Known Issues & Bug Report Thread

Discussion in 'Castle Mitternacht Playtest' started by Flaxative, Sep 30, 2016.

  1. Flaxative

    Flaxative Party Leader Staff Member

    Hi everyone, there are some known issues that Jon and I are still working on.
    • Inquisition Bolt freezes the game if it kills a character
    We will add to this list as bugs are discovered.

    Thank you all for your help!
     
    Last edited: Oct 10, 2016
  2. Lucky Dice

    Lucky Dice Thaumaturge

    Rodriget is cursed, and then passes the curse along.
    Inquisitor's Badge reduced damage to Rodriget by 1.
    Ethereal Form reduced damage to Rodriget by 4.

    In other words, Ethereal Form stops Traveling Curse. Doesn't look like it's intended.
     
    vitreo84 likes this.
  3. Flaxative

    Flaxative Party Leader Staff Member

    Working as intended, and as written (Traveling Curse doesn't target its caster...)
     
    ParodyKnaveBob likes this.
  4. Minor thing, but using cm or castle or mitternatch in the search bar doesn't currently find any item.
     
  5. Fanturluche

    Fanturluche Thaumaturge

    Last edited: Oct 1, 2016
    Flaxative likes this.
  6. Maniafig

    Maniafig Thaumaturge

    Skittish Gumshoes is level 12, which does not match up with the cards it possesses.
     
  7. Kalin

    Kalin Begat G'zok

    However, the set filter button works if you're using the full-size interface:
    mn.png

    But I would never have guessed "MN" for the abbreviation.
     
  8. Flaxative

    Flaxative Party Leader Staff Member

    We haven't manually added a search term yet. If you're playing via Chrome, and don't see the set button because your monitor is too small, try zooming out and reentering the Keep; this seems to work for some folks.

    Thank you, do you have battle logs/screenshots?

    I think Fright might count as a paper card on Boots.

    Holdover from before we had "Castle" in the name and it was just "Mitternacht" - we will likely change this still.
     
    ParodyKnaveBob likes this.
  9. MathuranF

    MathuranF Lizardman Priest

    I noticed that when I moved a Human Warrior with Vanguard it allowed my Dwarf Wizard with Trip to still move one space, is this working as intended? Not sure if it has the same interaction with an Entangled Roots character.
     
  10. Fanturluche

    Fanturluche Thaumaturge

    When you have Wind Dancer and you play a step attack, the Unreliable Block is not created if you do not attack.

