Impenetrable Nimbus is the second most played priest spell. There are builds that devote entire priests to it. Do not go into multiplayer without at least a game plan against it. You will face it at some point.
I was thinking something similar, although the meta changes daily it seems. For example in the last 3 days I have faced almost all 2 warrior 1 priest teams (with varying levels of nimbus) after weeks wizard heavy teams. I know the map change pushes some of that, but it really is hard to keep up. With that said I think Nimbus is very popular right now making Purging Burst a must of you have a priest. Nothing like having a nimbused Elf warrior running up to you, and then you purge off his nimbus and beat him down.
3-7 a night, which is a small sample size fer sure, but BUT it only SEEMS like the meta changes daily.
The new Deal is: General Gideon's Helm. 1/1. Not again... Bertha's Big Clogs 4!/4! Arguably the best tokenless armored boots. Buy them if you don't have two pairs yet. Ixtli Amulet. 4/4. Not as good as Phantom Pain, but wizards sometimes have extra yellow tokens. I've played it, and it was good. St. Olf's Fiery Pike 5/4. One of the best Mass Frenzy weapons, if not the best. Attacks are also quite good.
I use Bertha all the time in my Firestorm builds, and would happily use three if I had them, and I've been looking for St. Olf for ages... Whelp, there goes some of the cash I was saving for the Christmas items.
General Gideon's Helm The Daily Deal Bertha's Big Clogs- The only way to get Reliable Mail on boots without spending a token. Ixtli Amulet- One of the few items with Illusory Barrier and the cheaper of the two arcane items with two copies. Requiring a major token is the biggest downside but still powerful. St. Olf's Fiery Pike- Three good epics in the same day? A Daily Deal First! This is a great divine weapon for getting Mass Frenzy. Highly recommend picking it up.
Demigod's Hammer Multiplayer Controlled Overswing is bad. A controversial statement, I know. If it's the last card in your hand there is no drawback but there are few times that you won't have armor, blocks, or magic spells that you'll want to save for later. Waiting a turn to get healed from Soothing Darkness when you need it immediately is also bad. If you want high damage attacks and heals on your divine weapon there are many better options. Singleplayer Um, you can pretend to be a demigod with it I guess. Peon's prescription for prodigious players- Would not purchase this. If you really want to handicap yourself with Controlled Overswings, at least do it with some class using the stylish Sugar Rage. Substitutes Glinting Eye Hammer (C) , Healing Hand Mace (E) Atlatl Of Zuma St. Glist's Charm Trained Toughness
Vinorkin's Cuirass - 3/3. Not bad, but not the best as well. Ixtli Amulet. 4/4. Once again. Robe Of Useful Things 2/2. Spitting Flames 2/2.
Vinorkin's Cuirass Multiplayer Arrogant Armor has two uses. The obvious main use is to counter enemy attachments. With frost wizards seeing so little play you really only need to worry about burning wizards. Arrogant Armor is good against burning attacks but Reliable Mail does a similar job since burns do a maximum of 3 damage. The other reason to play Arrogant Armor is take advantage of items with bad traits. Cards like Vulnerable and Large Weapon will fall right off and you get to have all the perks of a smaller deck. It is dangerous to rely on Arrogant Armor this way though. You can have at most 2-3 of them in your deck and if you don't draw a copy before seeing the bad traits you will be in a world of hurt. The biggest downside of Arrogant Armor is the inability to stick beneficial traits and buffs. If you do run Arrogant Armor, be sure your warrior can function without them. Singleplayer Arrogant Armor is a great tool for combating enemy attachments but you will have to settle for unbuffed base damage attacks. It is best used against encumber and halt effects where buffed attacks can't hit out of range mobs. However, if the attachments in question are damage based like Infected Bite it is often correct to race them with buffs like Mass Frenzy or Impenetrable Nimbus. Peon's prescription for prodigious players- If you expect to regularly face encumber effects or want to build around items with bad traits, Arrogant Armor is exceptional. If your warrior needs buffs to operate on the other hand, try to find a more suitable solution. Would get Vinorkin's Cuirass only if you can't afford a major token and you want to avoid the encumber from Heavy Armor on Impervious Panoply. Substitutes Impervious Panoply (E) . Emperor's Plate (E) Plates Of Ixicha (E) - Only has one copy of Arrogant Armor but Reliable Mail combats burning cards and Quickness Aura negates most encumber cards. Ixtili Amulet- Good in a heavy Illusory Barrier deck. Not as good solo. Robe Of Useful Things Spitting Flames
For substitutes I wanted to limit to cheaper options for people low on gold but I probably should have mentioned it somewhere.
