A few more bug fixes / balance changes as we prepare to release the expansion content. Cards Un-keyworded Move in Pressing Bash. Jumpspark only jumps 2 squares. Jumpspark does more damage. Blooming Ground won't cause Wall of Stone to spread into occupied squares. Barbed Platemail does more damage and that damage is penetrating. Implemented Accelerate Time. Clarified Dissolve Armor effect ordering. Fixed rule box highlighting on Mystical Wyrmhide and Drakehide. Immovable Blessing becomes Stone Feet and gains Armor 1. Battle Resurrected characters come back with health counter. Widened the battle name display area. Campaign fixed victory pts in Pygmy Peril Multiplayer Fixed asymmetry and removed islands from Tezkal Bridge board Battle rooms use scenario display name, not internal name. Match results use scenario display name, not internal name. Internal Stuff Catch up the version to 2.0.3 Close out database result sets and statements explicitly to prevent resource leaks.
erm, is jumpspark supposed to actually jump the spark ? Or is it simply multiple spark cards fashioned as one ? Asking cos the former requires the card to respect target orientation and blocking. Currently, if u select a target facing u and another facing away from instigator but facing the 1st target...the one facing away shows the 'can't block' on mouse-over and does not proc blocks in hand. If the spark is supposed to jump from target 1 to 2, technically it should respect blocks in hand. ... I sound like melvin :S edit: picked up 'Acid Pool triggered discard for (eventTargetGroups)' from Descent to the Core.
Minor interaction issue: Taunt vs Mystical Wyrmhide Taunt attached to the instigator via MW causes the instigator to be unable to act, equivalent to that of a stun. Not a biggie right now since its a mob-only card. Haven't seen errors thrown in F1 log YET. Smthg to watch out in future. Tested and confirmed against Orc guards in Melvelous. Poison attachment triggers against resistant hide will show indication of resistant hide negating the damage. Not so for Sparkling Cloth Armor. When the poison triggers, the audio is played and the move grid is shown. Somewhat baffling to the newcomer.
Just to be clear, does this combination prevent all actions, or just actions that do not include "May Self-Target?"
Reminds me of something I was wondering. Let's says my opponant has a Mystical Wyrmhide armor and my priest plays a Martyr Blessing on this opponant. My wizz then plays a firestorm. Will my priest draw a card? Has anyone tested this? If not maybe it should be.
I believe someone mentioned this at some point... When the priest plays Martyr's Blessing it would be immediately attached to your priest at which point it would function just as normal (as if anyone else had attached it to your priest).
Instant Burn does not trigger when attacking allies. BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Msg=The active player is now phaselock BATTLE LOG: Player=phaselock,Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Event=PlayAction,Action=Instant Burn,Instigator=Norval,Targets=Rose BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Msg=Rose took 2 damage BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Msg=Attaching Instant Burn to Rose BATTLE LOG: Player=phaselock,Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Event=TriggerSucceed,Trigger=Instant Burn,TriggeringActor=Cizin,AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Msg=Cizin took 2 damage BATTLE LOG: Player=phaselock,Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Event=TriggerSucceed,Trigger=Instant Burn,TriggeringActor=Acat,AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Msg=Acat took 2 damage BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Event=PlayAction,Action=Walk,Instigator=Violet,Targets= BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Player=Gary,Actor=Violet,Event=Move,Origin=(2, 6),StartFacing=(0, 1),Destination=(4, 7),EndFacing=(0, 1) BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Player=Gary,Actor=Rose,Event=Move,Origin=(6, 6),StartFacing=(0, 1),Destination=(7, 5),EndFacing=(1, 0) BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Msg=The active player is now phaselock BATTLE LOG: Player=phaselock,Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Event=PlayAction,Action=Instant Burn,Instigator=Ghalruff,Targets=Azgrund BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Msg=Azgrund took 2 damage BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Msg=Attaching Instant Burn to Azgrund BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Event=PlayAction,Action=Poison Blowdart,Instigator=Cizin,Targets=Norval BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Msg=Norval took 2 damage BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Msg=Attaching Poison Blowdart to Norval BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Msg=The active player is now phaselock BATTLE LOG: Player=phaselock,Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Event=PlayAction,Action=Instant Burn,Instigator=Azgrund,Targets=Ghalruff BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Msg=Ghalruff took 2 damage BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=621,Msg=Attaching Instant Burn to Ghalruff Instant Burn triggered successfully against 2 mobs successfully. When Ghalruff IBurned Azgrund, it did not trigger the Burns on monsters. Neither did it happen when Azgrund IBurned Ghalruff. edit: remove previous edit
