The Daily Deal

Discussion in 'Card Hunter General Chat' started by Fry_The_Guy, Aug 21, 2014.

  1. Gingrich Yurr

    Gingrich Yurr Thaumaturge

    Sven's Siege Shield
    Surging Shield Block is a pretty good block, especially against wizards. They think they're in a safe position and shoot something at you, you close down the gap and smash their face in. Shifting Block is less than stellar though. The most glaring problem with it is the possibility to get Zombie Form from it, which has decent attacks but so low mobility that you'll never catch anyone. As for the other forms, Werewolf and possibly Vampire are the only ones you really want. As a melee character, you do not want to be saddled with a Spirit Form. So half the time you're getting a good form, and the other half of the time it works out badly. Not really a block I would want. The nail in the coffin is that it costs a major token, something not many characters can afford, especially on a shield as bad as this. Would not purchase.

    Epics:
    Dusk And Dawn
    Pretty intriguing divine weapon, might be an interesting consideration if it weren't for the Walpurgis Night trying to hide itself in the corner.

    Flaming Sword
    Use Blazing Shortsword instead at a massively discounted no tokens.

    Flax's Thirsty Vial
    A reskin of Wuuna's Vampiric Shroud, which is one of the best tokenless vampire items, along with Hand Of Melvelous. Also, I just realised the label on the vial has a stylised "F" on it. Cool detail.

    Notable Rares:
    Ravager's Cudgel
    Several strong attacks, and some Howls which are always good. Not a bad major minor weapon choice, but could use with some mobility.

    Shielding Warp Boots
    Only way to get Force Field on boots, and only way to get Force Field for a minor token. I used to think these were the greatest boots ever as Force Field is a very powerful card, but eventually I realised movement cards on boots are pretty important. Still, these are some strong defensive boots when you've got mobility covered.
     
    Last edited: Jun 14, 2018 at 2:19 AM
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  2. Gingrich Yurr

    Gingrich Yurr Thaumaturge

    Hu La Houp's Vicious Circle
    This is the item with the highest quantity of Berserk Spins. However, Berserk Spins just aren't great in multiplayer. The two most popular builds right now are 1/1/1 and 2 warriors 1 priest. Against the 1/1/1 you'll pretty much only be able to hit one person at any time. Against the 2 warriors 1 priest, it's more likely that you'll have 2 enemies to hit, if the 2 warriors gang up on you. However, even when hitting 2 enemies, you'll still only be doing net 11 damage, 6 to two enemies and 1 to yourself. When you compare it with another Silver attack, Powerful Bludgeon, it also does 11 damage without needing to hit 2 enemies. And dealing all the damage to one character is usually better than spreading the damage out. You also better not have your characters next to each other or you'll be slicing yourself up instead. Lastly, the 1 self damage from Berserk Spin isn't negligible. It's not so much the damage that matters but the information that your opponent gains from it. The damage will reveal your armors, or your lack thereof, and they can use this information to get an advantage over you. One example is your opponent can use that Dissolve Armor without any doubt of whether you actually have armor. Another example is an enemy warrior can rush in, safe in the knowledge that you don't have another attack but rather, a harmless armor. So after all that rambling about how bad the card is in multiplayer, lets move on to where it is actually good: singleplayer. Singleplayer is where you'll actually be surrounded by enemies, so Berserk Spin will get a lot of value there. If you only play singleplayer, and want an easier time on the higher levels, then you may like this item.

    Epics:
    Bimson's Water Stone
    There are plenty of minor token arcane items with 2 Flash Floods and 1 other random card. See which one you like best. I will say this is one of the better ones.

    Sliding Boots
    Very strong boots, especially for a wizard. The main problem is the token cost, but if you can afford the major token these are one of the best boots to spend it on.

    St. Voral's Charm
    Two terrible heals means that something insane is needed to save this item. Spear of Darkness is not it.

    Notable Rares:
    Focused Piety
    For support priests with a spare minor token, either this or Advanced Piety are good choices.

    Perfect Ferocity
    Perfect for people who want to deal lots of damage. This is the only way to get Frenzy Aura on a dwarf skill, and the Blind Rage also helps with piling on the damage. If you're using this item you kind of need a full dwarf team though to get full value from the Dwarven Battle Cry.
     
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  3. Settemio

    Settemio Kobold

    I noticed you did not include Blinding Blade in notables; is it not good? It seems like if you're going to try to use an item with Daylight, this would be the item to try. But maybe Daylight is really that bad in PVP? I know I have not yet successfully made it work.
     
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  4. Gingrich Yurr

    Gingrich Yurr Thaumaturge

    The problem with this item, is with just one Daylight, you can't really build a deck around it. And Daylight in itself isn't that great of a card either. It's a big cleansing effect with a bit of a heal. Which decks would want that? Volcano? That's not really a viable strategy nowadays in multiplayer. And even if it were, I wouldn't want this item, with just one Daylight and one Cleansing Presence. And the last effect of the card is pretty useless too. It does 0 damage to Spirits, 2 damage to Werewolves, and 4 damage to Vampires. The damage should really be Penetrating or something, it's not like 4 damage will break the game. If I really wanted Daylight, I would use Radiant Goblet, and maybe Lance Of Overflowing Light.
     
