Warning: wall of text. I'm gonna start with something controversial. I hate Perfect Toughness. And I don't hate it because other players run it on their dwarves—that's a reason to hate Toughness, and that's not what this post is about. I hate Perfect Toughness because I run a dwarf, and I think Perfect Toughness sucks. Rusty Armor is basically just an extra 3 hp in your deck, and that's the best case scenario if you ever draw it. (Other scenarios include it preventing only 1 or 2 damage, or never triggering.) In my mind it's a dead draw, on par with Arcane Feedback, Slowed, and Demonic Miasma. It's a black-quality card in disguise, much as how actual black-quality cards like Trip and Vulnerable are actually bronze-quality cards in disguise for their deck-thinning ability. Just as some cards are so strong that you can't adequately balance them simply by limiting the number per deck (Dwarven Cry, Slippery, etc.), some cards are so weak that you can't really make up for them simply by putting strong cards in your deck. Now, to be clear: Rusty Armor doesn't lose you the game when you draw it. But it makes your chances a whole hell of a lot worse, and basically any other card drawn would be better. On the spectrum of unplayable cards, it's pretty close to unconditionally unplayable. Perfect Toughness, because of its inclusion of two fantastic cards and one of the worst cards available to players, increases your deck's variance relative, say, Untrained Stoutness. Untrained Stoutness gives you Immovable, Immovable, Trip, for the low low cost of one minor token. I prefer Untrained Stoutness to Perfect Toughness overall. Let's look at its cards. 1) Immovable. Much like Toughness, it replaces itself. Instead of negating one damaging attack, it negates two turns' worth of forced movement. It (at least partially) turns off your opponent's Winds of War, (Improved) Telekinesis, Whirlwind/Whirlwind Enemies, Force Bolt/Blast, Acrobatic Flip, Muscle Through, Barge, Bashes of all stripes, and yes, even the dreaded Maze. The main card advantage that Immovable has over Toughness is that it doesn't end when you hit yourself with a low-damage attack, and it replaces itself immediately, rather than sitting in your hand until an enemy strikes you. The main card advantage that Toughness has over Immovable is that it actually takes your opponent's attack, rather than simply turning off your opponent's cards. Both of these cards are very strong, and I am not claiming that Immovable is necessarily better than Toughness. I do, however, think that it is at least on par, especially in a meta so heavily saturated with 3DC/Roulette builds. 2) Trip. Comparing this to Rusty Armor is laughable. You thin your deck, and tripping basically never matters. That's an overstatement, of course—much like Loner, it can randomly hose you and lose you games. But part of good play is avoiding situations where handicaps kill you, so I wouldn't worry about this. Trip is clearly bad on a warrior who needs to be able to use step attacks, as it turns those off, but on a wizard or priest I'm happy to trip any day. What other good racials are there for dwarves? I feel like Solid Rock is pretty good. You get a Toughness—fantastic. You get an Immovable—yay! And you get a Parry? Parry is basically a second, more conditional Toughness. It's a dead card against 3DC, but basically every other comp is trying to smack you in melee. Worst case scenario the Parry becomes a slightly worse Rusty Armor against 3DC. Best case scenario it becomes a better Toughness (by not triggering on your own Winds of War/Barge/etc.). This is the item I'm currently running on my VE wizard, and I enjoy it immensely. In a different meta, I could see either the Immovable or the Parry being useless, but never both, and right now they both seem pretty sweet. What else is there? • Toughness: Raging Rock seems like it's probably the best of them, with two harmless cycling handicaps and a Toughness for an infinite Toughness : Dead Card ratio (1:0). That one's an epic, though. • Duck: As is Superb Stoutness. And Perfect Stoutness and Raging Battler (the best tokenless Dwarf racial?) are both legendary. Speaking of those rare+ Stoutness traits: what do people think of Duck? High-variance blowout card? Or hilarious gimmick? Perfect Stoutness seems like it could be super strong, but I'm not sure if I could ever justify running a 4+ block over a guaranteed cycling bomb like Toughness or Immovable. • Dwarven Battle Cry: Advanced Ferocity and Perfect Ferocity both seem sweet on all-dwarf teams, if you have warriors who either want to boost their step attack damage or are afraid of tripping. But Dwarven Battle Cry seems bad against 3DC, and bad in 3DC, so these skills don't present competitive to me. • Violent Spin: The only racial I can see being on par with Untrained Stoutness and Solid Rock is Ferocity, another legendary. Violent Spin is fantastic, obviously, and the double Blind Rage means you're taking two cards out of your deck. Essentially, trading the 3 cards of your racial in for a single "bomb" card. Elves dream of this possibility—their best racial, Escapist, has two cyclers, like Ferocity... but the third card's a Walk. Anyway, I've probably gone on long enough. What do you guys all think? Disclaimer: This post has nothing to do with my thoughts on what is fair or unfair in the game currently. It is not directed at the devs, but at the players.