[Suggestion] Give something for non-resign PVP losses

Discussion in 'Feedback and Suggestions' started by ineffablebob, Jun 5, 2013.

  1. ineffablebob

    ineffablebob Kobold

    I want to like PVP, but I keep losing to any non-AI player. Mostly it's because they have better cards (by far) but sometimes it's due to bad draws. I'm at the point now where I just resign as soon as I see a non-AI pop up in the window, and keep retrying until I get my one win for the day and pathetic one loot chest. (No point in going for more.) I'd actually like to play against humans, but when I get nothing out of it, why bother? I suggest that if you lose without resigning, you should get something: maybe half progress on the chest line, or a non-rare chest, or even just some minor amount of gold. Something to keep those of us that keep dying in PVP a reason to play.

    Also, the ranking system can be manipulated by serially resigning matches. I don't know if that's why I keep running into players with all these gold and silver cards in the low ranking levels or not, but it probably ought to change if you want new players to have a chance in PVP.
     
  2. Pengw1n

    Pengw1n Moderately Informed Staff Member

    Yeah, maybe a chest for every 5 non-resign or afk losses? To encourage people to keep trying even if they lose, and would still avoid scamming.

    Also, low rankers could be new players who bought a lot of chests or all the starter packs. The closest this game will have to p2w.
     
    ParodyKnaveBob likes this.
  3. Mutak

    Mutak Goblin Champion

    One random piece of treasure, but only if your opponent wins on points, not if you resign or time out.
     
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  4. Jon

    Jon Blue Manchu Staff Member

    I'm all for this in the sense that I'm happy to hand out loot to people who are genuinely trying to win a game and end up losing, but the problem is that rewarding losing can lead people to deliberately throw matches.

    Yes, it helps to only reward them if they don't resign, but they can still enter a game and then just let the clock run out to win their item.

    Then we could not reward you if you time out I guess.

    But people could still just enter a game and hit pass constantly until they are defeated. Or write a script that just keeps doing that all day.

    I think you can see the problem - this could lead to multiplayer being much *less* fun if this sort of behaviour becomes commonplace. You don't want half your matches to be against incompetent bots that are just loot farming.
     
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  5. Pengw1n

    Pengw1n Moderately Informed Staff Member

    If you have the possibility to add a voting system you could have the winner vote if the losing player would be worth a consolation prize for effort, or a point on a consolation track. This way a lot of the bad behaviour could be avoided and sportmanship in general be helped, but would require some programming.
     
  6. ineffablebob

    ineffablebob Kobold

    I don't see avoiding bots to be that much of a problem. Give a reward only if you do damage to an opponent during the match, perhaps. Or go really web-tech and make the loser do a captcha to get their loot. Not a lot of effort needed on the programming side of things.
     
  7. Sir Knight

    Sir Knight Sir-ulean Dragon

    Are you a programmer? Actually, I ask that in all seriousness. It is AGONIZINGLY hard to program something that covers "anything a human could do." Tangentially, that truth colors every bit of AI design.

    But when it comes to defeating "cheats" . . . yeah, "Measure, countermeasure." You put in one measure, and you get a delay of a few days before the humans change how they cheat.
     
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  8. ineffablebob

    ineffablebob Kobold

    I am, though not in games specifically. The captcha idea has been implemented dozens of times in easily available code, so even if it was hard it could be copied and modified fairly easily. Wouldn't have to be complex, something like "x + 5 = seven" is probably enough to defeat most bots. But I wasn't intended to say this would be zero effort. There would certainly be some, and I believe it would be worthwhile to make the learning-by-losing experience less frustrating.
     
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  9. Sir Knight

    Sir Knight Sir-ulean Dragon

    The captcha idea is the better one, yes: I was mostly concerned about the "define a minimum amount of play" route. Among other things, once you've set that bar high enough to stop enough cheats, you've also shut out real players who were trounced before they could "play the minimum."

    So, if Blue Manchu wanted gamers to have to go through a captcha, it stands a better chance of working without too much pain. (Obviously, improved text recognition means there are anti-captcha programs.) The next question: will they? Once you tell people that they CAN score loot this way, many of them will start at the task, and now the bots (even if most of them fail at the captcha) are on the loose.
     
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  10. Cid

    Cid Kobold

    Maybe you could limit the the number of chests you can win a day through losses. For example your first and fifth lose of the day grant you a chest with one item of rare quality or less. This would limit people from farming epic and legendary items.
     
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  11. Michael Reust

    Michael Reust Kobold

    I'd say this is a good idea, and that it seems a reasonable and relatively easy proposition to give a consolation prize, perhaps a couple gold, depending upon how many stars or how much damage the player earns in the match. I also think a system like this wouldn't encourage sandbagging, while keeping those who try and lose from coming away completely empty handed. OR, you could restructure XP to do something like that too.
     
    Mutak likes this.
  12. Forduc

    Forduc Orc Soldier

    Few gold wouldn't hurt.

    Although due to abysmal selling prices, even 3 gold would be more than typical loot value from "normal" pvp chest.
     
  13. I would say one random item if you earn at least 1 star is adequate. You have to play to get a star after all and one random item can keep players going :)

    edit: maybe 2 stars is better ;)
     
    Mutak likes this.
  14. dmar314

    dmar314 Goblin Champion

    I was about to make this suggestion but I found that this thread already existed. My suggestion is: give a "standard chest" item reward for every two stars you get (rounded down) if you lose without resigning. So if you lose with 2-3 stars you get a single standard item, if you lose with 4-5 stars you get two standard items (equivalent to a Standard MP Chest), and if you lose with 0-1 stars you still get nothing. This will reward actually playing in a non-botting way and will reward effort and close games. Winning of course is still better (even though you get two standard MP items for winning as well) because it advances you closer to the next gold/purple chest which is the real incentive. Besides, if the game is close enough that you get 4 or 5 stars then you fought well and you deserve a reward (2 "standard" items is rather underwhelming most of the time anyway). Note that these "consolation items" should probably not give a club reward because that's probably too much when a single item is rewarded.

    Hopefully this would fix the problems Jon mentioned while rewarding playing through a match in a reasonable way.
     
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  15. I really like this one. Reminds me of the ebay feedback system.
     
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  16. Lockon

    Lockon Mushroom Warrior

    Just have it happen when they lose by HP loss or VP. If they take the time to throw the match like this, let them have the consolation prize, I mean, the consolation prize should be considerably inferior to the victory prize, right? As for AFK losses, sadly, those would be the hardest to determine whether they're gaming the system or legitimately having connection troubles, so just don't have those count on either end. No win, no loss.
     
  17. Wozarg

    Wozarg Thaumaturge

    I suggested this a few times before and i still think it would be good to give losers some loot to let them feel they are actually going forward even if its slower than the winning guy.
     
    ParodyKnaveBob likes this.
  18. Keyser

    Keyser Goblin Champion

    I was actually thinking of a similar voting system for user-generated scenarios with my ranked SP suggestion, so that fun scenarios could be identified, and dumb scenarios could be dropped: https://forums.cardhunter.com/threads/suggestion-ranked-sp.3034/
     
  19. neoncat

    neoncat Feline Outline

    Sorry to dredge up an old thread, but there was an excellent suggestion over here:

    This both encourages continued engagement in the match and makes idle/bot farming harder.
     
    ParodyKnaveBob likes this.
  20. Vakaz

    Vakaz Guild Leader

    This was my suggestion from another thread, similar to what's being suggested here. I'd really like to see something like this implemented.
     
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