So we've discussed how to make this game more popular. Submitting your review on steam is an awesome way. As is timing a new expansion release with a "steam sale bundle", etc. But what about retaining players? I've been hearing it more and more how most builds at high elo or "meta" builds are basically the same must-win concotions. Yes i've also been guilty of it myself, running two vibrant pain BJSS dwarves or something similar, with a healing / mass frenzy human priest. I did it to give my guild increased chance of winning pizza. But no more. I'm playing what I enjoy playing, and that includes elf wizards, even if it means my win rate goes down (gasp!), or ELO drops. I'm going to smile as I lose to these meta builds, because I know I am playing something far more...something that I thought of, using my brain, and my cool items. But more importantly, I'm going to feel good knowing i'm not running such builds anymore, because I truly feel that this is what is scaring away potential long-term CH players...that they might have their own unique builds featuring elf wiz, etc... and having to face a blind rage mass frenzy dwarf flying into their face for 8 damage from nowhere...its made me want to give up this game on several occassion. But since it can be hard for all of us to have self control NOT to run such builds, I hope we can explore other options>? Like what about one month / week where there are no guild prizes? I.e your results don't contribute to guild rewards? Ideally certain nerfing cards / items could also help prevent or limit player greed, but that will take some time.