Used whirlwind in the first turn of Blacken Oak Heart map 4 and my priest disappeared off the map. Had to forfeit the map and try again. Sorry i didnt get a picture as i was eager to punch that tree down with my bear hands.
I couldnt remember, then i noticed the time stamp on my post, it happened just before "SurgeonFish, Today at 12:54 AM" by about 15mins to 2 hours. sorry i cant be precise than that. I know i play a lot of maps.
Somewhat related enough to post here i think. I used whirlwind enemies and all enemies plus my priest moved to random squares.
I've had whirlwind enemies remove an enemy from the map(making victory impossible). I think it was... arena qualifier, battle 2. One of the putrescent zombies(the 19hp ones with resistant hide) disappeared. Possibly relevant: map had blocked terrain on all edge squares.
I've just experienced this after using Whirlwind Enemies in the first (I think) map of "The Jewel of Alet Zhav". I used the card early on and didn't realise I was down a zombie. Game is 1650134745 I spent a while bouncing around the squares where the health box it appearing, but couldn't ever target the zombie.
A lot of creature names are, though they could use fewer repeats. I thought it was refreshingly straightfoward when two mobs were called "Zombies" and "More Zombies."
Yeah I loved that too, enough to take note. It gives that tabletop/p&p gaming vibe, it's just the sort of thing a GM would call two groups of zombies.
I've taken a look at this code and, while I can't see the problem, I've rewritten it to be more watertight. Let me know if you see the bug again in a new build.
Hi, Apologies, in the interest of science/testing, I left this card in my deck to give it another whirl (wind) and I got some odd behaviour in the premium adventure High Mountain Pass. I thought I'd burn up the Goblin block cards by playing Whirlwind Enemies on my first turn, so at least you can compare the default starting positions of the Goblins to where they are now. I triggered a reflect missile, which meant that my wizard, alongside two other goblins are now trapped in another dimension. Battle number is 1421209108
Hi, Almost the same situation on that map (High Mountain Pass, first map), first turn. This time I played Whirlwind, all the enemies landed safely, but my wizard is nowhere to be seen. My room was listed as "Battle PASS 38" The time was ~ 8:26am GMT. I can leave out the pictures if it's not providing extra information: Sorry! Edit: My first test of Whirlwind Enemies worked on this map without issue, but the second time it came up, I lost a Goblin Grunt. Game was "Battle PASS 47" From the below, it looks like he became stacked on a Goblin from another squad. The next turn I used Whirlwind, and whilst the enemy didn't arrive back on the map, Gary tried moving him and then the game got stuck on "Gary is moving M'gug."
Lots of similar problems posted about it in the patch notes thread alongside a copy pasta of the logs
These should be the relevant parts BATTLE LOG: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=The active player is now wolzarg BATTLE LOG: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=Player,wolzarg,Event,PlayAction,Action,Whirlwind Enemies BATTLE WARNING: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=ActorInstance:setTransformFromCard - Zaius can't occupy 5,, 8 BATTLE WARNING: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=Invalid action: Scamper, played by War Monkeys - invalid instigator BATTLE LOG: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=Player,Gary,Event,PlayAction,Action,Scamper BATTLE WARNING: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=Command::instruct Unhandled Instruction: (bool) IIU: false (int) TARX: 7 (int) TARY: 8 (utf_string) type: selectSquare (int) TARFX: 0 (int) TARFY: -1 (int) IUID: -1 BATTLE WARNING: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=Battle::run failed due to command error. BATTLE LOG: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=Received invalid instruction: forced defeat BATTLE LOG: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=wolzarg was defeated BATTLE WARNING: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=Command::instruct Unhandled Instruction: (bool) IIU: false (utf_string) type: done BATTLE WARNING: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=Battle::run failed due to command error. BATTLE LOG: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=Received invalid instruction: forced defeat BATTLE LOG: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=wolzarg was defeated BATTLE WARNING: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=Command::instruct Unhandled Instruction: (bool) IIU: false (int) TARX: 4 (int) TARY: 9 (utf_string) type: selectSquare (int) TARFX: 0 (int) TARFY: -1 (int) IUID: -1 BATTLE WARNING: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=Battle::run failed due to command error. BATTLE LOG: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=Received invalid instruction: forced defeat BATTLE LOG: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=wolzarg was defeated BATTLE WARNING: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=Command::instruct Unhandled Instruction: (bool) IIU: false (utf_string) type: done BATTLE WARNING: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=Battle::run failed due to command error. BATTLE LOG: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=Received invalid instruction: forced defeat BATTLE LOG: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=wolzarg was defeated BATTLE WARNING: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=Command::instruct Unhandled Instruction: (bool) IIU: false (utf_string) type: noMoreTraits BATTLE WARNING: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=Battle::run failed due to command error. BATTLE LOG: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=Received invalid instruction: forced defeat BATTLE LOG: Battle=Attack of the War Monkeys,Scenario=Monkey Jungle,Msg=wolzarg was defeated > clip
Just had this again in multiplayer against peseto: MP 1731 He played Whirlwind Enemies and my cleric is still in the whirlwind =D On a slightly unrelated note, the game also froze before we could finish. Ta.