Build I used for the three games: Spoiler [SRC] Shabrys Level 24 Elf Warrior Maquah Of Ancient Blood Bejeweled Shortsword Vibrant Pain Cuirass Of Froth Black Cat Buckler Crusty Helm Goat Boots Cautious Mobility Savvy Attacker 2 x Unnerving Strike 1 x Dangerous Maneuver 1 x Slicer 2 x Elven Maneuvers 6 x Nimble Strike 2 x Vicious Thrust 1 x Impaler 3 x Parry 1 x Powerful Bludgeon 2 x Strong Hack 1 x Ill-fitting Armor 1 x Trained Bludgeon 3 x Powerful Hack 1 x Hardy Mail 1 x Reliable Mail 1 x Ouch! 1 x Team Walk 2 x Frenzy Aura 1 x Weakened Armor 1 x Scouting Run 1 x Obvious Maneuver 1 x Immovable [SRC] Titanomachia Level 2 Elf Priest Ripping Mace St. Olf's Fiery Pike Mail Of The Martyr Aegis Of The Defender Sliding Boots Bleneth's Skull Shuddering Relic Purging Charm Risky Trickery Novice Piety 2 x Fiery Stab 2 x Sundering Strike 1 x Sparkling Cloth Armor 2 x Flanking Move 2 x Altruism 2 x Stab 1 x Elven Trickery 6 x Mass Frenzy 3 x Purge 1 x Minor Heal 1 x Weak Chop 2 x Martyr Blessing 2 x Enervating Touch 1 x Horned Plates 1 x Team Walk 1 x Lunging Bash 1 x Inspiring Presence 2 x Defender's Block 2 x Vulnerable 1 x Purging Burst [SRC] Guillotine Level 1 Elf Warrior Double-edged Sword Vibrant Pain The Strongarm Cuirass Of Froth Aegis Of The Defender Crusty Helm Captain Cedric's Boots Cautious Mobility Superb Impaling 1 x Weak Strike 1 x Potent Stab 3 x Impaling Stab 2 x Flanking Move 6 x Nimble Strike 1 x Scouting Run 2 x Impaler 1 x Obvious Maneuver 1 x Hardy Mail 5 x Strong Hack 2 x Dancing Cut 1 x Weak Chop 1 x Backbiting Strike 2 x Elven Maneuvers 1 x Reliable Mail 1 x Ill-fitting Armor 1 x Team Walk 2 x Frenzy Aura 2 x Defender's Block CT5 (Vibrant Pain Elf warriors + Elf Priest support - no new cards used) vs VermillionOcean (Two Human Warriors + Human Priest, I think all running Vanguard) on Woodhome Blizzard Overall this game felt pretty normal - Warriors dancing around and poking and smacking and stuff with Priests buffing / other shenanigans. Investigate made for some interesting decision-making. I was on the victory square, and would've normally wanted to attack the units near me instead of the one with Investigate (who's HP I had dropped below 50%.), but I didn't want that unit to heal up through Investigate. Vengeance made a showing, and was quite strong. Makes for some slippery warriors, and if you do manage to chase them down, they can still smack you for 9, which is quite solid. I had an Elven Trickery which I hoped would've caught the Vengeance, but my opponent had an older attack which got discarded instead. That would've been a fun surprise! CT5 (VP Elf Wars + Elf Priest support, no new cards used) vs Pyrious (Human Warrior + two Human Priests, looks like focus on Walpurgis Night) on Celestial Dojo After round 1, everyone on my team had a Form attached for the rest of the game from Walpurgis Night, so this game was really just playing with WN. Walpurgis Night really fun. maybe my opinion will change once i play against it more, but i thought it was interesting and fun to adapt to the circumstances. Boo! strong, but can get purged! Pyrious had Purging Burst for his own units (we chatted after the game and he was trying to set up Daylight). His warrior brought Inquisitor's Strike for potential big damage followup after a Walpurgis Night. CT5 (same build) vs stupid531 (Two Human Warriors (Vanguard, Howls, Wind Dancer) + Human Priest) on Gladius Quad Lot of howls from his Warriors. He might've been running two Howling Pains. Hah, Howl can get more Howl. At one point, he plays three howls in a row (with me passing in between). The small bit of healing adds up! Vanguard got him a lot of value. A lot of small but useful moves (stay out of reach of my warriors, close the gap to one of my characters, get a character onto difficult terrain for smooth escape). Vampire's Kiss from his low HP priest to his slightly lowish HP warrior to heal his priest out of lethal range and give his low hp warrior a "Hey don't come near me!" sign. Really cool play! Overall the game felt pretty normal (so like there wasn't anything insanely strong that felt bad to be on the receiving end of). The new cards did cool things - Howl was very good for him during standoffish positions, Vanguard helped him make good moves and plays, the Vampire's Kiss play was awesome, and the Unreliable Blocks from Wind Dancer dissuaded me from attacking one of his characters (he had two Unreliable Blocks and a Lucky Charm visible). So far, looks like old builds can still compete with the new cards, though I don't think I played against highly tuned decks / the more powerful cards like Hex of Dissolution. More games and thoughts to come in future days!