I've read through the 70+ pages of the Card Ideas thread to bring you some interesting boost card ideas. Because reading through all of those pages is a daunting task and since we had begun repeating ourselves I'm creating several new threads. Warning: I've included lots of my own submissions. Feel free to post your boost card ideas here or at the Card Ideas thread. Or give corrections, quality suggestions, or slot suggestions to those posted. King Push Arcane Magic Utility, Silver Quality Play Effect: Push 2 with Free Move all enemies adjacent to you. Do not change your facing.' @adajon Divine Relocation Magic Holy Utility, Silver Quality Play Effect: 'Move terrain attachment in target square to a square of your choice.'(range: 8) @adajon Purging Protocol Discard all cards attach to yourself. Mandatory Action. @j3st3ri Cleanse the Land Gold A9 Magic Holy Remove all terrain attachments. @Fanturluche Cleansing Purge Bronze 3c Magic Holy, range 6 Discard terrain attachment in target square. Discard all enemy cards and all of your handicap attached to any character in that square. @Fanturluche Stomp it out Utility Helmet only Remove terrain attachment in your square. Take 2 points of crushing damage. @tolkien Spill Paper quality utility/handicap At the end of your turn Create a random terrain attachment (besides wall and water terrain) in your square. @tolkien Cloud of Night Type: utility Quality: silver or bronze Slot: divine item Create a 'cloud of night' terrain in your square. (No line of sight through cloud of night terrain. At the start of each round create a random form card and attach it to character. Duration 1) @tolkien Silver Square Type: attack Quality: bronze Slot: divine item Range 6, create a silver square terrain attachment in target square. (At the Start of each round occupant takes 1 unpreventable silver damage then remove all attachments to occupant.) duration 2. @tolkien Drop Caltrops Tar Quality. Utility. Character's own square becomes Spiked Terrain. (Stop. At the start of each round character takes 6 points of piercing damage.) Duration 2 (Helmet specific card) @tolkien Spell Fizzle Type: hybrid utility/drawback or plain utility Quality: tar Slot: arcane item/staff Mandatory action. Your square becomes smoke terrain. Duration 1. @tolkien
Catching up to page 80 in the card ideas thread. I believe some of these could be viable as player cards. Marching Orders Utility (human only) Create a racial move card in the hand of every ally. Cantrip @WexMajor Dispel Magic Utility, Magic Holy, Range 8 Burst 1. Discard all cards attached to affected characters and squares. @Frostguard Lifelink Assist, Magic Holy(?), Range 8 Target any number of allies. Attach to targets. When a character with this card attached takes damage, divide that damage evenly across that character and all its allies with this card attached, rounded up. Duration 1. "Why take one for the team when the team can take one for you?" @Frostguard New beginning Golden quality discard all the cards in your hand, then draw as many cards as you discarded. @Goodwin Protection Paper Quality Magic Holy. Range 6. Attach to target. Discard any cards that would be attached to target. Duration 2. Hymn of Peace Utility, Magic Sonic Attach to every character. When that character plays a card that does damage, subtract 2 damage. Duration 2. "The worst part is, it's a real earworm." -Vek the Vile @Maniafig