Test Build 2.02 (11 April 2014)

Discussion in 'Testing' started by Jon, Apr 11, 2014.

  1. Phaselock

    Phaselock Bugblatter

    btw, jumpspark still hasn't been fixed. http://forums.cardhunter.com/threads/test-build-1-62-27-mar-2014.5484/page-4#post-56524

    upload_2014-4-15_17-55-0.png

    BATTLE LOG: Scenario=Stafford Treasury,Room=STAF (phaselock),RoomID=1117,Msg=The active player is now phaselock
    BATTLE LOG: Player=phaselock,Scenario=Stafford Treasury,Room=STAF (phaselock),RoomID=1117,Event=PlayAction,Action=Jumpspark,Instigator=Banironhoh,Targets=Ghalruff,Snarle
    BATTLE LOG: Player=phaselock,Scenario=Stafford Treasury,Room=STAF (phaselock),RoomID=1117,Event=TriggerSucceed,Trigger=Cloth Armor,TriggeringActor=Ghalruff,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand
    BATTLE LOG: Scenario=Stafford Treasury,Room=STAF (phaselock),RoomID=1117,Group=Ghalruff,Event=Discard,Card=Cloth Armor
    BATTLE LOG: Scenario=Stafford Treasury,Room=STAF (phaselock),RoomID=1117,Msg=Ghalruff took 0 damage
    BATTLE LOG: Scenario=Stafford Treasury,Room=STAF (phaselock),RoomID=1117,Msg=Snarle took 2 damage

    human warrior jumpsparked priest and dog. dog was in 3 square range of priest instead of the 2 squares stated on card.
     
  2. Jon

    Jon Blue Manchu Staff Member

  3. Jon

    Jon Blue Manchu Staff Member

    I don't think Move needs to be a keyword. It's a pretty core game concept.
     
    Flaxative likes this.

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