We've got a few threads for underappreciated cards/items. I want to quote this little post: This is an understatement: not of how "creative" you have to be in order to use it, but how AMAZING Pathfinding is. I didn't fully appreciate that Step cards count. And that Lindbergh might be wrong about the "can't build a deck devoid of any basic Moves" part. In short . . . Pathfinding is a replacement for the lost Attack Skill. Start from a deck with Step cards on the weapons. Then you can get Boots with a single non-Step-card Move pretty easily: Good Spiked Boots is lovely, Light Chain Boots is utilitarian, and Boots Of Aggression has NO basic Moves (though you have to like Charge damage). Then you choose an Elf Skill with Pathfinding and little else: Practiced Scouting is okay, while Frightened Scouting has NO basic Moves. Frightened Scouting forces you to have Cowardly. However, if you happen to draw Cowardly during a Pathfinding run then you will discard it with no ill effects. So if you use Boots Of Aggression and Frightened Scouting, then Pathfinding IS Attack Skill. Personally, I'd just pick something like Light Chain Boots where the remaining Move is incredibly useful (Quick Step), and then Pathfinding is basically win-win. Edited P.S.: Sorry, I misread. Frightened Scouting has Elvish Mobility. I thought it was Elvish Insight. There is now a teeny tiny chance of Pathfinding drawing Move cards no matter what, but you still can force it to draw only cool ones.