Matches as of this post: 63 Test Server Username: TestingAccess Real Server Username: Maniafig 58 Triple Nimble Howling Human Warriors vs Vitreo2084 with TK/Grudge Human Wizards on Cyberspace Dojo -Lots of movement on first turn, meaning I got close early. -Vanguard really helps against TK spam. -Killed a Wizard with a lot of steps, got the kill with Weak Strike. -Vangaurd really helps against Terrain too, it means even someone with an empty hand can get away. -After that my opponent couldn’t get enough control to keep my warriors away, it was a matter of homing in on the wizards and defeating them. -It’s hard to use Grudge against an aggressive build like mine, ideally there’s not enough time to get a high discard pile going unless they’re serious about card draws or get off Pathfinding. 59 Triple Nimble Howling Human Warriors vs Vitreo2084 with TK/Grudge Human Wizards on Forest -Double Vanguard on first turn. -Got two Inspirational Armors that activated against one attack, and two Defender’s Blocks on the first turn also, enough to get to and kill one Warrior and get another to 1 HP. Vanguard pairs very well with Howling Pain I find, and my card drawing defenses really help to draw them. -Unsuccessfully tried to set up a Mighty Charge, it’s pretty hard not to telegraph those. -Overall an easy win, even though it’s a very open map with good Line of Sight. That also makes it good for Charges, I guess. -Is Shifting Block worth the silver quality? Its randomness already makes it less valuable, but ¼ odds of Zombie Form, a pure drawback, already makes it very risky, and generally I don’t think Wizards want to be Vampires or Werewolves with their low HP. 60 Triple Nimble Howling Human Warriors vs Vitreo2084 with TK/Terrain Human Wizards on Cyberspace Temple -Once again I was able to get to the enemy wizards on turn 1 using movement boosted by Vanguard. -One Wizard dead by turn 2, another almost dead by turn 3. -After that I spent the rest of the game on the victory squares, with enough blocks and movement and Howl to be safe from control and damage. -Overall I think this build can really tear through wizards, though I do notice that the damage output is lacking, most likely due to a lack of frenzies. Spoiler: Frenzy Priest Vinegar Level 21 Human Priest Huetotl's Firebrand Evensong Sanctified Shroud Aegis Of The Defender Captain Cedric's Boots Bleneth's Frenzy Charm Tome Of The Martyr Bleneth's Frenzy Charm Subtle Positioning Novice Piety 4 x Unholy Frenzy 2 x Martyr Blessing 1 x Subtle Parry 1 x Triple Heals 6 x Mass Frenzy 2 x Sacred Shroud 2 x Fiery Stab 1 x Minor Heal 2 x Vanguard 1 x Controlled Overswing 1 x Powerful Bludgeon 1 x Inspiration 1 x Sundering Strike 1 x Lifesaving Block 2 x Altruism 1 x Weak Chop 2 x Greater Heal 2 x Flanking Move 2 x Defender's Block 1 x Team Walk Not a lot to say to this priest, it's a rather typical priest with a high emphasis on Frenzies but also with some healing and Martyr thrown in. Probably will need some revision. Also using Vangaurd to help with general mobility and can set up Cantrip Vanguard combos with Flanking Move, though I've not been able to use it so far. 61 Double Nimble Howling Human Warriors with Frenzy/Heal/Martyr Priest vs Frostgaurd with Howling WarWarPri Dwarves on Haunted Cabin -Pretty similar decks, us two. I got an early lead though getting on the victory square but my opponent had very good draws, getting early Martyrs on both warriors and also two All Out Attacks in a row, which meant I lost both warriors before I could take down even one. -Overall, with this map, the match was pretty much just a trade of blows, there wasn't really much to it. 62 Double Nimble Howling Human Warriors with Frenzy/Heal/Martyr Priest vs Frostgaurd with WarWarPri Dwarves on Heart of the Mountain -Bad first hand, but got a nice set of attachments on the second turn, used Martyr and Frenzies plus Nimble Strike to chase down and kill one of the Warriors. -After than one of my warriors was almost dead, and died to an AoA+Frenzied Extra Hack, but only after successfully blockchecking the opponent. -Once I realized the warrior had no blocks I diminished his 24 HP with a double AoA’d Sundering, which felt good. -Wound up losing nonetheless since I didn’t have enough attacks to kill the priest who sat on the victory square, she had 6 HP left and I had a Run and two Mighty Charges but the map made the card useless, I could only do 3 damage with it. It’s very situational. 63 Double Nimble Howling Human Warriors with Frenzy/Heal/Martyr Priest vs Frostgaurd with WarWarPri Dwarves on Cyberspace Arena -This match was another disaster, my opponent got off early frenzies and Martyr on his warrior who was next to mine and that match-up didn’t last long. After that my other warrior was quickly overwhelmed and I resigned, since a lonely Priest isn’t going to win any matches by himself. -I don’t know if I was just unlucky the last few matches or this matchup is just bound to go poorly, I assume it’s both. -In a mirror match like this, the extra movement from Vanguard doesn’t help much if the opponent can put pressure on my team by sitting on victory squares and all the Sunderings the opponent used made any Monstrous Hide draws wasted. Closing Thoughts: -It seems obvious that this build is very good at taking down Wizards but has problems taking down other Warriors, especially if they are Dwarves and backed with Frenzies and Martyr of their own. I did get close to winning one of the mirror matches, while all the victories against the wizards were definite. Perhaps my matches with the warriors would have gone better if I had been less aggressive, but my builds overall do lack in defensed, relying on Monstrous Hides for their serious armor needs. -Vanguard's usefulness varies with the map and situation, though overall it's well worth running and makes humans far more interesting than they used to be. I'm still very fond of the card. -Adding the Priest does make my remaining Warriors much more damaging, but I'm not entirely happy with him, I think I might shuffle around items a bit to make him more varied as a backline supporter with more options to heal and make my warriors draw cards. -The randomness of Howl and generally being a Werewolf came through in these matches, cards like AoA and Mighty Charge are very situational while other cards like Monstrous Hide, Vicious Thrust and Sundering Strike are pretty much always welcome draws. Perhaps the Hide not so much when the opponent is stacked with armor removal, but if they're not then they could be looking at 6 armor without dice rolls.