This build is mostly focussed on optimisation. Although there won't be much visible on the test server, this should help when we get it live. If you get a chance to test this build, we'd really appreciate any attention to: General adventuring and resuming adventures/battles. New account creation. Changing renown. Ranked games. Leagues. Opening chests. Friend management. Blocking other users. as all of these are potentially affected by our optimisations. Optimisation Create a player name table for looking up name from id or vice-versa. Break out MP related fields from player table into new table. Add in a cache for treasure chests. Break adventure state out into a new table (includes DB patch). Add start time index on mp_battle_results table. Pizza Fixed pizza quantity in Basic Edition delivery animation. Keys Clarified that keys can be traded to friends when attempting to redeem an item already owned. Changed pizza receipt on key redemption to show price as KEY REDM. rather than $0 Fixed bug preventing content keys being used for already purchased pizza SKUs (non boxed sets) Prompts Can't sell item prompt clarifies that you'll be able to sell non-treasure items later in the campaign. UI Added toggleui console command, works in battles and editor, useful in conjunction with screenshot Co-op Lowlighting adventure locations for non-lead team members, warning and then leaving team on click Added prompt to follow team leader into adventure immediately, otherwise can join them there later Showing current adventure location even if not unlocked for non-lead team members