So, you've completed all the available adventures/quests (or at least, the quests that you feel like doing), a path of enemies lying strewn across the ground from whence you came, and you are battered, bloodied, bruised and disfigured. What remains to be done? Head home to count every single piece of gold you've earned? Nay, you are a courageous hero who seeks the blood of more innocent victims vicious monsters. To that end I present to you more things to do in the campaign (feel free to add your own): Solo/Co-op: Single module challenges: Class/Race restrictions Item restrictions: Token restrictions, rarity restrictions, adjective restrictions etc. Through the Looking-Glass: You can only move and attack like a chess piece (well, attack in the direction the piece moves in (excluding pawns), obviously you can't capture like in chess). (pick one for each character and stick with it for the module) Cautious Fighter: You must keep your characters beside blocking terrain at all times. Run challenges: Nudie Run: See your enemies flee before you as you charge at them wearing nothing but a smile. (start with no items and only add items you get from chests) Permadeath: Have a set amount of characters for however many modules. If a character dies, you can't use that character again. If a character dies in the middle of a module, suicide them without them dealing damage at the start of subsequent maps, or else restart the module with another character. Co-op: Single module challenges: Battle Royale: You must kill your fellow questors as well as the monsters. It's a draw if you finish the level before killing your so-called "team-mates". Pyrrhic Victory: As above, but it doesn't matter if you lose the level. Hundred metre dash: You must get to a vp before your team-mates do. Riddle of the Gnome Lords, map 3, is good for this, or Rescue from Shieldhaven Prison, map 1, etc. Scalp-collector: Whoever deals the most killing blows wins. Solo: Single module challenges: Solo: Only allowed use one character.
Wait, you mean Battle Royale isn't the default mode of co-op? Games go a lot faster without that deadweight hanging around, after all.
Well, sure, killing your team-mates is quicker. It's fairer if you agree on it before-hand though, it's not really a competition if they don't know you intend killing them as quickly as possible.
Permadeath Battle Royale. Each winner advances to next module of the campaign and waits for two more winners to catch up. 500,000 pizza prize for beating the campaign.
Once spectating campaign matches is put in, I'll probably be up for trying to organize that. It would be incredibly silly.