Guns are a fairly straightforward and simple item to use. Outside of maintenance, manufacturing, and possibly reloading, they're pretty straightforward 'point-and-shoot' weapons. Part of the whole appeal of them is that it doesn't take much training to use one and it generally doesn't take much intelligence. So why is it that only the wizards (arguably the class with the highest intelligence among the three) can use them? Let's look into this a bit. Part 1: D&D and the Apocalypse Spoiler The first thing one needs to realize about any D&D setting is that it usually starts on the upswing of an apocalypse. An ancient civilization hundreds of years dead, some mythical calamity that rewrote history, a meteor crashing into the planet...whatever the reason, chances are good that the D&D world you're in has recently suffered from some all-consuming war or apocalypse. In a thematic sense, that means that ancient relics, treasures, and weapons of long forgotten heroes are scattered everywhere, along with the smattering of plot threads adventurers can pick up on to find these treasures. For evidence of this in Card Hunter, look no further than the Astral Shrine. Ancient temple with enigmatic guardians of a long forgotten race whose original purpose is unknown? That's the Astral Shrine in a nutshell. The entire premise of the ancient, sentient artifacts? They came from a long forgotten ancient civilization of which only existed rumors until someone kicked the hornet's nest. And then we have the sky citadel. Admittedly it's a bit difficult to tell if they were a civilization that came before or after the Sentient Artifacts, but they fit the same theme of a long dead civilization with powerful ancient relics, and there's a case to be made that this isn't an alien presence so much as it is an old Card Hunter civilization. Part 2: Ancient Heroes Spoiler Card Hunter has a lot of these. We see them all the time in legendary items. People like Hawlic, Barnum, and Quick Jon. Many of these items have titles too, like the Searing Pain, Vibrant Pain and Bloodchopper. Now, it's certainly one thing to name your own items, which I've no doubt the adventurers who wielded these weapons did, but these were the types who reached such infamy that other people knew their weapon names as well. Putting aside any sort of appraisal ability, all it takes is for your adventurers to look at these items and they instantly know what they are and who they belonged to, or at the very least someone like Radimar can tell you. The point is, whoever these people were, they achieved some level of fame or infamy in Cardhuntria to the point where their signature weapons or items are recognizable...assuming Radimar isn't just pulling these names out of his ass and lying to us. So what is my point in all of this? Well, if you look over the legendary items from the Sky Citadel, we see this trend continuing. Bronson's Halberd, LoPiccolo's Lash to name a couple. Zoltan even makes another appearance with Zoltan's Laser Scourge. That last one in particular is very interesting considering he has a helmet in the mix as well. Ultimately what this means is that despite the technologically advanced race that came before, this race still had heroes who were well known (or at least known) to the people of Cardhuntria today. That in turn gives weight to my theory that the Sky Citadel isn't some alien race with alien technology...it is yet another ancient civilization that suffered from an apocalypse. Part 3: Technology and Magic Spoiler During the first playthrough of the Sky Citadel modules, Melvin gives us the rather classic line of 'Magic is technology we just don't understand yet.' However in this particular case I think he has it backwards. Simply put, these laser weapons and technology are certain types of magic that we don't understand. What do I mean by that? Well, consider first that magic is a tangible force in the world of Card Hunter. While it's probably subject to rules and laws just like physics are in the real world, it is nevertheless a completely different force than what we're used to, and people like Aloyozo have figured out various ways to harness its potential. Likewise, wizards over the years have crafted staves and arcane items that allow them to harness the potential of this powerful force, all the way from the weak little Beginner Staff to the fireball spewing Searing Pain. The progression from those two staves leads me to believe that magic had a similar rise in the past. As research and development into magic progressed, the staves became more powerful and more devastating. The key difference though, is that in order to use the more powerful staves, you yourself needed to be a more powerful wizard. In essence, whoever was pushing forward with magical research wasn't interested (or able) in giving low level wizards access to a cheap obliterating spark, nor were they intent on letting warriors throw around lightning bolts. They were interested in making more powerful options for the more powerful wizards, which brings us to our last part. Part 4: Guns are the New Staves Spoiler This finally brings us back to the original question asked in this thread. Why can't warriors use guns? Well, the simple answer is, these are not 'guns' in the traditional sense, they're simply more powerful staves. No, I'm not talking about gameplay wise, I'm talking from an actual story standpoint. Take for instance Richie's Frigid Laser. It's a combination of three cards that could only have been found on a laser weapon, and three cards that you can find on the more fantasy-focused staves and arcane items. Now, while we're not certain exactly what the requirements for using magic are (though the evidence seems to point towards needing to be born with certain potential), what we do know is that warriors can't use staves, nor can they really use magic. Combine that logic with the insinuation that the 'guns' in this universe are simply more complicated staves, and things start falling into place. Why can't Warriors use these guns? Because even though they look like guns, they're really magical based pieces of technology that requires magic potential to use. They're not guns in the traditional sense, but rather guns that have been fashioned in a similar manner of staves with the potential for new 'magic' that was unavailable to the basic staff design. A warrior couldn't pick up and use this weapon any more than he could shoot obliterating sparks from his sword. Sure, even the wizards don't really know how to use them (Pull the Trigger anyone?), but a warrior picking up the same weapon and pulling that trigger would likely not have anything happen (further evidenced by the fact that 'pull the trigger' is only on staves to begin with). Part 5: In Conclusion Spoiler So, here are the points presented again, summarized from each section. 1) Card Hunter takes place in a universe that is recovering from some apocalypse or another and might very well be racing towards another one that your heroes are trying to prevent. 2) We can tell from the item titles of the Sky Citadel items that well-known heroes of the past used these technologically advanced items, giving weight to the theory that the Sky Citadel is an ancient Card Hunter civilization and not some alien race. 3) Magic is a tangible force in the universe subject to laws we're not quite clear about, but one thing that holds true is that wizards are the only ones with the potential to really utilize this magic in all its various forms. Just like weapon technology from the our world, progressing from throwing rocks, to bows, to guns; magic too progressed from tiny zaps and sparks, to fireballs and obliterating lightning, with the key exception that you could only utilize more powerful magic by increasing your own skill. 4) Because the 'guns' of the sky citadel share magical spells and cards with the weaker staves, it is logical to assume that these 'guns' are not actually guns in the traditional sense, but rather staves of a different sort, designed differently and using different magical concepts to form 'magic' of a different type. Because of this, a warrior couldn't use one of these guns any more than they could reasonably pick up a staff and use it instead of a sword. And that's my take on the issue, a fun little thought experiment that started out from the question this thread is titled after. It's not a laserproof argument to be sure and there are still some odd interactions in the game itself (seriously, how do you get Dual Laser Beacon from Laser Block?), but I think its been set up well within the canon of the universe, and while I get the feeling we're not going to be seeing many more laser weapons, I do hope I've made the case that they have a place here in Cardhuntria.