I' would like to suggest the following card: Revitalize (R): Heal 3. In the beginning of your next turn, heal 3. May target self. Range 1. Fluff: The key to powerful healing is direct contact. Minor Rune of healing (level 1 divine item - Rare) Revitalize minor healing X 2 Rune of healing (level 9 divine item - Epic) Revitalize x 2 heal X 1 Major Rune of healing (level 18 divine item - Legendary) Revitalize X 1 Heal X 1 Greater Healing X 1 What do you think? M.