Text before battle: Lumbrezz the Mad spends a nice afternoon with his buddy Meister the Geomancer, relaxing on the Order's back porch. Lumbrezz brought his pet Pthquth over (can't leave the poor fella home alone), and, as per usual, they've let it play in a pile of priceless treasures and magical artifacts in the yard. Then a movement catches Meister's stony eyes, and footsteps can be heard coming from all directions. It's possible this wasn't the best of plans . . . Text after battle: At last the pesky intruders are put to flight, dropping ill-gotten loot in their haste to flee the yard. Time for more tea! . . . In an earlier map, I'd wanted to allow the player to snipe out of windows onto an oncoming horde. It didn't really work. I'd also wanted to create distinct waves of enemies over time. Maybe that worked, but it wasn't very fun. So here's a total overhaul of the concept. I have the distances set up (for everyone's attacks and movement) so it plays very differently depending on what you draw. I think you can still win in most cases, and do so without dragging it out for too many rounds. P.S.: Yup, I know that other people have done "Lumbrezz has friends" and "slow down the enemy with a Geomancer" themes. I've been away for a bit. P.P.S.: The reason you do not see any tea next to Lumbrezz is because he is still holding the cup.