    Gavvorn moved.
    Lunging Thrust was cancelled.
    Gary passed.
    Gavvorn moved.
    Gavvorn thrusts at Reinforced Door
    Wind Dancer triggered draw for (eventTargetGroups).
    Gavvorn drew Unreliable Block.
    Solid Wood reduced damage to Reinforced Door by 3.
    Reinforced Door took 0 Slashing damage.
    BATTLE LOG: Scenario=door test room,Room=Fanturluche's battle (custom),RoomID=576,Player=Fanturluche,Participant=Fanturluche,Actor=Gavvorn,Event=Move,Origin=(5, 2),StartFacing=(0, 1),Destination=(5, 3),EndFacing=(0, 1)
    BATTLE LOG: Scenario=door test room,Room=Fanturluche's battle (custom),RoomID=576,Msg=Participant Fanturluche must select targets
    BATTLE WARNING: Scenario=door test room,Room=Fanturluche's battle (custom),RoomID=576,Msg=Invalid action: Lunging Thrust, played by Gavvorn - too few target actors (0/1)
    BATTLE LOG: Scenario=door test room,Room=Fanturluche's battle (custom),RoomID=576,Msg=Action: Lunging Thrust is invalid - cancelling
    BATTLE LOG: Scenario=door test room,Room=Fanturluche's battle (custom),RoomID=576,Msg=Lunging Thrust was cancelled.
    BATTLE LOG: Scenario=door test room,Room=Fanturluche's battle (custom),RoomID=576,Msg=The active player is now Gary
    BATTLE LOG: Scenario=door test room,Room=Fanturluche's battle (custom),RoomID=576,Msg=Gary passed.
    BATTLE LOG: Scenario=door test room,Room=Fanturluche's battle (custom),RoomID=576,Msg=The active player is now Fanturluche
    BATTLE LOG: Scenario=door test room,Room=Fanturluche's battle (custom),RoomID=576,Player=Fanturluche,Participant=Fanturluche,Actor=Gavvorn,Event=Move,Origin=(5, 3),StartFacing=(0, 1),Destination=(6, 4),EndFacing=(0, 1)
    BATTLE LOG: Scenario=door test room,Room=Fanturluche's battle (custom),RoomID=576,Msg=Participant Fanturluche must select targets
    BATTLE LOG: Player=Fanturluche,Scenario=door test room,Room=Fanturluche's battle (custom),RoomID=576,Event=PlayAction,Action=Lunging Hack,Instigator=Gavvorn,Targets=Reinforced Door
    BATTLE LOG: Player=Fanturluche,Scenario=door test room,Room=Fanturluche's battle (custom),RoomID=576,Event=TriggerSucceed,Trigger=Wind Dancer,TriggeringActor=Gavvorn,AffectedActors=,TriggerType=Unknown,TriggerLocation=ActorAttachment
    BATTLE LOG: Scenario=door test room,Room=Fanturluche's battle (custom),RoomID=576,Msg=Fanturluche drew Unreliable Block for Gavvorn
    BATTLE LOG: Player=Fanturluche,Scenario=door test room,Room=Fanturluche's battle (custom),RoomID=576,Event=TriggerSucceed,Trigger=,TriggeringActor=Reinforced Door,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand
    BATTLE LOG: Scenario=door test room,Room=Fanturluche's battle (custom),RoomID=576,Msg=Reinforced Door took 0 damage
    BATTLE LOG: Scenario=door test room,Room=Fanturluche's battle (custom),RoomID=576,Msg=The active player is now Gary
     
    Last edited: Oct 19, 2016
    Flaxative likes this.
  11. Flaxative

    Flaxative Party Leader Staff Member

    Thanks for pointing this out. If this is the functionality the card should say Push not Move.

    Thank you!
     
    ParodyKnaveBob likes this.
  12. Kalin

    Kalin Begat G'zok

    When I was experimenting the the item level formula, I got everything to match what was in the game except for boots with certain cards. I'm sure one of those cards was Hard To Pin Down, and Fright might have been the other one. Can you explain how the game picks a quality for boot cards? And can we please consider just having one quality for each card?
     
  13. Fanturluche

    Fanturluche Thaumaturge

    I think Wind Dancer is currently not working when it is obtained through Genetic Engineering

    Macfox applies genetic engineering to Yslfretar.
    Gary passed.
    Yslfretar runs
    Yslfretar is extremely slow.
    Yslfretar moved.
    Gary passed.
    Yslfretar plays Slowed.
    Yslfretar moved.
    Gary passed.

    BATTLE LOG: Scenario=Phasing out test,Room=Fanturluche's battle (custom),RoomID=653,Msg=Attaching Wind Dancer to Yslfretar
    BATTLE LOG: Scenario=Phasing out test,Room=Fanturluche's battle (custom),RoomID=653,Msg=Detaching and discarding Fey Silversmith from Yslfretar
    BATTLE LOG: Scenario=Phasing out test,Room=Fanturluche's battle (custom),RoomID=653,Msg=Attaching Slicer to Yslfretar
    BATTLE LOG: Scenario=Phasing out test,Room=Fanturluche's battle (custom),RoomID=653,Msg=The active player is now Gary
    BATTLE LOG: Scenario=Phasing out test,Room=Fanturluche's battle (custom),RoomID=653,Msg=Gary passed.
    BATTLE LOG: Scenario=Phasing out test,Room=Fanturluche's battle (custom),RoomID=653,Msg=The active player is now Fanturluche
    BATTLE LOG: Player=Fanturluche,Scenario=Phasing out test,Room=Fanturluche's battle (custom),RoomID=653,Event=PlayAction,Action=Run,Instigator=Yslfretar,Targets=
    BATTLE LOG: Player=Fanturluche,Scenario=Phasing out test,Room=Fanturluche's battle (custom),RoomID=653,Event=TriggerSucceed,Trigger=Slowed,TriggeringActor=Yslfretar,AffectedActors=,TriggerType=Unknown,TriggerLocation=Hand
    BATTLE LOG: Scenario=Phasing out test,Room=Fanturluche's battle (custom),RoomID=653,Player=Fanturluche,Participant=Fanturluche,Actor=Yslfretar,Event=Move,Origin=(9, 4),StartFacing=(-1, 0),Destination=(8, 3),EndFacing=(-1, 0)
    --Wind Dancer should have triggered--

