Not currently possible to have a third player. Where would you display their cards? No, all you can do is use spawn points that work for every group, but it will still spawn each group in order. Mauve Manticore #2 Supplement is the limit of what is currently possible.
(Note: you might get better mileage by opening new threads for individual questions about scenario design.) Not at the moment. Make a suggestion post! Nope. State of the art, at the moment, is the kind of random shuffling you'll find in Tuknir's games.
New features have arrived! I've updated screenshots and text in the original post and board editor post. Tags: These are new and experimental and may change as we figure out what works best. Start with Farb's AoS/MOBA post. The first post is a good summary but Farb's list of tags does not quite match Jon's list in the latest build announcement, and leaves out two: quickDraw Creates a Quick Draw game, ignoring monster groups and MP parties. Number of QD chars is based on spawn points. noShuffle Decks aren't shuffled prior to initial draw. However, a deck will be shuffled once all its cards are drawn. Note that using any of the respawn tags disables the total-kill victory condition; you can only win on points (or time). If a player has no chars alive, they just auto-pass.
So here's a question, is there a way to set up a custom scenario so that you could use one or more of the player's multiplayer characters and some of the pre-made characters on the same team?
So, Gary can play Quick Draw. I'm not quite sure what to make of that, or what possibilities it opens, but there must be some. Interesting.
Custom scenario tags: respawnPeriodOne - Dead characters respawn at the start of every round respawnPeriodTwo - A respawn event occurs every second round (rounds 1, 3, 5, etc.) respawnPeriodThree - A respawn event occurs every third round (rounds 1, 4, 7, etc.) respawnPeriodTriangular - The period between each respawn event increases by 1 each time (rounds 3, 6, 10, 15, etc.) respawnFilterMinion - Only characters from minion groups are respawned respawnFilterNonMinion - Only characters that are not in minion groups are respawned respawnFilterPlayer0 - Only characters belonging to the first player are respawned respawnFilterPlayer1 - Only characters belonging to the second player are respawned noKillPoints - No victory points are awarded for killing any character noMinionKillPoints - No victory points awarded for killing minions noNonMinionKillPoints - Applies to all characters that are not minions quickDraw - Creates a Quick Draw game, ignoring monster groups and MP parties. Number of QD chars is based on spawn points. noShuffle - Decks aren't shuffled prior to initial draw. However, a deck will be shuffled once all its cards are drawn. And there will be a few more once EttSC goes live....
I'd be happy to create an additional link to it from the opening posts index, what do you think people are going to search for it under?
Is there any way to scroll through assests? Depending on the computer I'm using, certain Decal Doodads are housed off screen when I'm on their page and I can't access them. It makes me wonder if there's more which I can't see.
Hmmm, well it looks like only the GM Bits screen is the one where I can't get to certain assets. Everything past the Melvin Box is unavailable to me. I guess it's not the end of the world. Thanks!
While I'm asking scenario editor stuff... I keep wanting to go through and create a list of every monster available in the custom scenario list with their image next to it for easy reference (since the wiki character list is out of date). This seems like a lot of work so I haven't done it yet. But since Steam stores assets locally (I'm assuming figures are included in this), is there an easy way to throw this together for someone who has Steam (and would anyone want to do it)? If not I can do it eventually.