By far the biggest complaint I hear from people (myself included) is that the current Turret Tango map gives a huge advantage to whoever goes first in that you can take up all 4 "premium" spots which are at the center of the map and outside the sight of either turret. My edit simply stretches the map by a couple rows and moves a few pillars to preserve the tiles' premium status. Also, this map should probably be 15 minutes instead of 10. http://imgur.com/a/dJbIq
Random Laser Barrage has range 8, so you still can shoot the two closest enemy spiders on their spawn points, but there are some more safe spots from friendly fire close to the enemy turret.
This makes it so that whoever goes first can't simply Scamper all 4 of their spiders into the spots that are invisible to both turrets.
I'm overall fine with Turret Tango as-is, but I certainly wouldn't have any problem guaranteeing the opening move (barring Forced Rotate of course) gets only two "premium" spots with other still-decent spots available. Nice edit, Mr. Data. ~nod~ $:^ ]