Thanks for the testing of this build! Some quick fixes to the reconnection feature and Mauve Manticore. This build should be ready for release soon (fingers crossed). Multiplayer Fix a problem recording results for non-ranked MP battles (fixes reconnecting after timing out in MP casual). Add some additional stats about ratings changes to battle results tables. Load in the rating changes and opponent information on a reconnect to the MP treasure looting display. Mauve Manticore Fixed typos in MM3 scenarios and added credits. Updated Master's Manor board for Mauve Manticore #3. General Client Disconnect overlay informs user of battle reconnection time limit.
You left the original text for Master's Manor unchanged, which seems out of context with the text from the updated map: "Dog 1:Woof! Grr! Woof! (Translation: Little men break door!) Dog 2:Bark! Bark! (Translation: This master's place!) Dog 3: Woof woof! (Translation: Little men get no closer to master's things!) All: *Sniff* Whine... (Translation: Little men reek of booze...)" Other than that, well done.
Proofreading note: To be consistent, add a space after the colon to these two. "Dog 1:Woof! Grr! Woof!" -> "Dog 1: Woof! Grr! Woof!" "Dog 2:Bark! Bark!" -> "Dog 2: Bark! Bark!"
It seems that the AI freezes much more often in this build than in previous ones. Using Dwarven Barbecue as an example, I've yet to be able to see a game through to the end on this build. Also came across this line of text: Code: BATTLE LOG: Scenario=Dwarven Barbecue,Room=LeisureSuitLoli's battle (custom),RoomID=80400,Msg=Received invalid instruction on command com.cardhunter.battle.commands::FailTriggerCommand: forced defeat