    BATTLE LOG: Scenario=Phasing out test,Room=Fanturluche's battle (custom),RoomID=653,Msg=The active player is now Gary
    BATTLE LOG: Scenario=Phasing out test,Room=Fanturluche's battle (custom),RoomID=653,Msg=Gary passed.
    BATTLE LOG: Scenario=Phasing out test,Room=Fanturluche's battle (custom),RoomID=653,Msg=The active player is now Fanturluche
    BATTLE LOG: Player=Fanturluche,Scenario=Phasing out test,Room=Fanturluche's battle (custom),RoomID=653,Event=PlayAction,Action=Slowed,Instigator=Yslfretar,Targets=
    BATTLE LOG: Scenario=Phasing out test,Room=Fanturluche's battle (custom),RoomID=653,Player=Fanturluche,Participant=Fanturluche,Actor=Yslfretar,Event=Move,Origin=(8, 3),StartFacing=(-1, 0),Destination=(8, 3),EndFacing=(-1, 0)
    --Wind Dancer should have triggered here too--

    BATTLE LOG: Scenario=Phasing out test,Room=Fanturluche's battle (custom),RoomID=653,Msg=The active player is now Gary
     
    Last edited: Oct 19, 2016
  14. Flaxative

    Flaxative Party Leader Staff Member

    I believe Fright is valued at paper for either Priests or Wizards (I forget which) and items that can be used by multiple classes use the highest value for each card. Some cards have different qualities for different classes (or races) because of complex game design and balance reasons, so no.
     
    ParodyKnaveBob likes this.
  15. Scarponi

    Scarponi Moderator

    Another option, if Inquisition Bolt is the only card that interacts with these cards (and you don't desire to be able to add cards that interact with them at a later time), rather than marking the cards as vamp/ww/spirit, one could change Inquisition Bolt to increase its damage for the number of cards in hand (all cards, regardless of what they are) when a Form card's attached. Basically give IB a punishing effect against players with Forms, rather than having its damage determined by a certain card group. It'd play out a little differently, but still be a similar concept.
     
    Melancthon likes this.
  16. Kalin

    Kalin Begat G'zok

    Found a new bug:
    Null damage type when Negative Energy Being triggers off the heal from Vampiric Form.
    log-bug.png

    EDIT: And another...
    ressurrectedforms.png
    We forgot to check what happens when you resurrect a char who died with a Form attached.

    Also, the spawn card says it creates 2 elementals if possible, and the log gives the resurrect line twice, but only one elemental appeared. As you can see, there's an empty tile available, and after the card resolved the elemental group had 4/5 members.
     
    Last edited: Oct 1, 2016
  17. Kalin

    Kalin Begat G'zok

    Attaching Forms to large figures works, but the new figure is a little off-center:

    largeform2.png largeform3.png


    Also found a few warnings in the logs:
    StreamingAudioManager::manifestLoaded - malformed line:
    StaticCardRenderer: render card Vanguard unknown keyword: Move
    StaticCardRenderer::checkTextArea Avenging Touch Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Spawn Elementals Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Destructive Purge Thumbnail Title is too wide.
    StaticCardRenderer::checkTextArea Ancient Grudge Thumbnail Title is too wide.
     
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  18. Fanturluche

    Fanturluche Thaumaturge

  19. Flaxative

    Flaxative Party Leader Staff Member

    Can folks please post battle logs & screenshots when they find issues like these? Thanks!
     
    ParodyKnaveBob likes this.

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