http://www.cardhunter.com/2011/08/dev-diary-5-deck-building-intro/ Yes, yes, YES! In one move, Card Hunter has claimed its domain in strategy-space. I don't even need to talk about the implications of the "equipment-decides-card-loadout" thing: you can see them for yourself ("Oh, look, that's how 'Dropped Guard' gets into your deck"). What matters to me is that this game now has a reason to exist: As they said, they could have just modified someone else's ruleset. In that case, you would be playing a variant of a published game, using ways of thinking that you already developed. New graphics, (almost-) same strategy. It's like going from Warcraft to StarCraft. However, they instead made something that is still a deck-building game, but with an "equipment" mechanic that fundamentally changes the "shape" of your building blocks. It's like going from Tetris to Dr. Mario: a veteran may find a comfortable sense of familiarity, but everybody has to think in a new way. As such, each game has its own place. Card Hunter has found its place, and anything from here on out is the icing on the cake. Edited P.S.: By the way, I never intended "The Diary Begins" to be the title for every dev diary post for all time. Now that we've done 5 of the things, shall someone start a new thread for when #6 comes out? I would encourage this. P.S. to edited P.S.: I see the phrase "card suite" in the graphic for this "equipment cluster" idea, and I think it is an awesome one.