Another Instant Burn bug. BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=The active player is now phaselock BATTLE LOG: Player=phaselock,Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Event=PlayAction,Action=Instant Burn,Instigator=Norval,Targets=Violet BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=Violet took 2 damage BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=Attaching Instant Burn to Violet BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Event=PlayAction,Action=Run,Instigator=Acat,Targets= BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Player=Gary,Actor=Acat,Event=Move,Origin=(1, 6),StartFacing=(0, 1),Destination=(0, 7),EndFacing=(0, 1) BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Player=Gary,Actor=Cizin,Event=Move,Origin=(9, 3),StartFacing=(0, 1),Destination=(7, 3),EndFacing=(-1, 0) BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=The active player is now phaselock BATTLE LOG: Player=phaselock,Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Event=PlayAction,Action=Instant Burn,Instigator=Norval,Targets=Rose BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=Rose took 2 damage BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=Attaching Instant Burn to Rose BATTLE LOG: Player=phaselock,Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Event=TriggerSucceed,Trigger=Instant Burn,TriggeringActor=Violet,AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=Violet took 2 damage BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Event=PlayAction,Action=Hurled Dagger,Instigator=Acat,Targets=Norval BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=Norval took 4 damage BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=The active player is now phaselock BATTLE LOG: Player=phaselock,Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Event=PlayAction,Action=Walk,Instigator=Azgrund,Targets= BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Player=phaselock,Actor=Azgrund,Event=Move,Origin=(5, 12),StartFacing=(0, -1),Destination=(3, 12),EndFacing=(-1, 0) BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Event=PlayAction,Action=Long Thin Branch,Instigator=Rose,Targets=Norval BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=Norval took 4 damage BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=Norval died BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Group=Norval,Event=Discard,Card=Zap BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Group=Norval,Event=Discard,Card=Walk BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Group=Norval,Event=Discard,Card=Run BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=The active player is now phaselock BATTLE LOG: Player=phaselock,Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Event=PlayAction,Action=Instant Burn,Instigator=Azgrund,Targets=Acat BATTLE LOG: Player=phaselock,Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Event=TriggerSucceed,Trigger=,TriggeringActor=Acat,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=Acat took 0 damage BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=Attaching Instant Burn to Acat BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=The active player is now Gary BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=Gary passed. BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=The active player is now phaselock BATTLE LOG: Player=phaselock,Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Event=PlayAction,Action=Instant Burn,Instigator=Ghalruff,Targets=Rose BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=Rose took 2 damage BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=Attaching Instant Burn to Rose BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=Detaching and discarding Instant Burn from Rose BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=The active player is now Gary BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=Gary passed. BATTLE LOG: Scenario=Pygmy Peril,Room=TALO (phaselock),RoomID=625,Msg=The active player is now phaselock a) Norval burned Violet for 2 b) Norval burned Rose for 2, triggered violet's Burn. c) Norval died. d) Azgrund burned Acat but did not trigger the burns on violet/rose. e) Ghalruff burned Rose but did not trigger the burns on violet/acat. Norval, Azgrund and Ghalruff belong to my party, the rest are monsters.
Instant Burn only triggers Burning cards owned by the caster, and I see that each use in your logs is from a different char. If you had Norval cast it on Ghalruff, it should trigger the cards on Rose, Acat, and Cizin.
I did not see it on the card text so I guess it should be made clear. 6 wizards are going to have a problem keeping track of who burned what and when...
I believe "you" usually refers to the char rather than the player, but it is a pretty subtle distinction most times.
It applies to Firestarter and Kindler, so it is consistent for it to apply to IB. Keeping track can be difficult.
Is it actually broken? Self-taunting should keep it busy for 2 rounds, even if it doesn't actually beat itself up.
It would be great if attached cards showed the name of the char that cast them, not only for these but also Taunt.
Does any monster with Taunt also have self-targetable assists? Let me look it up myself... Melvelous Orcs and Gnome Inciters don't; I haven't checked if any AotA monsters can Taunt.