  5. Gingrich Yurr

    Gingrich Yurr Thaumaturge

    Haethel's Resolve
    This item opens up a new warrior archetype: the control warrior. It also improves upon previous such weapons. The previous best double major token control options were Reap The Whirlwind, with only 3 controlling cards, and Pressing Problems, with all 6 cards being controlling cards, but only 2 where you could control exactly where the enemy goes. Haethel’s Resolve has 4 controlling cards which allow you to control exactly where to push the enemy to, as well as 2 Penetrating Lunges that can help you get into an optimal Violent Spinning position. So what does the control warrior do? Take the victory squares, and hold position. How effective is it? Not very effective. While Violent Spins are very powerful and allow you to push an enemy off a Victory Square and occupy it immediately, they are the only marquee control cards on the item. The main problem with Barge is that you will still run into lots of popular melee-only blocks with it, like Parry and Subtle Parry, whereas control wizards don't need to worry about magic-only blocks since pretty much nobody runs those. The only popular universal block right now is Defender's Block. Another thing is wizards can pack themselves chock-full of control cards, whereas warriors will still be left with some plain old attacks that don't help with control. Hence, I would just leave the controlling to the wizards. Still, if you have a hankering for control warriors, this is a pretty good item for it but be prepared to shell out some moolah for some expensive items, like this, Reap the Whirlwind, Bruising Dervish, Pergop's Slippers, maybe even Enormous Tree Branch, and still not get great results. One last note, this item can be useful in leagues where Victory Squares are highly important, like Chess Madness or Triple Duel.

    Epics:
    Croker's Lucky Laser Shield
    Laser Block is overcosted and Lifesaving Block will be a dead card for most of the match.

    Starsaint's Manipulator
    Too unfocused.

    Tempered Flamestaff
    When it comes to fire wizards, there's only 2 things I want on staves: Instant Burn and Ember Burst. This only has 1 Instant Burn.

    Notable Rares:
    Ascendant Dervish
    Good for some leagues where you need flying effects, like Wicked Waterways.
     
    Last edited: Jun 16, 2018 at 8:53 AM
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  6. Settemio

    Settemio Kobold

    Today's Daily has Focused Corrosion, not Corruption. Probably not worth taking at all, and definitely can't be put on the same character as Monsterbane Axe.
     
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  7. Gingrich Yurr

    Gingrich Yurr Thaumaturge

    The Today's Daily Deal thread has it listed as Focused Corruption :eek: can someone confirm this? Can't access the game until later.
     
  8. Kalin

    Kalin Begat G'zok

    Settemio is right:

    daily.png
     
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  9. Taudis

    Taudis Kobold

    I think Blinding Blade does have some value as a way of adding Vengeance to Vampire Priests. Daylight and Cleansing Presence aren't great but they do at least trigger Talented Healer and randomly hose terrain, while bypassing armor and gaining movement are very nice on a vamp. Under peon's rating system, I'd say it's something like P or V with an N - there are better vamp weapons, but if you haven't got them, this is not a bad option and has some unique advantages.

    I've also found a small amount of synergy with Blinding Blade and Draining Console. It's hard to get value out of Healing Beacon but it's not uncommon to put it down for priority with Talented Healer, then erase it while gaining 10-13 hp. That's more mitigating the chaff on items with otherwise very desirable cards than it is a good combo, but having usable chaff is worth something.
     
  10. Gingrich Yurr

    Gingrich Yurr Thaumaturge

    That's interesting, I didn't consider it as a vampire weapon, but having 2 mostly dead cards is just too much imo. I would rather have Lifesuck Spear with the same Impaling Stab and Enervating Touches. You don't get the Vengeance but you get 2 Lunging Strikes for mobility. And most importantly, no dead cards. I just don't think 1 Vengeance is worth the Daylight and Cleansing Presence. Maybe in a more wizard heavy metagame, it would an interesting consideration.
     
  11. Gingrich Yurr

    Gingrich Yurr Thaumaturge

    Glasod's Dark Eye
    Soothing Darkness is a bad card. When characters need healing, they need healing immediately, not spread out over 3 turns while encumbering them, limiting their escape capabilities. If you put it on a character preemptively, they'll just get ignored, especially with the encumber preventing them from chasing people down. The only characters that aren't affected by encumber much are elf wizards, but elf wizards also have the lowest health pools so you'll rarely need the full healing off the Soothing Darkness. The only interesting reason to use Soothing Darkness is to put on a Jump Back stabber or step-attacker; that way, they'll jump back 1 step instead of 2, keeping them in range to stab back and such. Still, even if you wanted to try that out, there's a little something called Lattimore's Relic, which replaces the mostly useless Savage Curse with a very useful Purge. And it's an Epic. Would not purchase.

    Epics:
    Jackrabbit Shield
    Hit the Deck and Dodge is not a good combo.

    Ulalia's Boots
    Excellent pair of boots for a wizard, and possibly even for a mischievous Radiation Bombing priest.

    Yaro's Scepter
    One of the better Epic replacements for the tokenless double Firestorm legendaries. I wouldn't pay money for it though.

    Notable Rares:
    Staff Of Winter
    Very good cold staff for a major minor token. Pairs well with Instant Snowman.

    Vampire's Blade
    Good tokenless vampire weapon, though vamps don't usually have problems budgeting tokens.
     
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  12. Scarponi

    Scarponi Moderator

    Actually the damage is listed as "unpreventable," which means it cannot be reduced or prevented by anything (including nimbus). So it should be 4 damage to all forms.
     
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  13. Gingrich Yurr

    Gingrich Yurr Thaumaturge

    My bad. Saw the underlined Unblockable and didn't read carefully. Actually, why is Unblockable underlined but unpreventable isn't? :confused:
     
  14. Scarponi

    Scarponi Moderator

    One's a keyword (gives more info if you hover over it), the other is not. I guess the belief is"unpreventable" is self explanatory, meaning the same in the game as it does in normal English.
     

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