I would happily buy an expansion or even a sequel, but will Cardhunter actually grow further or is it going to stay three classes? It seems that Cardhunter could be scalable to more classes quite easily from the Dev's point of view. Sure there will be card art, character and skill design, and such, but the core game mechanic is already in place that makes programming this trivial, is it not? I understand introducing new cards and classes would cause potential imbalances, but rebalancing is part of the process. As the game stands now, the current pvp meta is repetitive, where wizards are just used for fun and not in any serious competitive players build. Then new maps come out and all the sudden wizards are the meta. If the game were perfectly balanced, choosing a class should be based on personal preferential playing style, rather than map deterministic. Only with 6 or more classes can team builds and players' choosing classes based on preferential style become much more interesting, rather than meta driven. Just make more classes and card items and let the balance concerns get addressed later? I guess I'm wondering if this will ever happen, or where they are at in the design process for future card hunter content.