After my 3 try at this adventure, one thing has become apparent... HOW MUCH MOVE CARDS ARE ADDED TO MY DECK?! When I play this adventure it seems that ever 2nd or 3rd round all I draw is move cards (or 1 attack and 3 moves) and the enemy always draws at least 2 attack cards. Now I have decks have LOTS of Attack cards(warrior 20 of 37, Wizard 25 of 37, Healer 21 attack/heal cards of 37) and I don't have any elves on my team. So there must be something up with that adventure. If the adventure does add many move cards, maybe add a BIG WARNING of all the added move cards or is the normal part of the game where a bunch of cards get replaced with move cards.
You are aware that you draw a racial move card each turn, right? Assuming you are, try building decks with as few move cards as possible, and I think you'll be more happy. I would be shocked if the devs messed with the game in the way you postulated.
Adventures don't add any move cards (it's all based on the deck you build) - you probably have had really back luck with your draw. You might want to switch out any items that adds movement cards in your deck - so that you can only draw your guaranteed racial movement every turn. I suggest posting in the gameplay forum, where there's a recent thread: http://forums.cardhunter.com/threads/compass-of-jerks-xorr.3697/