The new Deal is: Forval's Teak Staff. Too unfocused to my taste. Advanced Command. Really good! I have three Bloody Commands, though. Bloodfoot Robes. All cards are good, but Path Of Knives have no synergy with Arcane Aura. Ravenna's Incense. A very strange and unfocused item. For the new players: don't miss Crusty Helm if you don't have it yet, and Blackeye Hammer looks very nice for one token too.
Forval's Teak Staff would be a funny item to use, it's probably the best source of Freeze (not that Freeze is good anymore, it's not!!), and having Telekinesis/Potent Spark/Flash of Agony is pretty neat. I would lean towards it more if it favored Agony and not Stone Spikes, which is pretty bad on a staff slot. Again with the freaking Advanced Command... sheesh, you're making humans look bad. Bloodfoot robes are a bit of an oddball, but they do have some synergy with Cone arcane items, particularily ones with Cond of Cold, Force Cone and Force Cannon. It's just a little unnecessary. I don't like Ravenna's, but having two of these is handy for those darned geomancers. In a wizard party. Yep. Still not great, but certainly more unfocused than "strange", whatever that means. EDIT: 1 important thing to note about Ravenna's Incense is that all three cards trigger Talented Healer. It's useful sometimes!
White Flame Insta-Buy™ Seal of Approval The premier staff of choice for burning wizards, what else is there to say? Grey Charm Staff Of Burning Ice Unholy Cudgel
Purchased. Now I have all week to buy back my treasure. Also, good thing I forgot to buy Blue Destruction.
Well, I wasn't the first to celebrate this. Anyway, who needs a second White Flame? I could already buy it from my Randi's. Congratz everybody who didn't have it yet! Hope you've saved up some gold "just in case". Grey Charm. Pretty nice item. If it would be tokenless or Skull Of Savage Iljin would never exist, I'd buy it. Staff Of Burning Ice. Two yellow tokens is too much for it. If not the price, it could be a great anti-attachment staff. Look, it places four different kinds of attachments on the enemy chars! It should be pretty easy to remove the opponent's attachments with such cards. Unholy Cudgel. Two Unholy Energy makes it an interesting option, but the attacks demonstrate lack of tech, except for the Powerful Bash. I guess it would be better to seek Mokad's stuff. He was really the unholy guy For the new players: consider buyung True Strike Spear, if you don't have it yet. It will help you to farm the lower level scenarios. Even Bad Luck is quite nice there, since those goblins have too many blocks...
That's a great question. My answer is, do you have enough arcane items to deck out two wizards? You'd really want to stack some Flame Jets and Globs of Flame onto two wizards, which means multiple specific fire legendaries. Also, you will want Barnum's Staff/Staff of Embers too.
Definitely not. Remember that a character can have only 3 attachments. Even if you include two burning mages in your party, they will just kick off each other's attachments. Plus, I believe that a burning wizard should only burn, and all other tasks (armor melting, placement control, dealing direct damage and so on) should be devoted to the other wizard. You can have all 3 wizards, of course, but I think that two wizards + a priest will be much more reliable.
Tried two burning wizards a little in a Barrels League. Results satisfied me, definitely will try more later.
If I was on the test server, I would be interested to find out what the best way to do two burning wizards would be. I'm thinking maybe that one wizard could use Flame Spit/Instant Burn/Flame Jet and the other Ember Burst/Instant Burn/Glob of Flame. (Or swap the Flame Jet with Glob of Flame) You could even mix it up with some Sizzling Bolts maybe? Mainly, I wonder if it would be more effective to diversify my fire attacks evenly on both wizards or just specialize on both. PS: I don't believe in Staff of the Fire God/Searing Pain for a true fire wizard. Fireball is cool and all, but the other attacks are limiting. Admittedly, SOFG is alright but you really shouldn't be close enough to use Magma Spray. And when you aren't, it's useless. Oh and BTW, a fire wizard with Focused Pyromancy and no other traits should get backup from a priest with Unholy Energy/Accelerated Though. That will really kick the damage up a notch.
That's very interesting theme indeed. It would be great if the game had a skill with two Inspirational Thinking, even a legendary for a yellow token Unholy Energy/Accelerated Thought are good, but don't forget about Inspiring Presence and Bless. They both heal and provide extra cards.
Today we have Rolf's Reliable Platemail. Looks great, has 3 Reliable Mail. Oh well. It's a cool item, but I can't recommend using it when there are so many other armors with(including 3 epics with two copies of) Reliable Mail, not to mention boots /helmets with Reliable Mail that I would never use Rolf's. I'll save my gold for Bern's Untouchable Plate, now there's a great item for special builds. Draining Dagger is OK , it's like paying two minor tokens to replace Loner with Mind Worm (instead of Vampire's Blade). Not sure how playable it is, since it cuts you down from 4/4 vamp attacks to 3/6. Healing Hand Mace is a FANTASTIC all-around item, a worthy divine weapon for everyone's collection. Buy one if you don't have one. Wedge Shield is OK if you like Surging Shield Block. And you should.
Draining Dagger is perfectly fine. Loner is a pain to play around and it's rare that you will completely avoid taking damage from it. I've tried using double Vampire's Blade and ended up chaining Loners in the heat of battle way too often. I ended up switching one out for Draining Dagger and it isn't horrible. Mind Worm isn't the most impressive card but it sure is annoying to play against. I wouldn't buy it though since I'd use Bynzer's Black Spear over it if I had one. If you don't have either and don't want to use double Vampire's Blade, Lifesuck Spear is probably the best placeholder vamp weapon.
The real problem isn't just the gold, but the yellow token too. Reliable Mail is a great armor but not that great to justify spending a yellow token on 3 copies of it. I guess a legendary armor could cost a blue token, and I'd buy it in that case. I guess one Draining Dagger for a party of three vampires would be enough. An occasional Mind Worm may be nice, but not a lot of them. I have one, so I can safely skip it. I'd say "buy this if you don't have two". I have one, but still going to buy the second one. It's so good that almost all legendary alternatives are worse!
Today's Deal is: Uula's Whirling Robes - crap. Firehide Robes. One of the best robes for a fire wizard, if not the best. Buy it if you don't have two. Staff Of Freezing Fire. Good for the "drawback only" missions. Untrained Tactics. Crap.
Uula's Whirling Robes are a "Must Buy" for collectors who don't have them yet. So I did. Other than that, they're pretty worthless.
Thoughts on Shield Of The Tumbler? I LOVE Disorienting Block, but I feel that the Simple Strike makes it almost unplayable for a gold token. The fact that I need a couple hundred more gold before I can afford it is making it a tough decision.