TX-122 Missile Turret, for when the laser (crap) turrets don't (do anything) function properly! Missile Turret VP: 2 HP: 23 Draw: 3 Deck: 30 Default Move: Spin Around 2x Bronzantium Plates 3x Force Field 2x Battery Explosion New Cards: Incendiary Missile: (6x) Magic Fire Damage: 7 Range: 6 Attach to target. Burst 1. Burning 3, Duration 3. Flavor Text: MA-1 for the TX-122. KILL IT WITH FIRE! Napalm Missile: (3x) Magic Fire Damage: 8 Range: 6 Attach to target. Burst 1. Burning 4, Duration 3. Cannot be removed by cards that discard attachments on characters. Flavor Text: MA-2 for the TX-122. Death incarnate. Shaped Charge Missile: (10x) Magic Fire Damage: 7 Range: 8 Penetrating, Hard to Block 3. Flavor Text: MA-3 for the TX-122. For use against pesky armored foes. Concussion Missile: (3x) Magic Sonic Damage: 3 Range: 7 Burst 2. Attach to target. Halt, Stun. Duration 2. Flavor Text: MA-4 for the TX-122. Hate us. Nuke: (2x) Magic Radiation Damage: 30 Range: 8 Burst 5. Attach to target. Target takes 5 radiation damage every round and discards their oldest card. You cannot play this card if you have a lower quality card in your hand. Flavor Text: MA-X for the TX-122. NEVER USE. Just kidding.