The new Deal is: Wym's Fiery Bangle 5/5. Second only to Miligar's Dragon Tongue. Great item even if you don't plan building a dedicated burning wizard. Battered Holy Mail 3/3. Pretty decent armor, especially for a Firestorm party, but there are better alternatives. Madman's Maul 2/1. A very dangerous weapon. Dangerous for you, of course Red Shaman's Blade 3/3. Nothing too bad, but nothing very good either.
Wym's Fiery Bangle Multiplayer Any of the legendary items with Glob Of Flame and/or Flame Jet are great. They are essential for Firestarter and Instant Burn builds and have the highest damage attacks on arcane items in general. Just make sure you balance out the Glob of Flame and Flame Jet ratio. Too much of either will rot in your hand while you wait for burning attachments to wear off. Singleplayer Not as efficient as Firestorm but a heck of a lot safer. If you don't mind going through modules slower, items like Wym's Fiery Bangle are great for beating down with wizards. You likely won't have to worry about spell ratios either since there will be more than enough targets in most adventures. Peon's prescription for prodigious players- Would purchase if your wizard wants more attacks and won't be overloaded on Flame Jets. Substitutes None, burning wizards aren't for cheapos. Battered Holy Mail Madman's Maul Red Shaman's Blade
Og's Boots Of Peril Multiplayer Let's look at the armors that go best with Enchanted Harness. Spoiler From a damage prevention standpoint you are going to be better off with Enchanted Harness over Reliable Mail when you pair it with high armor value armors. If you are mostly using low quality armor from tokenless items like Mail there is not much point in using Enchanted Harness. Enchanted Harness also helps armors that have beneficial secondary triggers. If you want Barbed Platemail, Holy Armor, and Spiked Mail to trigger more often for their added effects then Enchanted Harness is your best option. Of these, Barbed Platemail is the most common to deter melee attacks and deal some extra damage. Enchanted Harness is also more useful the more Officer's Harnesses you have as those don't count towards hand size. Singleplayer Gary is one badass mofo. No amount of Barbed Platemail and Enchanted Harness action will deter his attacks. However, getting incidental damage in and boosting damage prevention is great, especially for priests who can't use helmets for harnesses. Peon's prescription for prodigious players- Og's Boots of Peril is one of the few ways to boost armor rolls on non-warriors. However, if damage prevention is your primary goal, try to get more armored boots. Would not purchase it unless you want Enchanted Harness but do not have a major token for Nasrum's Moccasins. Substitutes None for improving armor rolls. Bertha's Big Clogs (E), Heavy Dashing Boots (R) , Kerrick's Steel Boots (E) , Mithril Mesh Slippers (E) : Reliable Mail Ephriam's Crazy Boots Frennik's Soulstone Petochl's Sword- Solid weapon. Thanks to PDXTai for the correction. I had a feeling something was off but couldn't put my finger on it.
I think you might be using an armor value of 1 for enchanted harness instead of two or forgetting that the harness improves its own roll. For Enchanted Mail I get: 5 armor * 5/6 trigger = 4.17 expected value For Enchanted harness: 2 armor * 4/6 trigger = 1.33 expected value Total 4.17 + 1.33 = 5.50 Barbed gives 4 * 5/6 + 1.33 = 4.67 If you are facing lots of 1 or 2 damage attacks, such as from burns, the reliable mail could be better as it always triggers.
I think there should be a caveat here that while enchanted harness works well with barbed/enchanted/grounding armors, it's a hard combo to land since you can only get one of those armors in a deck. Adding more harnesses gives diminishing returns since most armors trigger on a 4+. In general, I feel like armor is best against wizards and vampire priests who do lots of low damage numbers. Warriors packing OB and all out attack don't care about armor. In both cases, movement is usually a better counter than more armor.