Why the league randomizer hates me? :)

Discussion in 'Card Hunter General Chat' started by Ector, Sep 14, 2014.

  1. Ector

    Ector Hydra

    Let's start admitting that I'm not a very good player, and I currently don't even try a lot :) I just want, you know, to win some chests and figurines :) A natural wish, eh?
    But the damned league randomizer seems to hate me with passion! When I play 3 warriors, the opponent gets 2 warriors + a priest, draws Mass Frenzy, a lot of healing and kills me like a child. When I play 2 wizards and an elven warrior vs. 3 wizards and have the decent draws, my opponent draws two Brutal Charges and nearly kills both my wizards on the first turn. When I play 3 wizards vs. 2 wizards and a warrior, he has Smoke Bomb and Shimmering Aura, while I have very weak draws. And he certainly has both cards in the opening hand on turn one. After the game (I've conceded immediately when I realized that I can play nothing, while his warrior is going to kill my wizard) he said "You should expect to see these cards vs. 3 wizards".
    Really? Should I expect that? It's almost the same as to say that I should expect to lose :) A wizard cannot remove smoke, he can just replace it with his own terrain attachments. If you don't have them, you lose, and if you waste them to remove smoke (instead of their intended use), you lose too, since you don't harm the opponent, while the opponent does harm you. The question is: why Smoke Bomb is playing in the draft at all? Who allowed that?
    Same about the Brutal Charge at the Forge. The map naturally allows to charge, and why the card is allowed there? To create the immense advantage for somebody?

    Don't make me wrong, I didn't create this thread for whining. I just like the very idea of draft, but the implementation ruins the competition and turns it into a game of chance. Yes, I know that every draft heavily depends on the booster luck, but BM doesn't sell the boosters here!
    It would probably be very interesting to play exactly the same teams with exactly the same drafting choices. Then the chances would be equal, and the drafting skill (not the luck) will prevail.
     
    Last edited: Sep 15, 2014
  2. hatchhermit

    hatchhermit Hydra

    I suspect those who designed Quick Draw wanted to use game changing cards to keep it quick. I've only participated once so far and my last game was my 3 warriors against 2 priests and a warrior. Their warrior had multiple bashes, Toughness, and was usually frenzied. I just learned to laugh at it because what could I do? Any damage I did was healed. Plus I stupidly took Large Weapon on a tight quarters map. Yeah, it's basically always on you since there are so few cards.
     
  3. Sir Veza

    Sir Veza Farming Deity

    Perhaps the RNG doesn't hate you, it simply likes other players more. This is one of my theories anyway. It may also be bribable, but some of us don't know how.
     
    Fifjunior7 and Flaxative like this.
  4. Rebel7284

    Rebel7284 Ogre

    Well the nature of randomization is sometimes you get really bad cards and your opponent gets really good cards.

    Of course it's helpful to have some idea about the strategy your opponent is likely to employ based on their race/class and try to pick at least a few counters.

    And yes, me getting two Brutal Charges and drawing both of them first turn was ridiculous. :)
     
    doog37 and Sir Veza like this.
  5. Accent

    Accent Hydra

    Yup -- there are some drawbacks that you should always avoid. Large Weapon is one, Demonic Revenge is another, as is Defensiveness.
     
    doog37 likes this.
  6. Rebel7284

    Rebel7284 Ogre

    While I avoid taking Demonic Revenge, if your party has 1-2 clerics with sufficient healing, I wouldn't worry too much about picking one up.
     
  7. UiA

    UiA Ogre

    Personally think they should just consider a ban list for quickdraw to get rid of some of the worst offenders.

    Some of the most OP game-changing cards in quickdraw imo are :

    Imp. Nimbus
    Resistant Hide
    Toughness
    Team Run
    Sprint Team
    Mass Frenzy
    Inspiring Presence
    Parry
    Volcano (maybe)
     
  8. Sir Veza

    Sir Veza Farming Deity

    Parry?
     
  9. Kalin

    Kalin Begat G'zok

    Blocks have cost me a couple games, but yeah, Parry isn't the most OP card in QD.

    I had one opponent who had 2x Impenetrable Nimbus, 2x Disorienting Block, and at least one Parry (I won on time), and another opponent drew 2x Flash Flood on the first round..
     
  10. Flaxative

    Flaxative Party Leader

    I like the idea of a banlist—if we want QD to be serious and competitive and fair. I don't think that was the original design intention. Swinginess and memorably silly games are part of the fun, supposedly. Personally I would be fine with QD as is or made more 'fair.' I have no skin in this one, and I think it'll be a fun format either way.
     
    hatchhermit likes this.
  11. Scarponi

    Scarponi Moderator

    I lean toward enjoying the swingy randomness, both because I like getting lucky with good cards, and because its satisfying when I muscle out a win having gotten poor cards. That said, I wouldn't be automatically opposed to a ban list, but I caution that currently I feel like I have an equal chance to win with any class combination, but UiA's list as it currently stands would undercut priests more than anything else and I'm not sure that's a good thing.
     
    hatchhermit and Flaxative like this.
  12. Kalin

    Kalin Begat G'zok

    I think it would be better balanced and more random if they eliminate duplicates: give each player one of each race and one of each class, and never offer any card the player has already chosen.
     
    PDXTai likes this.
  13. doog37

    doog37 Hydra

    I agree with Resistant Hide and Toughness. They are too low of a rating for the power they give. They both give Gold level advantages for less than a gold draft pick. Everything else creates some advantage but not one that is potentially impossible to overcome (only armor destuction or discard overcomes Toughness and R-hide and you may not got a single viable option). I would add Brutal Charge to the list as it is both a movement advantage and potentially damaging card (up to 10) that can't be blocked. But on the other hand I would take Brutal Charge everytime it was a potential pick, but obviously only take R-hide if I am facing at least 1 wiz.

    Team Run, Sprint, Team!, Inspiring Presence and Volcano are all great but they are Gold cards they are supposed to be great.
    I think Parry is tough because of the low number of cards, but blocks can be avoided and you shoudl expect it after the first time. I think Nimbus is a tough one. It is easy to say no nimbus, but it should be impossible to have 2 nimbus on 1 character.
    Mass Frenzy is probably rated too low as a Silver, but it is not consistently a great card for quick draw due to the nature of the random character type selection.

    I LOVE quickdraw and after some poor showings early on I got much better at drafting situationally (for the map and my characters and opponent characters) and it has gotten me to like some cards I wouldn't use otherwise, most notably Pressing Bash and to a lesser extant Sorcerous Blast (which I have always liked but it is only on Staves and man there are SO many good cards only on Staves), because it is not subject to R-hide.
     
  14. Scarponi

    Scarponi Moderator

    Toughness is gold.
     
    Flaxative likes this.
  15. doog37

    doog37 Hydra

    Well then it is fine...
     

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