Its been a while since Card Hunter was released (Sept 2013) and we've re-capped major activities 6 mths later. Since then, Card Hunter had leagues & quick draw modes, released 2 expansions, integration with Kongregate (Dec 2014) and Steam (July 2015), released co-op etc. No doubt there will be more stuff to do as with all games that hit Steam (pun intended) in the coming months. I hope that the surge in userbase stays and old-timers like myself will get to see CH live up to its potential (Speaking of which, I've not received any email announcment with this expansion, we are still missing a whole bunch of vets. *peers at @Sir Knight). Looking ahead: There've been ton of ideas in forum, mostly dependent on having a larger userbase. I'm sure Jon/Farbs/Flax all have ideas of their own. Behind the scenes, are fears about dividing the playerbase still relevant ? Does the current content have enough retention ? Is the ARPPU increasing ? Bring back the team ? Is flash still dying (recent hype) ? Well, since CH is now finally on Steam, I asked myself: what's next from a gameplay point of view ? Its about 2 yrs since game started, can CH now focus on more game-related content ?Can CH finally stop hunting for its userbase ? So I sat down, thought hard and made a top 3 list, stuff that I hope won't take 2 yrs to realize: 1) more frequent expansions (1 per yr just doesn't cut it, yh...hire more staff ! Not the wizard item) 2) 4th class (discussed to death for the last what, 4/5 yrs ? -.-...about time, right ? right ??) 3) officially supported endless dungeons (arena defense, champion mode, survivor series... <insert repeatable sp/co-op ultra difficult content here>, satisfy vanity of the homo sapiens) Share your lists, what are your top 3 expectations ? What do you want to see this game become ?