[Suggestion] Idea for a Rework of Aura Cards

Discussion in 'Feedback and Suggestions' started by Pokemaster131, Jan 2, 2017.

  1. Pokemaster131

    Pokemaster131 Lizardman Priest

    In many role-playing games, such as Dungeons and Dragons or Pathfinder, aura abilities are generally considered multi-target effects. This is not reflected in Card Hunter, where cards such as Frenzy Aura or Quickness Aura are armor cards that augment the abilities of the holder and only the holder. While the IDEA of those mechanics is fine, I feel like the idea of auras could be explored more completely and uniformly to other fantasy games. Maybe you could change those card names to Frenzy Totem or Frenzy Aspect while still keeping the same functionality. This would open up the opportunity for more cards to come into creation, that could be applied to all classes and races. Here are a few ideas of auras, or abilities with functionalities similar to auras, that I came up with:

    For Fighters:
    Defensive Formation: Trait. Attach this card to yourself. Armor 2 (1 against ranged attacks) to all adjacent allies. Duration 3.
    Offensive Formation: Trait. Attach this card to yourself. Melee Frenzy 2 to all adjacent allies; all adjacent allies' melee attacks gain Hard to Block 1. Duration 2.
    Blocking Stance (or even Terrifying Visage ;)): Trait. Attach this card to yourself. Encumber 1 to all enemies adjacent to you. Duration 3.

    For Clerics:
    Aura of Rage: Trait. Attach this card to yourself. Frenzy 2 (1 for ranged attacks) to all creatures within 2 spaces. Duration 2.
    Aura of Healing: Trait. Attach this card to yourself. Heal 3 to all allies within 2 spaces. Duration 2.
    Aura of Unluck: Trait. Attach this card to yourself. Whenever an enemy within 2 spaces rolls a die, subtract 1 (possibly 2) from that roll. Duration 3.

    For Wizards:
    Aura of Flame: Trait. Attach this card to yourself. At the start of the round, deal 4 fire damage to all adjacent creatures. Duration 2.
    Aura of Chaos: Trait. Attach this card to yourself. Whenever a creature within 3 spaces of you is targeted, instead target a random creature within 3 spaces of you, provided they are still an appropriate target. Duration 3.
    Aura of Levitation: Trait. Attach this card to yourself. All adjacent spaces are no longer treated as difficult terrain if they otherwise would be. Negate terrain effects within 1 space of you. Duration 3.

    For Humans:
    Aura of Instruction: Trait. Attach this card to yourself. At the start of the round, all adjacent allies draw 1 card. Duration 2.
    Aura of Command: Trait. Attach this card to yourself. At the start of the round, push 1 each adjacent creature. Duration 3.

    For Elves:
    Aura of Celerity: Trait. Attach this card to yourself. If an ally (including you) within 2 spaces plays a move card, add 2 to that move. Does not affect step moves. Duration 2.
    Evasive Aura: Trait. Attach this card to yourself. Armor 2 to untargeted damage to allies within 2 spaces. Duration 2.

    For Dwarves:
    Aura of Steadfastness: Trait. Attach this card to yourself. Allies within 2 spaces of you cannot be moved or placed in a new location by enemy cards. Duration 3.
    Aura of Drunkenness: Trait. Attach this card to yourself. Encumber 1 to all creatures within 2 spaces of you. Whenever a creature within 2 spaces plays a move card, or ends a move within 2 spaces of you, after moving, move that creature 1 randomly. Duration 3.

    Now, this could potentially break the metagame. But I feel like the name "aura" as they are now doesn't fully represent the nature of their mechanics. Auras (in my opinion) should be a way for party members to compliment each others' abilities or to provide a certain "feel" to a character by affecting the immediate surrounding battlefield. It could also provide new strategies such as a phalanx wall of fighters, or provide opportunities for fighters to protect adjacent vulnerable wizards, if they don't happen to have a Defender's Block or Cause Fumble on hand.
    Hope you guys enjoyed the read, I had a lot of fun thinking up ideas for these cards!!!:)
     
    Last edited: Jan 2, 2017
    timeracers likes this.

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