removed. Read More 2015/08/18: Release 3.54 After 2 major balance patches + EttSC expansion(no new inferior item). Updated ruleset. Read More 2014/05/16: Remove 1 and add 2 card pairs. Added 3 item pairs. Extend search to compare higher token costs. Read More 2014/05/14: Test Build 2.12: AoTA expansion is released. Added 17 Card pairs. Added 10 Item pairs. Read More 2013/11/10: Test Build 1.40: Added 1 card pair: Demonic Power > Demonic Feedback. No changes to item. 2013/10/21: Test Build 1.37: Halloween items added. Changed rule for block cards. Added 2 inferior items. Read More 2013/10/09: Test Build 1.34: 1 new item pair. No changes 2013/09/01: Beta Build 2.51: Initial list completion.