Quite broken: Self-vampire kiss. Vengeance as move 2. Maybe broken: Hex of Dissolution plus Acid Spray spam. Investigate / Sacred Shroud plus Impenetrable Nimbus. I had some fun with the latter category. Gumshoe's Dissolution: ? - ? (more losses than wins I believe) Spoiler: Gumshoe's Dissolution Three identical human wizards: Lapis Lazuli Level 25 Human Wizard Caustic Pain Caustic Pain Caustic Wand Caustic Wand Caustic Wand Sludge Pendant Alchemist Robes Gumshoe's Gumshoes Subtle Positioning Battery 4 x Investigate 2 x Weakened Armor 1 x Spark Inductor 7 x Acid Spray 7 x Acid Blast 1 x Subtle Parry 1 x Acid Leak 1 x Dissolve Armor 4 x Deadly Spark 2 x Vanguard 6 x Hex Of Dissolution Explanation: Two full acid sprays charge Hex damage to 12, three full acid sprays to 16. With 6 Hex per wizard, not to mention 4 Deadly Spark per wizard, that's a lot of damage, and armor removal is built in. The Investigates are for movement and healing. Notes: I've found that about 14 Hex damage worth of acid terrain is usually the critical point where further acid reduces mobility more than the extra bit of damage is worth, and it's smarter to save the excess acid cards for when duration 2 runs out. Investigate doesn't seem as effective as I expected it to be, and defenses are insufficient. Taking these notes into account I modified the original a bit. Spooky Dissolution: 8 - 1 Spoiler: Spooky Dissolution Three identical human wizards: Lapis Lazuli Level 25 Human Wizard Caustic Pain Caustic Pain Vial Of Ectoplasm Vial Of Ectoplasm Vial Of Ectoplasm Caustic Wand Warp Robes Werewolf Boots Subtle Positioning Battery 6 x Hex Of Dissolution 1 x Mystical Drakehide 1 x Dimensional Traveller 1 x Acid Leak 1 x Spark Inductor 6 x Acid Blast 3 x Boo! 1 x Dissolve Armor 1 x Dangerous Maneuver 5 x Acid Spray 4 x Deadly Spark 1 x Wild Run 1 x Shifting Block 2 x Flanking Move 2 x Wounded Block Games 1 - vs Potato Priest (some build with a vampire) The build felt much more stable with the improved defenses. Damage is slightly reduced but it's still quite potent. Victory. . - vs Cardotron2000 Drew a nice bit of acid round 1. Victory was swift, all enemies dead before the end of round 2. 2 - vs Potato Priest (zombifying priest + silvery wizards) I must admit Potato's build here seems very strong. He took out one of my wizards a few rounds in by turning it into a zombie with blind rage (had 4 attacks in hand, so used Boo to give myself a dash and take 3 fewer damage) and then attacking me with silvery magic once I got the Creature of the Night trait. However, my acid mages held VP and quickly took out his priest, then one of his wizards. Victory. 3 - vs Potato Priest (zombifying priest + silvery wizards) Victory with two kills at round 2 and taking 0 damage. Interaction: Mystical Wyrmhide reverses the Fright from Boo!. . - vs Cardotron2000 (I know AI battles don't count but I think it's worth mentioning) Ripped Cardotron apart with ease. Victory. 4 - vs chickenbao (some kind of wind dancing warrior and two priests) I never really got a good look at his deck anyways because Boo! didn't allow him to do anything while I killed him with 2/3 hits from range 6. Victory. 5 - vs Khyle345 (vampire kissing human priest with two werewolf elf warriors) It was an interesting fight. Boo! made it trivial though and I won with all mages alive. Victory. 6 - vs Testlum (direct damage/smoke wizard and two warriors, heavy Vanguard trickery) First defeat. Testlum's warriors apply some really serious pressure with flanking vanguards and step attacks, while the wizard's smoke obstructs my normal strategy of "kill the enemy before it does anything at all". Acid Spray can clear out a nice chunk of smoke so it's not hopeless, but that isn't enough. If not for the smoke it would definitely have been a victory as I had Hexes charged up to 16 damage at times that I couldn't play. Defeat. 7 - vs Voltaumento (human priest, dwarf/elf warrior, with wind dancing and vanguarding tricks) This wasn't an easy match due to high mobility on the warriors and a Bless over top of two VP acid terrains early on. One of my mages was killed, the game lasted a while, but I won in the end with 2 mages still alive. Victory. Final Comments: This build works and it's super powerful. That's easy to see so there's no reason to continue testing it.